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[Patch 8.x] GoSWalk v0.78 Smooth | No fps drops

orbwalker farm lasthit laneclear

Best Answer MeoBeo , 05 March 2017 - 08:25

I turn Goswalk and most of the scripts did not work but rather skills do not let me out on any other walk all at work! How to fix it?

manually download and put it in your common folder:

 

https://raw.githubus...ter/GoSWalk.lua.

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252 replies to this topic

#41
YouriHoangDat

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fps của script này cug hơi cao nhĩ ^^ nhưng mà ông pro thật viết dc cả walk 


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#42
MeoBeo

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fps của script này cug hơi cao nhĩ ^^ nhưng mà ông pro thật viết dc cả walk 

:minikappa:

Updated v0.04:

  • Added api GoSWalk:SetBufferRange(range)
  • Added bonus damage for lasthit (blame DamageLib if it won't work  :spurdo:  )

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#43
YouriHoangDat

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fb ong la gi v ??


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#44
Deftsu

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:minikappa:

Updated v0.04:

  • Added api GoSWalk:SetBufferRange(range)
  • Added bonus damage for lasthit (blame DamageLib if it won't work  :spurdo:  )

 

 

pleb i got a full table if you want :fappa: just pm me on skype


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#45
Noddy

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Some Graves features that could be added:

 - Quickdraw (E) resets AA timer.
 - Combo collision check for minions

 - Hasthit collision check

:)


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#46
Ryzuki

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fb ong la gi v ??

English only please.


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#47
MeoBeo

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Some Graves features that could be added:

 - Quickdraw (E) resets AA timer.
 - Combo collision check for minions

 - Hasthit collision check

:)

Added. There's an extra menu for graves to enable this check


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#48
MeoBeo

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Updated v0.05:

  • Improve Lasthit and LaneClear mode
  • Fixed a bug where it didn't prioritize Siege Minion
  • GosWalk now integrates with IOW/DAC/PW, which means it can be used with almost scripts
  • Added Support Mode (lasthit when there's Spoils of War item)

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#49
Maxxxel

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API:

    LoadGoSWalk()
    _G.GoSLoaded = true if it's loaded

it has to be _G.GoSWalkLoaded

 

and did u change other APIs?


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#50
MeoBeo

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Updated v0.052:


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#51
MeoBeo

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API:

    LoadGoSWalk()
    _G.GoSLoaded = true if it's loaded

it has to be _G.GoSWalkLoaded

 

and did u change other APIs?

 

nah. Thanks for your report. it's _G.GoSWalkLoaded  :ph34r:  


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#52
Icesythe7

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goswalkloaded is set in gos_base internal lib its not needed in the script itself


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#53
Cloud

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GoSWalk:RegisterAfterAttackCallback(func) didnt really work. the minion loading is screwed up (you probably know) SO if you can please fix ill release Mundo


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#54
MeoBeo

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GoSWalk:RegisterAfterAttackCallback(func) didnt really work. the minion loading is screwed up (you probably know) SO if you can please fix ill release Mundo

Maybe because of ping. Could I see your callback func?


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#55
Cloud

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Maybe because of ping. Could I see your callback func?

GoSWalk:RegisterAfterAttackCallback(self:Attacked())

Only thing in the function is print("Hi") which registers either on reload or the start of the game. My ping is 32 constantly so i dont think thats the cause


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#56
MeoBeo

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GoSWalk:RegisterAfterAttackCallback(self:Attacked())

Only thing in the function is print("Hi") which registers either on reload or the start of the game. My ping is 32 constantly so i dont think thats the cause

self:Attacked() is different class. Can't use it as para

GoSWalk:RegisterAfterAttackCallback(function() print('attack completed') end)


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#57
Cloud

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self:Attacked() is different class. Can't use it as para

GoSWalk:RegisterAfterAttackCallback(function() print('attack completed') end)

Oh true! Thank you vm


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#58
lbmain

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I dont rly see any priority mode like Lesscast etc. (exept for left click ofc).


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#59
Ryzuki

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GoSWalk:EnableMovement(false) didn't work  :ph34r:


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#60
Icesythe7

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GoSWalk:EnableMovement(false) didn't work  :ph34r:

Ive told him this many time he not believe me


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