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[Alpha] Eternal Draven

Tyler1 Draven Eternal Draven Draven Script

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38 replies to this topic

#1
Toshibiotro

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Draven_0.jpg
 

 

[Alpha] Eternal Draven

 

Features:
Full QWER Combo

Juggle 4 Axes
Harass
LaneClear
JungleClear

LastHit

Interrupter
AntiGapcloser
Auto Ignite
Auto Update
Auto QSS
Auto Catch Axes
Skin Changer
Item Usage
Mana Manager

KillSteal

AutoLevel
Auto W On Slows

Range Drawings
Dynamic Damage Drawings

 

To Add:

Return Ult Logic
Auto Catch Axe Logic

Any Suggestions???

 

Credits:

Zwei - Helped Me Fix Bugs and Auto Catch Axes
Platypus - Helped Me With Fix Bugs and Auto Catch Axes
Noddy - Install Button

 

Known Bugs:

None
If you find one let me know in the comments

 

GitHub:

https://github.com/T...ernalDraven.lua

 

Install:

JtWwRIG.png
 

If You Like The Script Drop It a Like On GoS DataBase:

http://gos-db.com/sc...php?type=Draven

 

Also Dont Forget To Upvote :P


 


  • 1

#2
Zwei

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Looks fine approved.
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#3
NentoR

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Spacebar ready :)


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#4
Toshibiotro

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Reserved for ChangeLog


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#5
GetJinxed

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Nice code =O


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#6
rockingarfaz

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which orbwalk to use and draven dont catch his axe by his own.. help please


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#7
Toshibiotro

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which orbwalk to use and draven dont catch his axe by his own.. help please

it only catches axes while in a mode, i would reccomend DAC:R


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#8
Depowerwin555

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I can finally be like Tyler1! PogChamp thanks for the script!
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#9
LordPeePee

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Lord Peepee 1


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#10
Nivo

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it sucks


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#11
Toshibiotro

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it sucks

sorry who are you?

:minikappa:


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#12
Cloud

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sorry who are you?

:minikappa:

an actual draven player who speaks the truth


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#13
Deftsu

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an actual draven player who speaks the truth

+1


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#14
Zwei

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FailFish
:minikappa:
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#15
Toshibiotro

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+1

nice +1 :fappa:


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#16
Zwei

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Well actually this Draven script was pretty OK, the problems I noticed were that it had problems with using his ultimate ability 



Whirling Death
RANGE: Global
SPEED: 2000
COST: 120 MANA
COOLDOWN: 110 / 100 / 90
Whirling_Death.png
ACTIVE: Draven hurls two massive axes in the target direction, dealing physical damage to all enemies struck.
「 PHYSICAL DAMAGE:[/size] 175 / 275 / 375 (+ 110% Bonus AD) 」
Upon reaching the edge of the map, striking an enemy champion, or upon the reactivation of Whirling Death, the axes slowly come to a stop before changing direction and returning to Draven, dealing the same physical damage to every enemy struck on the way back.
Whirling Death deals 8% less damage for each unit hit, down to a minimum of 40%. This reduction resets when the axes' reverse direction.

 
was not working as intended. He never used it.
 
Another problem was that he didn't like to utilize his passive ability with the Orbwalker GoS:Walk


League of Draven

League_of_Draven.png

INNATE: When Draven catches a Spinning Axe, kills a non-champion or destroys a turret, he gains a stack of Adoration. In addition, Draven generates 2 bonus Adoration stacks if he kills 6 non-champions in a row without dropping an axe.
When Draven kills an enemy champion, he consumes all of his Adoration stacks and gains 50 + (2  × stacks) . Draven loses half of his Adoration stacks upon death.

 

 

I would really enjoy if you could take some of you preacios spamming programming time and you probably invested not a lot of work into this script.
Hope to see some improvemnts in the near furture (which is not soonTM)

Your biggest fan (not the fan that makes wind)
 
Tyler1 Logge

 

Edit: have some Kleepos for your work

Spoiler

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#17
Toshibiotro

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GoS:Walk doesnt work with this script, due to its retarded  non user friendly api :fappa:
as for the rest, i will work on it :)


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#18
Zwei

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@everyone now you see what a little AsXekPb.png can acomplish. So remember be kind and make constructive critc. That's how you motivate a dev the most :wub:


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#19
Toshibiotro

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@everyone now you see what a little AsXekPb.png can acomplish. So remember be kind and make constructive critc. That's how you motivate a dev the most :wub:

called me a Dev PogChamp

soontm


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#20
Hanndel

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called me a Dev PogChamp

soontm

:^)


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