Dude this is the **** right here this stuff makes me feel like a challenger is playing for me
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Eternal Series: Vayne v0.06
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Toshibiotro
,
16 July 2016 - 10:23
Update v0.02
Added Condemn Flash Combo
Reworked Auto Condemn
Added 2 E Logics for Combo and Harass
Added HP Option for QSS
Cleaned Code
Update v0.03
Reworked Auto Condemn Again
Fixed The QSS HP Option
Fixed No AA While Invisible
Fixed W KillSteal
Update v0.04
Added Interrupter For Channeling Spells - Thanks Deftsu
Improved GapClosing
Update v0.05
Reworked AntiGapcloser
Reworked Auto Condemn
Fixed Some Stuff
Update v0.06
Fixed Runtime Errors
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#21
Posted 24 July 2016 - 12:14
#22
Posted 24 July 2016 - 10:15
Dude this is the **** right here this stuff makes me feel like a challenger is playing for me
Im glad you enjoy it
#23
Posted 24 July 2016 - 08:01
When I load in (with only this script active) it bugsplats with a visual c++ runtime error, this only happens with this script and every time I reconnect it just happens again, any ideas?
#24
Posted 24 July 2016 - 08:39
got the same issues..very annoying... same with ur trundle script
its working in custom games..
#25
Posted 24 July 2016 - 08:49
When I load in (with only this script active) it bugsplats with a visual c++ runtime error, this only happens with this script and every time I reconnect it just happens again, any ideas?
Someone(other than me) has ****ed up their auto update, go blame Deftsu, Ryzuki, or Jouzuna ¯\_(ツ)_/¯
#26
Posted 24 July 2016 - 10:23
When I load in (with only this script active) it bugsplats with a visual c++ runtime error, this only happens with this script and every time I reconnect it just happens again, any ideas?
I get this. I don't check anything in GoS when I use Eterneral Vayne. Once in game I will check it and it doesn't pop up. WHen it does pop up I ignore it and then I hit 1 fps during a team fight ;/ and I just hold space n prey :/
#27
Posted 25 July 2016 - 05:39
#28
Posted 25 July 2016 - 07:13
Someone(other than me) has ****ed up their auto update, go blame Deftsu, Ryzuki, or Jouzuna ¯\_(ツ)_/¯
When I load in (with only this script active) it bugsplats
#29
Posted 25 July 2016 - 07:16
When I load in (with only this script active) it bugsplats
why would it start doing that when it was working fine and i havent touched this script in a while :/
#30
Posted 26 July 2016 - 09:20
#31
Posted 26 July 2016 - 09:42
Doesnt use Q in any mode, C++ runtime error pops up and idk why it disables GoSEvade
an update is coming soon, just wait a bit
#32
Posted 26 July 2016 - 10:58
<p>Doesnt use Q in any mode, C++ runtime error pops up and idk why it disables GoSEvade, BugSplatting while injecting into normal game</p>
all the runtime errors should be fixed now
#33
Posted 26 July 2016 - 11:33
all the runtime errors should be fixed now
is Q also fixed? and thanks great work
#34
Posted 26 July 2016 - 11:43
is Q also fixed? and thanks great work
there was nothing wrong with q check your mana manager, q is only used as an auto attack reset if you want me to add multiple options for q logic i dont mind
#35
Posted 26 July 2016 - 11:45
there was nothing wrong with q check your mana manager, q is only used as an auto attack reset if you want me to add multiple options for q logic i dont mind
well i meant its not using it for me, i press space or V for laneclear or anything it doesnt use it, i checked the mana sliders changed them to 0% and still got the same problem so
#36
Posted 26 July 2016 - 11:48
well i meant its not using it for me, i press space or V for laneclear or anything it doesnt use it, i checked the mana sliders changed them to 0% and still got the same problem so
it never uses it? ok i will look into it, and it doesnt use it even after an auto attack to reset the auto?
#37
Posted 26 July 2016 - 11:51
it never uses it? ok i will look into it, and it doesnt use it even after an auto attack to reset the auto?
yup thanks for looking ^^, if this not a problem i have some Q logics suggestions like QE if possible, it uses Q to position when E can be used to stun enemy, Anti-melee Q
#38
Posted 26 July 2016 - 11:52
yup thanks for looking ^^, if this not a problem i have some Q logics suggestions like QE if possible, it uses Q to position when E can be used to stun enemy, Anti-melee Q
sure im always happy to add new features
might take a while tho, im working on a draven right now
#39
Posted 26 July 2016 - 11:54
sure im always happy to add new features
might take a while tho, im working on a draven right now
not a problem for me ^^
#40
Posted 27 July 2016 - 10:34
sure im always happy to add new features
might take a while tho, im working on a draven right now
Q works now it was probably caused by runtime error
Also tagged with one or more of these keywords: Eternal Vayne, Vayne Script, Free Vayne Script, Toshibiotro, Vayne
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