Auto Summoners Ignite. Have couple of modes...
1) Ultra-light - casting Ignite if damage > target health (and regeneration rate).
2) Light - see 1 + don't have potions
3) Medium - see 2 + don't have Summoners Heal (or it is on CD that is higher than 5 seconds), dont have life saving ultimates, don't have passive heal (like Volibear's one), can't shield, and so on and so on.
4) Hard - see 3 + also checks for enemies nearby and their stats (like, if enemies nearby have ults ready (Kayle, Zillean) or heals (Summoner one, or Soraka, Nidalee))
5) Uberhard - see 4 + can land one AA to guarantize kill.
Bronze V - enough to use 1st mode, but at Golds-Plats, maybe Hard mode will be ultra useful.
By default: Medium mode set.
(My first message! )
Merged with Auto Summoner Spells! Link:There
Welcome to Gaming On Steroids Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.Login to Account Create an Account
Auto Summoners Ignite
Started By
Inferno
, Jun 03 2015 11:19
#1
Posted 03 June 2015 - 11:19
#2
Posted 03 June 2015 - 03:51
If I understand you wish some logic to be added to Ignite spell?
For now, as far as I know, Feretorix is focusing on adding more features to the tool, and will probably later on improve existing features.
BTW, welcome to the forum!
#3
Posted 04 June 2015 - 03:22
Yeah. More correctly - added Kill Secure logic (cause I didn't seen autoignition there before).
Say NO to wasted Ignites!
#4
Posted 10 June 2015 - 04:44
yeah fere needs to add some logic to bot :K
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users