Jump to content

Welcome to Gaming On Steroids Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account
Photo

Nidalee - Jumper Huntress

nidalee huntress

  • This topic is locked This topic is locked
5 replies to this topic

#1
Tufan

Tufan

    Advanced Member

  • Premium
  • 152 posts
  • LocationTurkey

Hey guys.

 

After I tried to make a config for Nidalee, I thought why I dont use API.

 

So here you go, leeched activator from Inspired, and tried to make R usage automated.

 

I cant try the script because I'm at work, but you can try. xD

 

http://paste.ubuntu.com/11908145/


  • -1

#2
Laiha

Laiha

    Advanced Member

  • Members
  • 273 posts
  • LocationAntartica

So basically you took my akali source and reuploaded pretending it will magically work for nidaale right?

Great job Sir

 

http://paste.ubuntu.com/11903377/ that's mine, find a single difference.


  • 0

#3
Tufan

Tufan

    Advanced Member

  • Premium
  • 152 posts
  • LocationTurkey

So basically you took my akali source and reuploaded pretending it will magically work for nidaale right?

Great job Sir

 

http://paste.ubuntu.com/11903377/ that's mine, find a single difference.

Your code:

 if CanUseSpell(myHero, _R) == READY and IsInDistance(unit, 700) then
                        CastTargetSpell(unit, _R)
                elseif CanUseSpell(myHero, _Q) == READY and IsInDistance(unit, 600)  then
                        CastTargetSpell(unit,_Q)
                elseif  CanUseSpell(myHero, _E) == READY and IsInDistance(unit, 350) then
                        CastSkillShot(myHero,_E)

My code:

 if CanUseSpell(myHero, _Q) == READY and IsInDistance(unit, 1500)  then
                        CastTargetSpell(unit,_Q)
                elseif  CanUseSpell(myHero, _R) == READY and IsInDistance(unit, 375) then
                        CastSkillShot(myHero,_R)
	    elseif  CanUseSpell(myHero, _E) == READY and IsInDistance(unit, 275) then
                        CastSkillShot(myHero,_E)
	    elseif  CanUseSpell(myHero, _Q) == READY and IsInDistance(unit, 200) then
                        CastSkillShot(myHero,_Q)

We both used Activator(from Inspired Cass) so dont talk about it please. And go try to insult me in different way because that was really dumb.


  • 0

#4
Laiha

Laiha

    Advanced Member

  • Members
  • 273 posts
  • LocationAntartica

Your code:

 if CanUseSpell(myHero, _R) == READY and IsInDistance(unit, 700) then
                        CastTargetSpell(unit, _R)
                elseif CanUseSpell(myHero, _Q) == READY and IsInDistance(unit, 600)  then
                        CastTargetSpell(unit,_Q)
                elseif  CanUseSpell(myHero, _E) == READY and IsInDistance(unit, 350) then
                        CastSkillShot(myHero,_E)

My code:

 if CanUseSpell(myHero, _Q) == READY and IsInDistance(unit, 1500)  then
                        CastTargetSpell(unit,_Q)
                elseif  CanUseSpell(myHero, _R) == READY and IsInDistance(unit, 375) then
                        CastSkillShot(myHero,_R)
	    elseif  CanUseSpell(myHero, _E) == READY and IsInDistance(unit, 275) then
                        CastSkillShot(myHero,_E)
	    elseif  CanUseSpell(myHero, _Q) == READY and IsInDistance(unit, 200) then
                        CastSkillShot(myHero,_Q)

We both used Activator(from Inspired Cass) so dont talk about it please. And go try to insult me in different way because that was really dumb.

So i guess all same names are just a coincides , ah k !

After all it's so common to put ends in the same layout even though its wrong and same code order , same everything

Yea i guess it's just a coincidence (:

 

You copied and pasted , im not angry about it , im cool with it , just put some credits

Thanks

 

(activator isnt from Inspired you silly boy.)


  • 0

#5
Inspired

Inspired

    Took the red pill.

  • Ex-Core Dev
  • PipPipPip
  • 723 posts
  • LocationWonderland

Not cool.  :huh:


  • 0

#6
Feretorix

Feretorix

    Administrator

  • Administrators
  • 3,177 posts
Try to add Nidalee form detection (if melle or range)

Depending on that code skill combos :)
  • 0





Also tagged with one or more of these keywords: nidalee, huntress

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users