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[04 February 2016] MD5Encode, Base64Encode, Base64Decode, CreateDir, RemoveDir, DirExists, GetTextRect, Interact.


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#1
Feretorix

Feretorix

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MD5Encode("hello world!") -- returns a md5 hash of the string "hello world!"
Base64Encode("hello world!") -- returns an encoded string "hello world!"
Base64Decode("aGVsbG8gd29ybGQh") --returns a decoded string "hello world!"



CreateDir(COMMON_PATH.."YourTestHere\\") --returns a boolean on success/failure of creating a folder in the subdirs of GoS.
RemoveDir(COMMON_PATH.."YourTestHere\\") --returns a boolean on success/failure of removing a folder in the subdirs of GoS.
DirExists(COMMON_PATH.."YourTestHere\\") --returns a boolean if a folder exists or not in the subdirs of GoS.


GetTextRect("hello world!",35,200,200); --returns a x,y,w,h rect of the text area.
Args are as follows: Text, Size, OnScreenX, OnScreenY.


Interact(Object) -- allows you to interact with objects such as Crystal Scar towers, Thresh Lantern, Bard portals and much more.



Some code examples:
 
local savedobject = nil

local mychampname = myHero.charName
PrintChat(mychampname);
PrintChat(MD5Encode(mychampname));
local base64str = Base64Encode(mychampname);
PrintChat(base64str);
PrintChat(MD5Encode(base64str));
PrintChat(Base64Decode(base64str));



CreateDir(COMMON_PATH.."YourTestHere\\");
wtf = DirExists(COMMON_PATH.."YourTestHere\\");
if wtf == true then
	PrintChat("<font color='#ff0000'>EXISTS!</font>");
	else
	PrintChat("<font color='#00ff00'>MISSING!</font>");
	end

RemoveDir(COMMON_PATH.."YourTestHere\\");
wtf = DirExists(COMMON_PATH.."YourTestHere\\");
if wtf == true then
	PrintChat("<font color='#ff0000'>EXISTS!</font>");
	else
	PrintChat("<font color='#00ff00'>ERASED!</font>");
	end


OnCreateObj(function(Object)
if Object ~= nil then
	if Object.name == 'ThreshLantern' then
		savedobject = Object
		end
	end
end)

OnDraw(function(myHero)
if savedobject ~= nil then
	DrawCircle(GetOrigin(savedobject),100,0,0,ARGB(255,255,255,255)); --draw current pos
	Interact(savedobject);
	end

DrawText("Hello there !!!!!!!!!!!!",35,200,200,0xffffffff);
textrect = GetTextRect("Hello there !!!!!!!!!!!!",35,200,200);
if textrect ~= nil then
	FillRect(textrect.x,textrect.y,textrect.w,textrect.h,0x50ffffff);
	end

end)


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