what will check it later ty
Don't worry, its a deftsu problem
Best Answer
CptZeyx
,
31 March 2016 - 08:07
New [V1.0]
Calc and draw combo dmg over enemy hpBar
* Slider added in menu to select how many enemies you want to hit with ultimate
minor fixes
what will check it later ty
Don't worry, its a deftsu problem
oh okay
Don't worry, its a deftsu problem
And... What can I do to fix it?
God
God
Not usig this but it would be great if u could add use ulti when can hit [slider here]
a slider for ult hitting chance?
New [V1.0]
Calc and draw combo dmg over enemy hpBar
* Slider added in menu to select how many enemies you want to hit with ultimate
minor fixes
if MalphiteMenu.Combo.R:Value() and Ready(_R) and ValidTarget(target, 1000) then if EnemiesAround(GetOrigin(myHero), 1000) >= GalioMenu.Combo.rSS:Value() then"GalioMenu" in Malphite kk
local summonerSpells = {ignite = {}, flash = {}, heal = {}, barrier = {}}why are they even multiple tables ?
İt should be EnemiesAround(GetOrigin(target), malprskillrange) >= // writing via phone so check again before use it
And why i can not use 1000 ? since i decide in which range should it check.
1000 range = malphite R range
faster to say check in 1000 range than check in malphite r range..
And why i can not use 1000 ? since i decide in which range should it check.
1000 range = malphite R range
faster to say check in 1000 range than check in malphite r range..
And why i can not use 1000 ? since i decide in which range should it check.
1000 range = malphite R range
faster to say check in 1000 range than check in malphite r range..
u should check enemies around predictedpos not around u
Done
Is this still up-to-date ?
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