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Eternal Series: Vayne v0.06

Eternal Vayne Vayne Script Free Vayne Script Toshibiotro Vayne

Best Answer Toshibiotro , 16 July 2016 - 10:23

Update v0.02

Added Condemn Flash Combo

Reworked Auto Condemn

Added 2 E Logics for Combo and Harass

Added HP Option for QSS

Cleaned Code Kappa

 

Update v0.03

Reworked Auto Condemn Again

Fixed The QSS HP Option

Fixed No AA While Invisible

Fixed W KillSteal

 

Update v0.04

Added Interrupter For Channeling Spells - Thanks Deftsu

Improved GapClosing

 

Update v0.05

Reworked AntiGapcloser

Reworked Auto Condemn

Fixed Some Stuff

 

Update v0.06

Fixed Runtime Errors :)

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156 replies to this topic

#21
joker50060

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Dude this is the **** right here this stuff makes me feel like a challenger is playing for me


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#22
Toshibiotro

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Dude this is the **** right here this stuff makes me feel like a challenger is playing for me

Im glad you enjoy it :)


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#23
xKrimzon

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When I load in (with only this script active) it bugsplats with a visual c++ runtime error, this only happens with this script and every time I reconnect it just happens again, any ideas?


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#24
Ruedonger

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got the same issues..very annoying... same with ur trundle script :(

its working in custom games..


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#25
Toshibiotro

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When I load in (with only this script active) it bugsplats with a visual c++ runtime error, this only happens with this script and every time I reconnect it just happens again, any ideas?

Someone(other than me) has ****ed up their auto update, go blame Deftsu, Ryzuki, or Jouzuna ¯\_(ツ)_/¯


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#26
LordPeePee

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When I load in (with only this script active) it bugsplats with a visual c++ runtime error, this only happens with this script and every time I reconnect it just happens again, any ideas?

I get this. I don't check anything in GoS when I use Eterneral Vayne. Once in game I will check it and it doesn't pop up. WHen it does pop up I ignore it and then I hit 1 fps during a team fight ;/ and I just hold space n prey :/ 


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#27
Ruedonger

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FeelsBadMan


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#28
Deftsu

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Someone(other than me) has ****ed up their auto update, go blame Deftsu, Ryzuki, or Jouzuna ¯\_(ツ)_/¯

When I load in (with only this script active) it bugsplats


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#29
Toshibiotro

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When I load in (with only this script active) it bugsplats

why would it start doing that when it was working fine and i havent touched this script in a while :/


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#30
Requital

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<p>Doesnt use Q in any mode, C++ runtime error pops up and idk why it disables GoSEvade, BugSplatting while injecting into normal game</p>
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#31
Toshibiotro

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Doesnt use Q in any mode, C++ runtime error pops up and idk why it disables GoSEvade

an update is coming soon, just wait a bit


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#32
Toshibiotro

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<p>Doesnt use Q in any mode, C++ runtime error pops up and idk why it disables GoSEvade, BugSplatting while injecting into normal game</p>

all the runtime errors should be fixed now ;)


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#33
Requital

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all the runtime errors should be fixed now ;)

is Q also fixed? and thanks :) great work


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#34
Toshibiotro

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is Q also fixed? and thanks :) great work

there was nothing wrong with q ;) check your mana manager, q is only used as an auto attack reset if you want me to add multiple options for q logic i dont mind ;)


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#35
Requital

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there was nothing wrong with q ;) check your mana manager, q is only used as an auto attack reset if you want me to add multiple options for q logic i dont mind ;)

well i meant its not using it for me, i press space or V for laneclear or anything it doesnt use it, i checked the mana sliders changed them to 0% and still got the same problem so 


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#36
Toshibiotro

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well i meant its not using it for me, i press space or V for laneclear or anything it doesnt use it, i checked the mana sliders changed them to 0% and still got the same problem so 

it never uses it? ok i will look into it, and it doesnt use it even after an auto attack to reset the auto?


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#37
Requital

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it never uses it? ok i will look into it, and it doesnt use it even after an auto attack to reset the auto?

yup thanks for looking ^^, if this not a problem i have some Q logics suggestions like QE if possible, it uses Q to position when E can be used to stun enemy, Anti-melee Q


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#38
Toshibiotro

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yup thanks for looking ^^, if this not a problem i have some Q logics suggestions like QE if possible, it uses Q to position when E can be used to stun enemy, Anti-melee Q

sure :) im always happy to add new features
might take a while tho, im working on a draven right now


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#39
Requital

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sure :) im always happy to add new features
might take a while tho, im working on a draven right now

not a problem for me ^^


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#40
Requital

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sure :) im always happy to add new features
might take a while tho, im working on a draven right now

Q works now it was probably caused by runtime error


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Also tagged with one or more of these keywords: Eternal Vayne, Vayne Script, Free Vayne Script, Toshibiotro, Vayne

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