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[LB SERIES] Flash Utility, everything u need -Alpha some champs untested-


Best Answer Maxxxel , 01 September 2016 - 01:40

Update:

 

Works much better now

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27 replies to this topic

#1
Maxxxel

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Flash_Original_Text_Top.jpg

Flash_Original_Text_Left.jpgFlash_Original_Text_Middle.jpgFlash_Original_Text_Right.jpg

Flash_Original_Text_Bot.jpg


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#2
Required

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Encrypted FeelsBadMan .


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#3
Cloud

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- Free -
 
Flash Tracker (supporting ~40 Champs): draws a circle where the enemy flashed/blinked/dashed in FOW. (F7 Menu got nearly same Feature)
Safe Flash (supporting ~40 Champs): If your flash/blink/dash spell would land in a wall or not where u want it to be it simply wont be casted, please set the keys for the Spell and SummonerFlash if they are different for you.
NOTE: For Flash unset the Key in LOL Settings or set it to another key, the Key u will set in SafeFlash Menu is ur new flash key and it need to be different, as i cant stop Flash in Lol when u press the button.
 
Download: raw.githubusercontent.com/Maxxxel/GOS/master/Common/Utility/FlashUtility.lua[size=4][font=arial]][/font][/size][img=http://gamingonsteroids.com//installtogos.jpg][size=4][font=arial][/font]

You could block the cast without making users change their keys? Right?
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#4
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Maxxxel, Flash = GetCastName(myHero, SUMMONER_1):lower() == "summonerflash" or GetCastName(myHero, 2):lower() == "summonerflash"  

 

Use that so users don't need to change key

 

EDIT: vnFPOxf.png


Edited by Required, 25 April 2016 - 04:56 .

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#5
Maxxxel

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Maxxxel, Flash = GetCastName(myHero, SUMMONER_1):lower() == "summonerflash" or GetCastName(myHero, 2):lower() == "summonerflash"  

 

Use that so users don't need to change key

 

EDIT: vnFPOxf.png

MapPos fixed,

Users need to change they key because Flash cant be cancelled, and even if i BlockInput(true) the flash will be done if i BlockInput(false)


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#6
Platypus

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MapPos fixed,

Users need to change they key because Flash cant be cancelled, and even if i BlockInput(true) the flash will be done if i BlockInput(false)

how about BlockInput(true) Kappa


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#7
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MapPos fixed,

Users need to change they key because Flash cant be cancelled, and even if i BlockInput(true) the flash will be done if i BlockInput(false)

But you can check if flash is in SUMMONER_1, and if not, then dont flash.


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#8
Maxxxel

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You could block the cast without making users change their keys? Right?

Then i need to w8 for OnProcessSpell and have to BlockInput do the check and enable input again, i made some tests with it and i didnt like it.

As 90% using QWER for spells there is nothing to do only for Flash


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#9
Required

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Did you update version number? I am not getting new updates incoming


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#10
Maxxxel

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But you can check if flash is in SUMMONER_1, and if not, then dont flash.

 


man xD i know how to check for flash


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#11
Maxxxel

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Did you update version number? I am not getting new updates incoming

sorry changing

 

Now


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#12
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Which are the conditions for the flash to be casted?

 

Edit: You should add some flash logic, i just changed my flash button in menu and it auto flashed in base.


Edited by Required, 25 April 2016 - 05:18 .

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#13
Maxxxel

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Which are the conditions for the flash to be casted?

 

Edit: You should add some flash logic, i just changed my flash button in menu and it auto flashed in base.

Just change the Flash Button in lol settings to something u never use or unset it and use one of the letters in the dropdown list, i can add more if u like another key

If u change the flash button in the Menu the flash wont be casted as u select a value of a list.

 

 

I try to explain it:

 

FLASH cant be canceled so we need a Key for Flash that is different to the Key u have in LOL.

 

Logic for Flash:

If u can Flash -> Flash....joke

If u flash and there is a wall check for the spot u will be flashed, if the spot is not the spot u want to flash, the flash wont be casted. Also if there is no Wall the flash is casted as normal.


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#14
Deftsu

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tip :
you can set safe flash key to D or F (depends on slot 1 or 2)
then you can just block the flash and casting after blocking using OnSpellCast with BlockCast()
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#15
Maxxxel

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tip :
you can set safe flash key to D or F (depends on slot 1 or 2)
then you can just block the flash and casting after blocking using OnSpellCast with BlockCast()

I should read those APIs xD willb eupdated soon much better thanks.


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#16
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I should read those APIs xD willb eupdated soon much better thanks.

More or less what I wanted to say in less words :S


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#17
Maxxxel

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Update 0.2:

-everything better now, no need for buttons etc. all integrated <3 ty deftsu for hint

 

 

NOTE: i made all walls per hand some time ago, and i think i need to make them more precise on some places :D .... but for now its working fine


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#18
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Update 0.2:

-everything better now, no need for buttons etc. all integrated <3 ty deftsu for hint

 

 

NOTE: i made all walls per hand some time ago, and i think i need to make them more precise on some places :D .... but for now its working fine

 

I realised that as I tried to make walljumps :nod:


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#19
Maxxxel

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I realised that as I tried to make walljumps :nod:


U can increase the threshold or tell me the champ and I check the range for him
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#20
Zwei

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U can increase the threshold or tell me the champ and I check the range for him

Tried for Kalista which is really hard because of the small jump range


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