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[Corrupt Ryze] REWORKED [DISCONTINUED]

ryze

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113 replies to this topic

#41
Sibyl

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Really it was just an impression I had, your script is perfect. I was used to the Dark Ryze and felt two differences that made it look like my all-in lasted for less. The first is that the combo of your script is activated even if the enemy is out of the range of offensive skills, which creates a foregone ultimate activation and consequential loses time of it. The other difference is that the combo is slower, and I imagine this is to humanize the script, which is totally understanding. I may be mistaken, were just impressions. Thank you!


Well Dark Ryze cast an emote after every spell and that makes you think it does the combo faster. It looks very weird and you can be reported for this.
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#42
heav2000

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Well Dark Ryze cast an emote after every spell and that makes you think it does the combo faster. It looks very weird and you can be reported for this.

lol now as u mention it i understand the difference too.. i already wondred why sometimes in dark's script it looked like ryze is hitting the air.. :D

for me dark's is just too offensive, no chance @ranked imho. with yours they at least cry "smurf smurf" and dont report :D


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#43
provkl321

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please correct it:
- If 4 points -> wqeq-wqe ® q-wqe ...
- If 3 points -> wqeq-wqeq -... or er-wqeq-wqeq ...
- If 2 points -> rwqeq-wqeq or eq-wqeq-wqeq

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#44
Scortch

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Sick layout bro ^^ GJ.


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#45
Sibyl

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please correct it:
- If 4 points -> wqeq-wqe ® q-wqe ...
- If 3 points -> wqeq-wqeq -... or er-wqeq-wqeq ...
- If 2 points -> rwqeq-wqeq or eq-wqeq-wqeq

 

I already added 4 combo modes and i don't know if i will add more. Now everyone does another combo on ryze so i can't satisfy everyone.


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#46
provkl321

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I already added 4 combo modes and i don't know if i will add more. Now everyone does another combo on ryze so i can't satisfy everyone.

At present, there are no combo  eqw and qwe

New wqeq is good


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#47
heav2000

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is it possible to toggle the tear-farming? a button for de-/activate.. looks funny when champs interrupting return for farming.. maybe a custom button or smth


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#48
Sibyl

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is it possible to toggle the tear-farming? a button for de-/activate.. looks funny when champs interrupting return for farming.. maybe a custom button or smth


Yea i can do that but i made it on/off by menu to be easier. You don't need to have one more worry to hold down a button or something. Anyways this is on to-do list
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#49
ducnghia1010

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you can explain what is meant "4 combo mode" in script for me?, please. thanks


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#50
Sibyl

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you can explain what is meant "4 combo mode" in script for me?, please. thanks

Sure. The first combo mode is based on stacks, meaning that is changing the spell order on every stack.

For example: 1 stack = QWE, 2 stacks = QEW, 3 stacks = WQE ... and so on. (with ultimate when is level 6 or bigger)

The second one is the same as the first but has another order for every stack. (is the combo that Redmercy is showing in this video

Spoiler
)

The third one is QWE (no matter how many stacks) without R

And the last one is QWER (no matter how many stacks) with R


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#51
bornipl

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And so....

Harass: missing (with % hitchance slider)
JungleClear: missing (each spell % mana slider)
OrbWalker: bannable in ComboMode (moving while casting (not humanized), AA in combo mode, starts combo with AA when chasing at maxrange)
TearStacking: not working (maybe just for me?) -> check-out L$ and try to implement -> ClickMe
Passive stacking out of fight: missing (slider 2 to 4 stacks + toggle button use/dont use passive when LaneClear)
Ranges: no toggle button found

Not trying to be rude, but these are rather crucial.

I'll post another reply if I forgot something.


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#52
Sibyl

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And so....

Harass: missing (with % hitchance slider)
JungleClear: missing (each spell % mana slider)
OrbWalker: bannable in ComboMode (moving while casting (not humanized), AA in combo mode, starts combo with AA when chasing at maxrange)
TearStacking: not working (maybe just for me?) -> check-out L$ and try to implement -> ClickMe
Passive stacking out of fight: missing (slider 2 to 4 stacks + toggle button use/dont use passive when LaneClear)
Ranges: no toggle button found

Not trying to be rude, but these are rather crucial.

I'll post another reply if I forgot something.

Jungler clear is not missing and tear stacking works if the distance between you and closest enemy is bigger than 3000. OrbWalker is not mine, i made it for IOW. To be honest an auto passive stacking would be super annoying(stopping you everytime to cast Q). And why do you need a buttone toggle for ranges? I assume you're talking about the drawings right?


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#53
bornipl

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yep, drawings (circles) - super annoying :D


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#54
Sibyl

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yep, drawings (circles) - super annoying :D

Go in Corrupt Ryze -> Drawings -> and turn them off :D


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#55
AnhDuc

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add "ignore prediction when enemy is rooted" feature please, many times it shoots Q to the predicted position, not the position enemy got rooted


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#56
Demon

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Very nice script.

Although, I believe I was banned using this script so be careful.


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#57
Blankz

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Uhm Sir Can u please help i was using this in my desktop and it was great but for some reason when patch 6.12 i tried to use it on my laptop problem is it keeps on bugsplatting....


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#58
klurosu

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Uhm Sir Can u please help i was using this in my desktop and it was great but for some reason when patch 6.12 i tried to use it on my laptop problem is it keeps on bugsplatting....

no issues in my PC and in my laptop (W10 x64 Pro)


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#59
FritzDobbert

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congratz, nice script!


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#60
Powerade

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I have a question Sibyl, for some reason when I was testing this script out VS a Zyra bot when trying to just farm the lane Ryze will go out of his way to step on Zyra plants anyway to turn this off??


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