Jump to content

Welcome to Gaming On Steroids Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account
Photo

[LB SERIES] [Lib Collection] ¤₹៛₪ [Wall Functions] [Face Detection] [CreepBlock] [MinionCollision] [Update 25.04]


  • This topic is locked This topic is locked
203 replies to this topic

#121
Meown

Meown

    Advanced Member

  • Members
  • 115 posts

its not working properly when someone flash its not working the circle is on my own champion I dont know its weird its not working.


  • 0

#122
Maxxxel

Maxxxel

    The One

  • Scripts Developer
  • 1,196 posts
  • LocationGuess the right City to win 10$

redownload 2d geometry


  • 0

#123
Maxxxel

Maxxxel

    The One

  • Scripts Developer
  • 1,196 posts
  • LocationGuess the right City to win 10$

its not working properly when someone flash its not working the circle is on my own champion I dont know its weird its not working.

try new one.


  • 0

#124
Meown

Meown

    Advanced Member

  • Members
  • 115 posts

still not working http://postimg.org/image/59jemu2z5/ i redownload it.


  • 0

#125
Maxxxel

Maxxxel

    The One

  • Scripts Developer
  • 1,196 posts
  • LocationGuess the right City to win 10$

still not working http://postimg.org/image/59jemu2z5/ i redownload it.


use another image upload service. i cant open it
  • 0

#126
Maxxxel

Maxxxel

    The One

  • Scripts Developer
  • 1,196 posts
  • LocationGuess the right City to win 10$

Updated:

-2DGeometry

-MapPosiiton

-MapPositionGOS

-Flash

 

please redownload


  • 0

#127
MarCiii

MarCiii

    Advanced Member

  • Members
  • 216 posts
  • LocationMoTBase City

Hey Maxxel can you please check the bug or is it an error in the code?

kAACpb9.png

for _,enemy in pairs(GoS:GetEnemyHeroes()) do
		if GoS:ValidTarget(enemy,20000) then
			local enemyposx,enemyposy,enemypoz,selfx,selfy,selfz
			local distance1=24
			local distance2=118
			local distance3=212
			local distance4=306
			local distance5=400
 
			local enemyposition = GetOrigin(enemy)
			enemyposx=enemyposition.x
			enemyposy=enemyposition.y
			enemyposz=enemyposition.z
			local TargetPos = Vector(enemyposx,enemyposy,enemyposz)
 
			local self=GetOrigin(myHero)
			selfx = self.x
			selfy = self.y
      selfz = self.z
			local HeroPos = Vector(selfx, selfy, selfz)
    	
			local Pos1 = TargetPos-(TargetPos-HeroPos)*(-distance1/GoS:GetDistance(enemy))
			local Pos2 = TargetPos-(TargetPos-HeroPos)*(-distance2/GoS:GetDistance(enemy))
			local Pos3 = TargetPos-(TargetPos-HeroPos)*(-distance3/GoS:GetDistance(enemy))
			local Pos4 = TargetPos-(TargetPos-HeroPos)*(-distance4/GoS:GetDistance(enemy))
			local Pos5 = TargetPos-(TargetPos-HeroPos)*(-distance5/GoS:GetDistance(enemy))
 
				if MapPosition:inWall(Pos1)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos2)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos3)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos4)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos5)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
		end
	end

Thanks for the help.

Greetings


  • 0

#128
Maxxxel

Maxxxel

    The One

  • Scripts Developer
  • 1,196 posts
  • LocationGuess the right City to win 10$

Hey Maxxel can you please check the bug or is it an error in the code?

kAACpb9.png

for _,enemy in pairs(GoS:GetEnemyHeroes()) do
		if GoS:ValidTarget(enemy,20000) then
			local enemyposx,enemyposy,enemypoz,selfx,selfy,selfz
			local distance1=24
			local distance2=118
			local distance3=212
			local distance4=306
			local distance5=400
 
			local enemyposition = GetOrigin(enemy)
			enemyposx=enemyposition.x
			enemyposy=enemyposition.y
			enemyposz=enemyposition.z
			local TargetPos = Vector(enemyposx,enemyposy,enemyposz)
 
			local self=GetOrigin(myHero)
			selfx = self.x
			selfy = self.y
      selfz = self.z
			local HeroPos = Vector(selfx, selfy, selfz)
    	
			local Pos1 = TargetPos-(TargetPos-HeroPos)*(-distance1/GoS:GetDistance(enemy))
			local Pos2 = TargetPos-(TargetPos-HeroPos)*(-distance2/GoS:GetDistance(enemy))
			local Pos3 = TargetPos-(TargetPos-HeroPos)*(-distance3/GoS:GetDistance(enemy))
			local Pos4 = TargetPos-(TargetPos-HeroPos)*(-distance4/GoS:GetDistance(enemy))
			local Pos5 = TargetPos-(TargetPos-HeroPos)*(-distance5/GoS:GetDistance(enemy))
 
				if MapPosition:inWall(Pos1)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos2)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos3)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos4)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos5)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
		end
	end

Thanks for the help.

Greetings

 

i pushed some Updates 6 days ago.


