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Some API's i need to complete AutoBot


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15 replies to this topic

#1
Deftsu

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SendChat() -- literally used to surrender or calling a lane or replying to someone when saying go to x lane or whatever

SendPing(type, pos/target) -- used for pinging on enemies/turrets, coming to x lane etc.

OnKill(unit, target) -- return unit+target + kill count(kill, DoubleKill(2), TripleKill(3)...)

OnDeath(unit) -- Sending somethings like sorry, oops, mb etc..

OnEndGame -- Can Be done manually too, still prefering a better method which is event 

OnSendChat(unit, msg) -- return unit that and msg (string) using it for replying in a good way to some people that think i'm bot


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#2
FlyFloop

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SendChat() -- literally used to surrender or calling a lane or replying to someone when saying go to x lane or whatever

SendPing(type, pos/target) -- used for pinging on enemies/turrets, coming to x lane etc.

OnKill(unit, target) -- return unit+target + kill count(kill, DoubleKill(2), TripleKill(3)...)

OnDeath(unit) -- Sending somethings like sorry, oops, mb etc..

OnEndGame -- Can Be done manually too, still prefering a better method which is event 

OnSendChat(unit, msg) -- return unit that and msg (string) using it for replying in a good way to some people that think i'm bot

it's VİP script ?  PogChamp


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#3
Chally

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it's VİP script ?  PogChamp

You have to achieve Deftsued first 
+ VIP


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#4
Nivo

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Good luck with making that bot Doge
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#5
Zwei

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OnDeath and on Kill is easy to track. But I'm against SendChat. Too easy to abuse.
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#6
ButterSmooth

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OnDeath and on Kill is easy to track. But I'm against SendChat. Too easy to abuse.

Dem jokes against enemy might turn offensive Keepo
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#7
Deftsu

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OnDeath and on Kill is easy to track. But I'm against SendChat. Too easy to abuse.

 

not if you reload, and you need bunch of calcs to track doublekill/triplekill etc.. 


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#8
Zwei

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not if you reload, and you need bunch of calcs to track doublekill/triplekill etc.. 

 

Nah just make check with dmg callback who did lasthit


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#9
Deftsu

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Nah just make check with dmg callback who did lasthit

 

what if he have shield lol.. 


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#10
Zwei

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what if he have shield lol.. 

There is a callback for received dmg. Does this not trigger on shields? :D


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#11
Deftsu

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There is a callback for received dmg. Does this not trigger on shields? :D

 

ye but how would we know if it's magic or normal shield ?


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#12
Zwei

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ye but how would we know if it's magic or normal shield ?


Just track shields Keepo
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#13
Deftsu

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Just track shields Keepo


what about the damage :fappa:
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#14
Zwei

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0


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#15
Deftsu

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0


damage is done even if they have shields (shown as white), you can't know if the damage reduced from magic/normal shield
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#16
Zwei

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Just don't care about shields? :D
LastDmg [GetObjectName] = userdata (e.g. hero)

If not wasDead and is dead then
Killer = LastDmg
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