Jump to content

Welcome to Gaming On Steroids Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account
Photo

[6.x] [BETA] [v.0.14] SL-Evade

Evade Dodge Skillshot

Best Answer SxcS , 18 August 2016 - 01:02 PM

Updated to v.: 0.19

 

- smother pathfinding : https://gyazo.com/c5...47159f01e3d5e64

- Reworked Collision

- Hopefully fixed Skillshot drawing bug

Go to the full post »


  • Please log in to reply
84 replies to this topic

#1
SxcS

SxcS

    Advanced Member

  • Contributor
  • 336 posts

SL-Evade


  • Features:

- Evades Skillshots
- Evades Linear/Circular spells
- Evades to Mouse Position
- Evades with EvadeSpells(Dashes,Items,Summoner(s))
- FoW detection (Fog of War)
- Checks for Collision(Heroes,Minions)
- Supports almost every spell
- Highly configurable
- Fancy Menu
- Fancy Drawings

  • Creators :

- SxcS
- Zwei


  • Download:

- Direct install:

installtogos.jpg

- Source Code:

1372714624_github_circle_black.png


  • Credits:

- Maxxxel
- Inspired


  • 4

#2
Cloud

Cloud

    KAPPA

  • Ex-Staff
  • PipPipPip
  • 1,445 posts

klappa


  • 0

#3
OxideSon

OxideSon

    Advanced Member

  • Donator
  • 550 posts

are you guys trying to bring more bans to the community?  Kappa


  • 0

#4
AnhDuc

AnhDuc

    GoS Lover

  • Support
  • 2,317 posts
  • LocationVietnam

i had used this before you released (found in your github, about weeks ago) :D

it's really nice btw :)


  • 0

#5
evitaerCi

evitaerCi

    Advanced Member

  • Scripts Developer
  • 162 posts
Don't use SpellName as index, use charName. Some spells has more than one spellName.
  • 0

#6
Zwei

Zwei

    Advanced Member

  • Contributor
  • 2,201 posts

Don't use SpellName as index, use charName. Some spells has more than one spellName.


Lower find Inc klappa
  • 0

#7
Deftsu

Deftsu

    AFK

  • Scripts Developer
  • 4,788 posts

Don't use SpellName as index, use charName. Some spells has more than one spellName.

 

when CIedave port ? Kappa


  • 0

#8
Cloud

Cloud

    KAPPA

  • Ex-Staff
  • PipPipPip
  • 1,445 posts

when CIedave port ? Kappa

edavEregnellahC


  • 0

#9
lbmain

lbmain

    Advanced Member

  • Members
  • 277 posts
  • Locationsomewhere over the rainbow

u will get Sl-Utility not SL-evade so fail Kappa


  • 0

#10
Zwei

Zwei

    Advanced Member

  • Contributor
  • 2,201 posts

:fappa:


  • 0

#11
MeoBeo

MeoBeo

    Advanced Member

  • Scripts Developer
  • 656 posts
  • LocationUnited States

Nice release :D


  • 0

#12
SxcS

SxcS

    Advanced Member

  • Contributor
  • 336 posts
Direct install fixed :D
  • 0

#13
Meliodas

Meliodas

    Advanced Member

  • Members
  • 188 posts

I tried this out yesterday and I really liked the way it draws skillshots/draws where it is going to move you when it evades. Unfortunately it doesn't consistently dodge skillshots, but it's understandable since it's still alpha. Great work so far!


  • 0

#14
SxcS

SxcS

    Advanced Member

  • Contributor
  • 336 posts

I tried this out yesterday and I really liked the way it draws skillshots/draws where it is going to move you when it evades. Unfortunately it doesn't consistently dodge skillshots, but it's understandable since it's still alpha. Great work so far!


Thank you for your feedback !:)
  • 0

#15
AnhDuc

AnhDuc

    GoS Lover

  • Support
  • 2,317 posts
  • LocationVietnam

sometimes I feel like it doesn't dodge, tested against lux Q, my champ stood still

p/s: very nice drawing :)


  • 0

#16
Deftsu

Deftsu

    AFK

  • Scripts Developer
  • 4,788 posts

sometimes I feel like it doesn't dodge, tested against lux Q, my champ stood still

p/s: very nice drawing :)

+1, sometimes your input get blocked until you f6 :P


  • 0

#17
SxcS

SxcS

    Advanced Member

  • Contributor
  • 336 posts

Version: 0.02

 

- Hopefully fixed not dodging


  • 0

#18
SxcS

SxcS

    Advanced Member

  • Contributor
  • 336 posts

Version: 0.03

 

- Added Limited detection range

- Added HP to Dodge


  • 1

#19
KuramaR

KuramaR

    Advanced Member

  • Members
  • 122 posts

Gonna try it with your Sl-Utility, i've used the other Evade till now. Let's see the difference <3


  • 0

#20
SxcS

SxcS

    Advanced Member

  • Contributor
  • 336 posts

Version: 0.04

 

- Some fixes

- Added New drawings

- You can switch between Old and New drawings


  • 0





Also tagged with one or more of these keywords: Evade, Dodge, Skillshot

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users