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Paint.lua [Draw DmgSpells & AA to kill]

Draw Dmg Spells AA For Kill Logge Loves you all

Best Answer Zwei , 25 July 2016 - 07:23

Updated onupon request 

http://gamingonstero...display-damage/

 

Other stuff:

- Fixed some messy code

- Added AutoUpdater

- Renamed file

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60 replies to this topic

#1
Zwei

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3o6gaRV6aEEvwazC4E.gif

 

Features:

  • Q W E R dmg draw on enemy
  • Count AA for kill (with cirt)
  • not that laggy Kappa
  • Uses cstm DrawingMechanic

 

ToDo:

  • Add DmgStatesSupport

 

Requires (You don't need to download those):

  • Inspired
  • DmgLib

 

Downloads:

installtogos.jpg

 

Credits:

 

KNOWN ERRORS:

- Report missmatching Dmg Values here, I will check them


  • 5

#2
Cloud

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Approved, tested in a 1v1
Fixed the install button


  • 0

#3
TristanabestOne

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good job


  • 0

#4
Darkness

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meow

 

i mean, yawn

 

pm if desire change or remove like always

 

and like always, feel free to gib upvote


  • 2

#5
zPsyko

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Paint.lua  [pictures soon]

 

Features:

  • Q W E R dmg draw on enemy
  • Count AA for kill (with cirt)
  • not that laggy Kappa

 

ToDo:

  • Picture
  • even more performance

 

Requires:

  • Inspired
  • DmgLib

 

Downloads:

installtogos.jpg

 

Credits:

 

Good Work Zwei, Work Very Good.

 

Thanks Bro


  • 0

#6
Zwei

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Added gif 


  • 0

#7
HateScripterZ

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really good. especially  with AA reliant champs. but got some little problems with stacked or sustained damage like tristana E and Sivirs Q  return damage :D not  big tho Sivirs full dmg would be good ^^. anyway its really good to know how many normal hits to kill potatoes with ADC. Kappa 


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#8
Zwei

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really good. especially  with AA reliant champs. but got some little problems with stacked or sustained damage like tristana E and Sivirs Q  return damage :D not  big tho Sivirs full dmg would be good ^^. anyway its really good to know how many normal hits to kill potatoes with ADC. Kappa

it's all based on DmgLib :P
if you try veigar you need to dissable R cuz DmgLib has a bug

I could make it that it shows full dmg. It's just trying with minimum


  • 0

#9
BaeSuzy

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Nice Zwei love that color.


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#10
xhdgkq08

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Error :

 

{OnDraw} ...xx\AppDta\Roading\GamingOnSteroids\LOL\Scripts\draw.lua:59: attempt to concatenate field '?' (a nil value)


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#11
Zwei

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Error :

{OnDraw} ...xx\AppDta\Roading\GamingOnSteroids\LOL\Scripts\draw.lua:59: attempt to concatenate field '?' (a nil value)


Champ?
  • -1

#12
xhdgkq08

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Karthus


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#13
Zwei

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Karthus

fixed.

 

Btw updated. A lot more visible. 


  • 0

#14
BaeSuzy

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request add Auto attack speed if ready AA like noddy adc.lua


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#15
Zwei

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request add Auto attack speed if ready AA like noddy adc.lua

Mkay I'll add timer till death under constant aa


  • 0

#16
KaiZX

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Hello Great job with this it helps a lot but it has some problems. These problems are with stackables: Darius R, Kalista E (The only champs I tested) and  I think all others who don't do flat dmg like nida's cat form Q, Garen's R, Trist's E and other. So please try something to make it work cause the script is good. Also Veigar's R AP scaling from enemy I think it's not working. Hope you see it and can fix it good luck :)


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#17
Zwei

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Hello Great job with this it helps a lot but it has some problems. These problems are with stackables: Darius R, Kalista E (The only champs I tested) and  I think all others who don't do flat dmg like nida's cat form Q, Garen's R, Trist's E and other. So please try something to make it work cause the script is good. Also Veigar's R AP scaling from enemy I think it's not working. Hope you see it and can fix it good luck :)


I didn't do the dmg values myself. I got then from a library. I'll implement a better version of this in our new series. With more dynamic drawings ;)
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#18
KaiZX

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Well I hope this will be available soon :) And again Good Job


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#19
Zwei

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Well I hope this will be available soon :) And again Good Job

 

You can Beta test if you like :P

 

Always glad to get some feedback.


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#20
KaiZX

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I would love to test it :) Where I can download it?


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