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Gangbang GP [BETA] 1.0! Mostly reworked! Manual Play! LaneClear, Harass! Combo!


Best Answer Cloud , 20 February 2017 - 03:30

Started rework today.

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146 replies to this topic

#21
Cloud

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The goswalk code is incorrect it was updated for the gos update example of usage

elseif GoSWalkLoaded then
    if GetCurrentMode() == 0 then
        Combo()
        Qorb()
      end
      if GetCurrentMode() == 1 then
        Harass()
        Qorb()
      end
      if GetCurrentMode() == 2 then
        Laneclear()
      end
    end

You no longer have to loadmenu or do walk = Orbwalking() it is done by default

Updated.


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#22
zihobb520

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Updated for the new GoS update.

new updated can't use everyone

 

got IOWLOADER error


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#23
Cloud

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new updated can't use everyone

 

got IOWLOADER error

Restart your loader and give me an image if possible.


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#24
zihobb520

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Restart your loader and give me an image if possible

 

work now..

 

how to set auto r? 1- 2- 3 -4 -5? tick which one


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#25
MeoBeo

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It wont autoattack the barrel in combo if it is near it, currently the only way to detonate it is by using Q.

 

Also what Deftsu said.

You can use _G.GoSWalk:ForceTarget(barrel)

and correct api is _G.GoSWalk:GetCurrentMode() Keepo

if _G.GoSWalk:GetCurrentMode()== 0 and barrel then
    _G.GoSWalk:ForceTarget(barrel)
else
   _G.GoSWalk:ForceTarget(nil)
end

Edited by MeoBeo, 30 March 2016 - 05:13 .

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#26
Cloud

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You can use _G.GoSWalk:ForceTarget(barrel)

and correct api is _G.GoSWalk:GetCurrentMode() Keepo

if _G.GoSWalk:GetCurrentMode()== 0 and barrel then
    _G.GoSWalk:ForceTarget(barrel)
else
   _G.GoSWalk:ForceTarget(nil)
end

Thanks :P , Yea i  know, but i wanted to attack the barrel with some logic so the user has some freedom, thanks anyways


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#27
BaeSuzy

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i think GIF need to added Main Character GP with pistol - - - - - - - bullet shot on Barrel then EXPLOSIVE "GP" by "Cloud" gif photoshop. what you think.


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#28
Cloud

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Updated.


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#29
BaeSuzy

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10/10 Best GFX desgin by Cloud Photoshop i ever see. please give him cookie.


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#30
Cloud

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Will update this when im back (ill be here most of april 1st) but ill be gone till sunday US central time. Until then, i will be afk, and will not be able to answer questions.


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#31
xJJx

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Still got the bug where it uses W only in fountain after respawn, and not doing it in teamfights still :(

 

Barrel pred is way better too in combo, thanks!

 

Would love to see E laneclear soon, my manual clear is horrible LOL


Edited by xJJx, 01 April 2016 - 03:49 .

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#32
Cloud

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Still got the bug where it uses W only in fountain after respawn, and not doing it in teamfights still :(
 
Barrel pred is way better too in combo, thanks!
 
Would love to see E laneclear soon, my manual clear is horrible LOL

Of I get some time Sunday I'll look into it
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#33
xJJx

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Of I get some time Sunday I'll look into it

 

No worries, thank you :)


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#34
zihobb520

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have one question ..combe is the best op ..but why play after 5 vs 5 can't auto Q the barriet? because autofoucs hero?

 

or bug?


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#35
zihobb520

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i mean e2 in 5vs5 after game can't give a combe only can' 1vs1 do it


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#36
Icesythe7

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no skin changer?


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#37
Laquamie1

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i mean e2 in 5vs5 after game can't give a combe only can' 1vs1 do it

yes that is true also I'm still getting the c++ runtime error :(
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#38
Laquamie1

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yes that is true also I'm still getting the c++ runtime error :(

nvm I didn't update lmao
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#39
Cloud

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have one question ..combe is the best op ..but why play after 5 vs 5 can't auto Q the barriet? because autofoucs hero?

 

or bug?

 

i mean e2 in 5vs5 after game can't give a combe only can' 1vs1 do it

Team fight logic not implemented.

 

no skin changer?

Maybe soon

 

yes that is true also I'm still getting the c++ runtime error :(

 

nvm I didn't update lmao

kk


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#40
Cloud

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Complete coming very soon. I haven't started on it, but once all my school testing is up, will guarantee something really refined and robust.


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