Encrypted .
You could block the cast without making users change their keys? Right?- Free -
Flash Tracker (supporting ~40 Champs): draws a circle where the enemy flashed/blinked/dashed in FOW. (F7 Menu got nearly same Feature)
Safe Flash (supporting ~40 Champs): If your flash/blink/dash spell would land in a wall or not where u want it to be it simply wont be casted, please set the keys for the Spell and SummonerFlash if they are different for you.
NOTE: For Flash unset the Key in LOL Settings or set it to another key, the Key u will set in SafeFlash Menu is ur new flash key and it need to be different, as i cant stop Flash in Lol when u press the button.
Download: raw.githubusercontent.com/Maxxxel/GOS/master/Common/Utility/FlashUtility.lua[size=4][font=arial]][/font][/size][img=http://gamingonsteroids.com//installtogos.jpg][size=4][font=arial][/font]
Maxxxel, Flash = GetCastName(myHero, SUMMONER_1):lower() == "summonerflash" or GetCastName(myHero, 2):lower() == "summonerflash"
Use that so users don't need to change key
EDIT:
MapPos fixed,
Users need to change they key because Flash cant be cancelled, and even if i BlockInput(true) the flash will be done if i BlockInput(false)
MapPos fixed,
Users need to change they key because Flash cant be cancelled, and even if i BlockInput(true) the flash will be done if i BlockInput(false)
how about BlockInput(true)
MapPos fixed,
Users need to change they key because Flash cant be cancelled, and even if i BlockInput(true) the flash will be done if i BlockInput(false)
But you can check if flash is in SUMMONER_1, and if not, then dont flash.
You could block the cast without making users change their keys? Right?
Then i need to w8 for OnProcessSpell and have to BlockInput do the check and enable input again, i made some tests with it and i didnt like it.
As 90% using QWER for spells there is nothing to do only for Flash
Did you update version number? I am not getting new updates incoming
But you can check if flash is in SUMMONER_1, and if not, then dont flash.
man xD i know how to check for flash
Did you update version number? I am not getting new updates incoming
sorry changing
Now
Which are the conditions for the flash to be casted?
Edit: You should add some flash logic, i just changed my flash button in menu and it auto flashed in base.
Edited by Required, 25 April 2016 - 05:18 .
Which are the conditions for the flash to be casted?
Edit: You should add some flash logic, i just changed my flash button in menu and it auto flashed in base.
Just change the Flash Button in lol settings to something u never use or unset it and use one of the letters in the dropdown list, i can add more if u like another key
If u change the flash button in the Menu the flash wont be casted as u select a value of a list.
I try to explain it:
FLASH cant be canceled so we need a Key for Flash that is different to the Key u have in LOL.
Logic for Flash:
If u can Flash -> Flash....joke
If u flash and there is a wall check for the spot u will be flashed, if the spot is not the spot u want to flash, the flash wont be casted. Also if there is no Wall the flash is casted as normal.
tip :
you can set safe flash key to D or F (depends on slot 1 or 2)
then you can just block the flash and casting after blocking using OnSpellCast with BlockCast()
I should read those APIs xD willb eupdated soon much better thanks.
I should read those APIs xD willb eupdated soon much better thanks.
More or less what I wanted to say in less words :S
Update 0.2:
-everything better now, no need for buttons etc. all integrated <3 ty deftsu for hint
NOTE: i made all walls per hand some time ago, and i think i need to make them more precise on some places .... but for now its working fine
Update 0.2:
-everything better now, no need for buttons etc. all integrated <3 ty deftsu for hint
NOTE: i made all walls per hand some time ago, and i think i need to make them more precise on some places .... but for now its working fine
I realised that as I tried to make walljumps
I realised that as I tried to make walljumps
U can increase the threshold or tell me the champ and I check the range for him
Tried for Kalista which is really hard because of the small jump range
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