  • 0

#129
Curqsbleh

Curqsbleh

    Member

  • Members
  • 29 posts

Hey Maxxel can you please check the bug or is it an error in the code?

kAACpb9.png

for _,enemy in pairs(GoS:GetEnemyHeroes()) do
		if GoS:ValidTarget(enemy,20000) then
			local enemyposx,enemyposy,enemypoz,selfx,selfy,selfz
			local distance1=24
			local distance2=118
			local distance3=212
			local distance4=306
			local distance5=400
 
			local enemyposition = GetOrigin(enemy)
			enemyposx=enemyposition.x
			enemyposy=enemyposition.y
			enemyposz=enemyposition.z
			local TargetPos = Vector(enemyposx,enemyposy,enemyposz)
 
			local self=GetOrigin(myHero)
			selfx = self.x
			selfy = self.y
      selfz = self.z
			local HeroPos = Vector(selfx, selfy, selfz)
    	
			local Pos1 = TargetPos-(TargetPos-HeroPos)*(-distance1/GoS:GetDistance(enemy))
			local Pos2 = TargetPos-(TargetPos-HeroPos)*(-distance2/GoS:GetDistance(enemy))
			local Pos3 = TargetPos-(TargetPos-HeroPos)*(-distance3/GoS:GetDistance(enemy))
			local Pos4 = TargetPos-(TargetPos-HeroPos)*(-distance4/GoS:GetDistance(enemy))
			local Pos5 = TargetPos-(TargetPos-HeroPos)*(-distance5/GoS:GetDistance(enemy))
 
				if MapPosition:inWall(Pos1)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos2)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos3)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos4)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos5)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
		end
	end

Thanks for the help.

Greetings

Still having this problem


  • 0

#130
MarCiii

MarCiii

    Advanced Member

  • Members
  • 216 posts
  • LocationMoTBase City

i pushed some Updates 6 days ago.

I know i have the latest updates. Thats why i post this question :(


  • 0

#131
bammer12377

bammer12377

    Advanced Member

  • Members
  • 31 posts

Hey Maxxel can you please check the bug or is it an error in the code?

kAACpb9.png

for _,enemy in pairs(GoS:GetEnemyHeroes()) do
		if GoS:ValidTarget(enemy,20000) then
			local enemyposx,enemyposy,enemypoz,selfx,selfy,selfz
			local distance1=24
			local distance2=118
			local distance3=212
			local distance4=306
			local distance5=400
 
			local enemyposition = GetOrigin(enemy)
			enemyposx=enemyposition.x
			enemyposy=enemyposition.y
			enemyposz=enemyposition.z
			local TargetPos = Vector(enemyposx,enemyposy,enemyposz)
 
			local self=GetOrigin(myHero)
			selfx = self.x
			selfy = self.y
      selfz = self.z
			local HeroPos = Vector(selfx, selfy, selfz)
    	
			local Pos1 = TargetPos-(TargetPos-HeroPos)*(-distance1/GoS:GetDistance(enemy))
			local Pos2 = TargetPos-(TargetPos-HeroPos)*(-distance2/GoS:GetDistance(enemy))
			local Pos3 = TargetPos-(TargetPos-HeroPos)*(-distance3/GoS:GetDistance(enemy))
			local Pos4 = TargetPos-(TargetPos-HeroPos)*(-distance4/GoS:GetDistance(enemy))
			local Pos5 = TargetPos-(TargetPos-HeroPos)*(-distance5/GoS:GetDistance(enemy))
 
				if MapPosition:inWall(Pos1)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos2)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos3)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos4)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
				if MapPosition:inWall(Pos5)==true then
					if GoS:GetDistance(enemy)<=525 then
					CastTargetSpell(enemy, _E) 
					end
				end
				
		end
	end

Thanks for the help.

Greetings

gets the same  :(


  • 0

#132
Maxxxel

Maxxxel

    The One

  • Scripts Developer
  • 1,196 posts
  • LocationGuess the right City to win 10$

i check after this ranked game,

 

edit: pushed fast update *UNTESTED*


  • 0

#133
MarCiii

MarCiii

    Advanced Member

  • Members
  • 216 posts
  • LocationMoTBase City

i check after this ranked game,

 

edit: pushed fast update *UNTESTED*

It is working now, thanks for your work!


  • 0

#134
ilovesona

ilovesona

    Sona's wife

  • Contributor
  • 1,096 posts

why you keep change this? :grumpycat:

 

if wall:contains(point) then
if wall:__contains(point) then

isn't it work well since released?


  • 0

#135
Maxxxel

Maxxxel

    The One

  • Scripts Developer
  • 1,196 posts
  • LocationGuess the right City to win 10$

i updated all to fit with collision toghether


  • 0

#136
ilovesona

ilovesona

    Sona's wife

  • Contributor
  • 1,096 posts

i updated all to fit with collision toghether

but i think you broken both :fappa:


  • -1

#137
Maxxxel

Maxxxel

    The One

  • Scripts Developer
  • 1,196 posts
  • LocationGuess the right City to win 10$

but i think you broken both :fappa:

ehh nope, both working fine


  • 0

#138
beastleewr

beastleewr

    Advanced Member

  • Members
  • 42 posts

I am getting this error 
 

https://gyazo.com/1a...4cfcfc31c43cb1f

Any idea what I have to do to fix this???


  • 0

#139
Maxxxel

Maxxxel

    The One

  • Scripts Developer
  • 1,196 posts
  • LocationGuess the right City to win 10$

I am getting this error

https://gyazo.com/1a...4cfcfc31c43cb1f

Any idea what I have to do to fix this???


You have to download as raw like any other script....
  • 0

#140
Maxxxel

Maxxxel

    The One

  • Scripts Developer
  • 1,196 posts
  • LocationGuess the right City to win 10$

Update:

2DGeometry:

 

-possibilty to Draw lines of Bushes and Walls. Check first post.


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users