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High Noon Jhin v1.0.0


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16 replies to this topic

#1
SiyahParke

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My second script :)

High Noon Jhin v1.0.0

28VWjL.jpg

 

 

 

GÄ°THUB


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#2
Cloud

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Approved. Do not own Jhin; however, im sure the people on the forums have him and will provide feedback.


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#3
FreePleb

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Will test later on. Thread design 10/10


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#4
zihobb520

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tested op !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


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#5
zihobb520

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but no r comb?


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#6
SiyahParke

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but no r comb?

Please read the thread


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#7
Ezreal

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gREAT SCRIPT SO FAR, i HAVE BEEN WAITING FOR ONE... and It seems I had caps, anyway I can't wait for R functions. W does not always cast and traps are placed on the feet of the enemy, in my option this is quite bad, like I said W does not always cast and if the traps are placed on there feet they can easily walk out of it, I should make sure that they have a stack and then E+W. Anyway great work and keep it up. Aahhh also vs mele it should help a lot if the traps were placed like near me and not on top of them, for defensive measures xD


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#8
Ezreal

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Also, just played another game, can u make it so Jhin will E+W when someone is like stunned or rooted? Lets say on morgana binding etc


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#9
Kromz

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Tried to turn off auto e in combo and anti-gapcloser but he still autocast's it?

Edit: other than that it's a really good script


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#10
zPsyko

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VERY GOOD, NICE WORK


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#11
asoka0906

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Just finished TESTING this script!!! It works PERFECTLY!!! but something is bugging me on that ks function...

Like most of the scripts I saw their ks function looks like this
--
OnTick(function(myHero)
--KS
for i,enemy in pairs(GetEnemyHeroes()) do
if ksQ and CanUseSpell(myHero,_Q) == READY and GetHP(enemy) < getdmg("Q", enemy) and ValidTarget(enemy, 550) then
CastTargetSpell(enemy, _Q)
end
if ksW and CanUseSpell(myHero,_W) == READY and GetHP(enemy) < getdmg("W", target) and ValidTarget(enemy, 3000) then
CastTargetSpell(enemy, _W)
end
--
end
end)
--

BTW Good Job on making a Jhin Script!!!
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#12
Creed

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Approuved , This script is very Good  , didnt even know you could do some combo xD 


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#13
setforkills

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does it stop walking while reload happening for anyone else?


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#14
BaeSuzy

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does it stop walking while reload happening for anyone else?

it just a reload problem. Graves Fine 2 reload ammo.


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#15
Trollz0rReKt

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if i only had jhin... *cries* xD


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#16
setforkills

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i mean, you can still click to move while reloading, but holding space to do combos and orbwalking will cause you to stop moving during reload :/


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#17
selcuk

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Any idea if this is still up to date?


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