class "Vayne" function Vayne:__init() self.Menu = MenuConfig("Vayne", "Vayne Class Loaded") self.Menu:Boolean("DrawQ", "Draw Q Range", true) Callback.Add("Tick",function() self:Tick() end) Callback.Add("Draw",function() self:Draw() end) end function Vayne:Tick() print("The Vayne Class is Loaded (This will spam your chat)") end function Vayne:Draw() if self.Menu.Draw:Value() then DrawCircle(GetOrigin(myHero), 880, 2, 20, ARGB(255,255,255,255)) end end if not _G[GetObjectName(myHero)] then PrintChat(" "..GetObjectName(myHero).." Is Not Supported !") return end -- return if we don't have a class for our current champ _G[GetObjectName(myHero)]() -- initialise the class for our champ to load vars/callbacks etc..
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Class System Template
Started By
Deftsu
, Mar 14 2016 12:10
#1
Posted 14 March 2016 - 12:10
#2
Posted 14 March 2016 - 12:11
(Y)
#3
Posted 14 March 2016 - 12:14
Thanks <3
#4
Posted 14 March 2016 - 12:28
Updated.
#5
Posted 14 March 2016 - 02:39
Got me to challenjour 5/7
#6
Posted 14 March 2016 - 02:41
probably zyppy still not get it
#7
Posted 14 March 2016 - 04:06
Day 500 Zypppy still dont get it
#8
Posted 14 March 2016 - 06:59
Day 500 Zypppy still dont get it
whos this Zypppy you speak of?
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