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League of Draven V14 Beta v0.2.0.4 (ADC)

Draven

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33 replies to this topic

#21
SweetStrawberry

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I did everything as you said and not working 


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#22
SweetStrawberry

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I did everything as you said and not working 


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#23
MarCiii

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UPDATED TO

League of Draven V14 Beta v0.2.0.5 (Combo, Harass, KnockBack, Baseult)


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#24
MarCiii

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UPDATED TO

League of Draven V14  - v1.0.0.1 (Combo, Harass, KnockBack, Baseult)

in MonTour V1.2 - For Leona and Draven


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#25
MarCiii

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League of Draven V14  - v1.0.0.2 (Combo, Harass, KnockBack, Baseult)

in MonTour V1.3 - For Leona and Draven


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#26
MarCiii

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Updated to -- V2.0 MonTourLua updated added Autoupdate Func - 3th of August

League of Draven V14  - v1.0.0.2 (Combo, Harass, KnockBack, Baseult)


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#27
Rekt

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When i press spacebar its said IAC.lua:133:attempt to call global <Circle< (a table value)


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#28
MarCiii

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my draven script is outdated but usable.

open IAC.lua go to line 133 and do this

-- if IWalkConfig.C then Circle(myHero,self.myRange):draw() end

this problem is not from my script.

greetings


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#29
Chidory

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I miss the Q a lot, farming and fighting champions, I saw a script that you could hardly miss the Q, it will automatic walk to the Axe point.


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#30
MarCiii

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I miss the Q a lot, farming and fighting champions, I saw a script that you could hardly miss the Q, it will automatic walk to the Axe point.

it will also walk if you the skill, beleive me i play with my script and makes a lot of things easier ;)

btw, ive tried to to auto walk but if you do this then you cant move yourself in this time so you could die. there are some situations you cant grab the Q

btw this script is outdated.

 

I will rerelease MonTour with

supportedHero = {["Leona"] = true, ["Lux"] = true, ["Draven"] = true, ["Aatrox"] = true}
and much more in few days maybe ;)

greetings


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#31
Chidory

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very nice, well mmm how about a keybind to activate and deactivate the autowalk. If that was possible you could choose between what works better for you or situational. Just an idea


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#32
lbmain

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if this he can play catch with 3 axes in a row it would be nice


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#33
MarCiii

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very nice, well mmm how about a keybind to activate and deactivate the autowalk. If that was possible you could choose between what works better for you or situational. Just an idea

Good Idea i will save this idea maybe i will do this.


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#34
MarCiii

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YOU CAN FIND MY NEW SCRIPTS HERE:

http://gamingonstero...umu/#entry14775


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