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Simple Waypoint/Path Lib thingy dunno


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16 replies to this topic

#1
Maxxxel

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Download: Click Me
 
API:

Init the Script: 
        require 'Pathing'
	Path:__init(range)
	range[number]: Range in which all units waypoints are tracked (25000 if unset)
Get Path of a Unit
	Path:GetData(unit)
	unit[object]: The object u want to get the Data from
	==> returns table holding: index, position, dashgravity, dashspeed ({} if no Data)
	==> #Path:GetData(unit): returns number of Waypoints saved for that unit
	table structure: GetData(unit) = {
		[waypoint.index] = {position, dashgravity, dashspeed}
	}
Get Position of unit after time x
	Path:GetPositionAfter(unit, time)
	unit[object]: The object u want to get the Data from
	time[number]: In Seconds
	==> returns unit position after given time as 3D coordinate (unit.pos if no waypoint)
	==> DrawCircle will show it very nicely

Example:

require 'Pathing'

Path:__init(1000)

OnDraw(function(myHero)
	DrawCircle(Path:GetPositionAfter(myHero, .75), 40, 0, 1, GoS.Red)
end)

As i overwrote my Source ( xD ) i will rewrite it if neccessary, but for now i like it as it is


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#2
Hanndel

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Hi, gj

 

Dont think that should be encrypted tbh.


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#3
Zwei

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When CalcPath Keepo


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#4
Toshibiotro

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Hi, gj

 

Dont think that should be encrypted tbh.

you dont think anything should be encrypted :fappa:


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#5
Zwei

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gos://lolhttps://raw.githubusercontent.com/Maxxxel/GOS/master/Common/Utility/Pathing.lua

 

Should be

 

gos://lolraw.githubusercontent.com/Maxxxel/GOS/master/Common/Utility/Pathing.lua

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#6
Maxxxel

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When CalcPath Keepo


Tell me what it does
 
 

gos://lolhttps://raw.githubusercontent.com/Maxxxel/GOS/master/Common/Utility/Pathing.lua
 
Should be
 
 
gos://lolraw.githubusercontent.com/Maxxxel/GOS/master/Common/Utility/Pathing.lua


Why?
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#7
Maxxxel

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Hi, gj
 
Dont think that should be encrypted tbh.


It is the right of every Dev to enc his Stuff, if u dont like it dont use it :P
if u have questions ask em and i answer em :)
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#8
Hanndel

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It is the right of every Dev to enc his Stuff, if u dont like it dont use it :P
if u have questions ask em and i answer em :)

i did that path time ago anyway xD


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#9
Zwei

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Tell me what it does
 
 

Why?

 

bcs for some ppl this install link doesn't work. Don't know the reason shrug

 

CalcPath calculates the Path of a unit to a point without ordering the move.


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#10
Maxxxel

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bcs for some ppl this install link doesn't work. Don't know the reason shrug

CalcPath calculates the Path of a unit to a point without ordering the move.


Ahhhh, i guess its do-able like, with my mappos and the things i did in Flash utility. Do you want me to do it?
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#11
Zwei

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Ahhhh, i guess its do-able like, with my mappos and the things i did in Flash utility. Do you want me to do it?

 

It would be a pathfinding around creeps and terrain. I don't think you can do that without ****ing the fps up xD


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#12
Maxxxel

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It would be a pathfinding around creeps and terrain. I don't think you can do that without ****ing the fps up xD


-minions are just small factor if u look at waypoints trough them
-terrain is easy

so

Path:GetPath(unit, posA, posB)
==> returns possibleWaypoints {[WayPoint.index] = position}

?
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#13
Zwei

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-minions are just small factor if u look at waypoints trough them
-terrain is easy

so

Path:GetPath(unit, posA, posB)
==> returns possibleWaypoints {[WayPoint.index] = position}

?

 

:nod:

 

A* Method?


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#14
Maxxxel

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:nod:

A* Method?


Hm?
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#15
Toshibiotro

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hmmmmmm, steve tells me he already did a get path, and here you are releasing one, coinsidence? i think not, thus i conclude that steve and maxxxel are 1 in the same

also iv never seen you both online at the same time


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#16
Maxxxel

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hmmmmmm, steve tells me he already did a get path, and here you are releasing one, coinsidence? i think not, thus i conclude that steve and maxxxel are 1 in the same
also iv never seen you both online at the same time


Deftsu got killsteal in his scripts, wait what?! Me 2!!

Damn i need to be Deftsucuk
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#17
Deftsu

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hmmmmmm, steve tells me he already did a get path, and here you are releasing one, coinsidence? i think not, thus i conclude that steve and maxxxel are 1 in the same
also iv never seen you both online at the same time


Doge
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