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[Updated] [Library] deLibrary <- All-in-One Universal Scripter Library


Best Answer Cloud , 16 April 2016 - 08:39

Updated deGold.lua should show accurate values for the items there before. If someone would make me a list of what items are left it would be very easy for me to add!

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#1
Cloud

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deLibrary

title.png


Latest version: WIP 4-16-16
Changelog:

Spoiler


HowToStart:
Spoiler


Core file - Download link: deLibrary.lua

Module/Addon Information and Download Links:
Module: Target Selector, Minion Manager and Hero Manager (deTSMMnHM)
Current version: Finalized Release (13:43 18.09.2015)
Download link: deTSMMnHM.lua
Features:
- Hero Manager (Select any hero - any time! Now with ability to search for best matching hero right inside method!)
- Target Selector (Nothing, but doing a work with HeroManager even more easy! TONS of available modes, PLUS YOU CAN CREATE YOUR OWN VERY EASELY!)
- Minion Manager (Supports JUNGLE too!)
Required addons: deHelper (to make more TS modes), deGold (same thing)

Addon: deHelper
Current version: Finalized Release (13:43 18.09.2015)
Download link: deHelper.lua
Features:
- Aliases to most some functions!
(Examples: GetBonusDmg -> GetBAD, GetBaseDamage -> GetAD, GetMaxMana -> GetMaxMP)
- Functions to get information about heroes, minions and other things, that is not included in standart library!
(Examples: GetPercentHP, GetDistance, CalcDamage, IsValidTarget...)
- Debug Attachment, that allows you to display various debug messages with EASE!
- DelayManager - now you can delay your actions!

Addon: deKeys
Current version: Finalized Release (13:43 18.09.2015)
Download link: deKeys.lua
Features:
- Most of keys in easy access. No need to remember keycodes like 0x10 or 0x33, no need to write something like string.byte("S") - just write Keys.Shift, Keys.Num3, Keys.S - and you're done!
- KeyManager Attachment (now glitchless), that allows you to do various things when key is Pressed, but not Held (if you need to call method ONCE, not 10000 times)
- Easy access to key names, just use KeyName[code of key what name you want to receive] and it will return you that name! So KeyName[0x20] will return "Spacebar"! :)

Addon: deGold
Current version: Pre-finalized (13:43 18.09.2015) - decent stability version, for 5.15 patch (no new items included yet, no prices yet changed too)
Current process: Waiting for functions to be implemented by Feretorix, but this thing is still can be used.
Download link: deGold.lua
Features:
- Find most fed champion by looking at his current build!
- Understand the financial question of the game!

Addon: deColors
Current version: Finalized Release (13:43 18.09.2015)
Download link: deColors.lua
Features:
- All the colors in easy access! No need to remember all those RGB codes, it is already done for you!
- Have two versions:
1) You can write Colors.Red now instead of ARGB(0xff,0xff,0x00,0x00).
2) Also, you can write TColors (Transparent Colors) instead. It is almost same to use, you just provide one argument inside: TColors.Red(0x80) - it means nothing but ARGB(0x80, 0xff, 0x00, 0x00)

Addon: deObjector
Current version: Finalized Release (13:43 18.09.2015)
Download link: deObjector.lua
Features: MIGHT NOT WORK!! (Fixing ASAP)
* Object manager! (Access any object you want to! Wards? Yes! Draven Q's? YES! Other things!? YES-S-S!!! It's all there!)

Module: deOrbwalker -- Maybe Soon
Current version: UnderAlpha, version 0 (13:43 18.09.2015)
Download link: deOrbwalker.lua
Current process: Making this thing move.
Features (in future, through):
- OrbWalk function, that can be placed after every skill spamming! (Like, Orb.Orbwalk(GetMousePos()) )
- AfterAttack, BeforeAttack and OnAttack events!
- Ranged (toMouse) and Melee (stick to target) modes!
- Self-tweaking windup time (both for ranged and melee, both standart and ping-dependant!)

Module: dePredictor --- Maybe soon
Current version: UnderAlpha, version 0 (13:43 18.09.2015)
Download link: dePredictor.lua
Current process: Creating Vector library, gathering width formulas and AOE MEC.
Features (in future):
- Couple of modes!
- Best line prediction!
- Best cone prediction!
- Best AOE prediction! (implemented by half)
- Specific prediction! (like Ashe's Volley or Twisted Fate's Wild Cards)
- Minion Farm Locations!
- And so, so much more...

Unreleased: I'll try my best it finish these up summer inc
Spoiler


Current progress: Stabilizing other projects. Updating bugs.

Credits

Inferno

Updated by

Cloud

If you find any bugs please report them in this thread. If you need help with API and want to know how to use this, look in the documentation, or ask in thread!

P.S if you return Inferno i can close the thread


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#2
Cloud

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✓  Best Answer

Updated deGold.lua should show accurate values for the items there before. If someone would make me a list of what items are left it would be very easy for me to add!


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#3
Zwei

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Approve :nod:


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#4
OxideSon

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hype   PogChamp


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#5
Zwei

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https://raw.githubus...ster/deGold.lua

still pretty outdated


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#6
Cloud

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Already posted that i would update it once i get time :o


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#7
Zwei

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Already posted that i would update it once i get time :o

Can't read yellow on greed forum design :fappa:


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#8
Cloud

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Can't read yellow on greed forum design :fappa:

Edit it top kek


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#9
ButterSmooth

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Inferno rip Doge
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#10
Maxxxel

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Inferno wont return to lol anymore.

And its ok that u update his stuff


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#11
Cloud

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Inferno wont return to lol anymore.

And its ok that u update his stuff

Ah thank you for the approval


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#12
Maxxxel

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Ah thank you for the approval

NP


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#13
Cloud

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So today i was thinking on what i would do with this library, initially it was going to be used in CloudAIO. But now i feel like im going to complete the modules/ addons to the library. So currently my plans are (in order im going to do them), deHero, deOrbwalker (formally known as CloudWalker), and maybe dePrediction (formally known as CloudPred)... CloudAIO will be put on further hold until i finish what i want/ need in it.


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#14
Blaconix

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10/10 Lib, would use Doge


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#15
Deftsu

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So today i was thinking on what i would do with this library, initially it was going to be used in CloudAIO. But now i feel like im going to complete the modules/ addons to the library. So currently my plans are (in order im going to do them), deHero, deOrbwalker (formally known as CloudWalker), and maybe dePrediction (formally known as CloudPred)... CloudAIO will be put on further hold until i finish what i want/ need in it.


or just make your own :nod:
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#16
Cloud

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or just make your own :nod:

I dont know what you mean... I am making my own, those modules aren't done and unreleased so... you can fck off. :)


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#17
Deftsu

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I dont know what you mean... I am making my own, those modules aren't done and unreleased so... you can fck off. :)


i mean start "own experience" lib, since most of **** is on internal lib, some easy functions like IsAlly, IsEnemy, IsMe, make Custom events, custom target selector, etc..
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#18
Cloud

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i mean start "own experience" lib, since most of **** is on internal lib, some easy functions like IsAlly, IsEnemy, IsMe, make Custom events, custom target selector, etc..

Just leave the thread please. Don't want to explain anymore to you :)


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