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[Patch 8.x] GoSWalk v0.78 Smooth | No fps drops

orbwalker farm lasthit laneclear

Best Answer MeoBeo , 05 March 2017 - 08:25

I turn Goswalk and most of the scripts did not work but rather skills do not let me out on any other walk all at work! How to fix it?

manually download and put it in your common folder:

 

https://raw.githubus...ter/GoSWalk.lua.

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252 replies to this topic

#21
SxcS

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look at IcyDarius for example

require "GoSWalk"

local Walk = Orbwalking()

Walk:LoadMenu()

OnTick (function()
  Killsteal()
  if Walk:GetCurrentMode() == 0 then
    Combo()
    Qorb()
  end
  if Walk:GetCurrentMode() == 1 then
    Harass()
    Qorb()
  end
  if Walk:GetCurrentMode() == 2 then
    Laneclear()
  end
end)

i did that 

thx :) works!


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#22
Zwei

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Yeah it's improtant to note that the mode check returns a value and not a string.

 

None - -1

Combo - 0

Harass - 1

Laneclear - 2

LastHit - 3

 

Also I would recommend every Dev to make it AutoDownload until it's a default script for the loader.

 

If that's not the case and you are a USER here is a short how to install:

Spoiler


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#23
SxcS

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Is there an api like _G.GoSWalk ?

 

To check if its loaded.


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#24
Icesythe7

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Yeah it's improtant to note that the mode check returns a value and not a string.

 

None - -1

Combo - 0

Harass - 1

Laneclear - 2

LastHit - 3

 

Also I would recommend every Dev to make it AutoDownload until it's a default script for the loader.

 

If that's not the case and you are a USER here is a short how to install:

Spoiler

function file_exists(path)
  assert(type(path) == "string", "file_exists: wrong argument types (<string> expected for path)")
  local file = io.open(path, "r")
  if file then file:close() return true else return false end
end

if not file_exists(COMMON_PATH.. "GoSWalk.lua") then
  DownloadFileAsync("https://raw.githubusercontent.com/KeVuong/GoS/master/GoSWalk.lua", COMMON_PATH .. "GoSWalk.lua", function() PrintChat("Downloaded GoSWalk, please 2x F6!") return end)
else
  require "GoSWalk"
end

if not _G.InspiredLoaded then
  require('Inspired')
end

if _G.GetSave("MenuConfig").Orbwalker.on.value then
  _G.GetSave("MenuConfig").Orbwalker.on.value = false
  PrintChat("IOW Disabled! Please 2x F6 for changes to take effect!")
  return
end

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#25
Icesythe7

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Is there an api like _G.GoSWalk ?

 

To check if its loaded.

could maybe check if OrbWalk() ~= nil or something


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#26
MeoBeo

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Updated v0.031

I just lost script's source, autoupdate is not working atm.

Changelog:

  • Improve Laneclear Mode.
  • Target Selector Ex (WIP - don't use it)
  • New APIs for usage: _G.GoSWalkLoaded, LoadGoSWalk(), _G.GoSWalk

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#27
Cloud

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Updated v0.031

I just lost script's source, autoupdate is not working atm.

Changelog:

  • Improve Laneclear Mode.
  • Target Selector Ex (WIP - don't use it)
  • New APIs for usage: _G.GoSWalkLoaded, LoadGoSWalk(), _G.GoSWalk

 

You could've asked Icey to decrypt it lel


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#28
Deftsu

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nah he can't get source from decryption, there is another way :)
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#29
Ryzuki

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So now we use _G.GoSWalk:GetCurrentMode() or Orbwalking():GetCurrentMode() ? Kappa


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#30
SiyahParke

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game crashed :(


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#31
MeoBeo

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So now we use _G.GoSWalk:GetCurrentMode() or Orbwalking():GetCurrentMode() ? Kappa


_G.GoSWalk = Orbwaling(). Its pre set
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#32
Ryzuki

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_G.GoSWalk = Orbwaling(). Its pre set

Yah, so now we only need write: GoSWalk:GetCurrentMode() right


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#33
MeoBeo

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Yah, so now we only need write: GoSWalk:GetCurrentMode() right


R. Or Im lazy i use GoSWalk.CurrentMode
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#34
Ryzuki

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R. Or Im lazy i use GoSWalk.CurrentMode

it still work? Kappa


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#35
pacokill

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Just tested it out with SL-Utility's Humanizer, using LaneClear mode. 

Found out that it stutters when auto-attacking, often cancelling several AA. No settings changed, using the default presented when downloaded.

I did the same test with the other orbwalkers (e.g. IOW, DAC - still causes runtime error, PlatyWalk) and didn't experience the same issue. 


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#36
MeoBeo

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Just tested it out with SL-Utility's Humanizer, using LaneClear mode. 

Found out that it stutters when auto-attacking, often cancelling several AA. No settings changed, using the default presented when downloaded.

I did the same test with the other orbwalkers (e.g. IOW, DAC - still causes runtime error, PlatyWalk) and didn't experience the same issue. 

I lost script sourcecode. Please disable GoSWalk atm


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#37
MeoBeo

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Updated v0.032:

  • (Hopefully) Fixed attack cancel problem
  • Other fixes

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#38
Deftsu

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<p>

Updated v0.032:

  • (Hopefully) Fixed attack cancel problem
  • Other fixes

did you get back the source ? :P
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#39
Icesythe7

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Just tested it out with SL-Utility's Humanizer, using LaneClear mode. 

Found out that it stutters when auto-attacking, often cancelling several AA. No settings changed, using the default presented when downloaded.

I did the same test with the other orbwalkers (e.g. IOW, DAC - still causes runtime error, PlatyWalk) and didn't experience the same issue. 

Re-Download dac from the authors main post and put in common folder it had an error which deftsu has fixed but requires 1 time manual update


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#40
MeoBeo

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did you get back the source ? :P

Nope. I rewrote it FeelsBadMan 


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