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[Library] deLibrary <- All-in-One Universal Scripter Library


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#21
WizKalibog

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See. This is kinda common error, through.
You need to save files in UTF-8 WITHOUT BOM character encoding.
Or, you can save it as ANSI, it should work too.

K, try now. Re-download deHelper, save it as usual and try it now. Should be fixed.

new bug hahahaha http://postimg.org/image/azz5foc37/


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#22
Inferno

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new bug hahahaha http://postimg.org/image/azz5foc37/

Ok. Fixed. Re-download. Shouldn't be anymore.
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#23
Bandeira

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Myl1Tjl.png

 

before giving that error was the " obj1 " ai re- installed deHelper and went on to give this error.


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#24
Inferno

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Myl1Tjl.png
 
before giving that error was the " obj1 " ai re- installed deHelper and went on to give this error.

O_O

Shi... Updated. Try now.
Thanks for saying all those bugs to me! It is greatly helps to escape from Alpha version straight to bugless Release. :)
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#25
WizKalibog

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http://postimg.org/image/mqhomhkt9/ new bug :D again


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#26
Inferno

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http://postimg.org/image/mqhomhkt9/ new bug :D again

You want to test whole damn lib xDDD
It is good! Keep it up :)
Edited and re-uploaded without this bug.
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#27
Inferno

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Added: deColors library. Ease your experience when coloring circles and texts!
Fixed: Much errors!


n'joy!

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#28
Deftsu

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Added: deColors library. Ease your experience when coloring circles and texts!
Fixed: Much errors!


n'joy!

Waiting for Orbwalk ^_^


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#29
Inferno

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Waiting for Orbwalk ^_^

Just because it is LUA, I highly doubt that script there can be better than C#.
I already must change way the Target Selector module works, to increase FPS output. With C# this is not a problem at all.

Through I will always try to get better, but for now, my library is more 'supportive', than 'main giant one'. ATM, use IWalk or DLib, and my lib is good for selection of targets ;]

One day we may get as one team. But, who knows...
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#30
Deftsu

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Just because it is LUA, I highly doubt that script there can be better than C#.
I already must change way the Target Selector module works, to increase FPS output. With C# this is not a problem at all.

Through I will always try to get better, but for now, my library is more 'supportive', than 'main giant one'. ATM, use IWalk or DLib, and my lib is good for selection of targets ;]

One day we may get as one team. But, who knows...

Actually, if Inspired ported his IAC/Inspired to Dlib, everyone will use it, and if we can have your target selector too it may be better a lot, i like your ideas, it looks so promising, keep it up ! ^_^


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#31
ilovesona

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Just because it is LUA, I highly doubt that script there can be better than C#.
I already must change way the Target Selector module works, to increase FPS output. With C# this is not a problem at all.

Through I will always try to get better, but for now, my library is more 'supportive', than 'main giant one'. ATM, use IWalk or DLib, and my lib is good for selection of targets ;]

One day we may get as one team. But, who knows...

one day everything will become gos build-in feature KappaHD


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#32
Inferno

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one day everything will become gos build-in feature KappaHD

And creators of all those modes/features will be sub-programmers of GoS Kappa
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#33
Inferno

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Update: Now this library DONT CAUSE LAGS ANYMORE!
YAY! Thanks Feretorix for OnCreateObj and OnDeleteObj!
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#34
ilovesona

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Update: Now this library DONT CAUSE LAGS ANYMORE!
YAY! Thanks Feretorix for OnCreateObj and OnDeleteObj!

obj manager?


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#35
Inferno

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obj manager?

No, for now just MinionManager. But thanks for the idea! Will release it in next update!
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#36
ilovesona

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No, for now just MinionManager. But thanks for the idea! Will release it in next update!

have you try do smth to the obj you get from OnCreateObj?

 

like cast spell on it


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#37
Inferno

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have you try do smth to the obj you get from OnCreateObj?
 
like cast spell on it

Yes. Everything is normal when I use my ObjectManager. I will post it within 2 hours, if will not find any bugs in it.
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#38
ilovesona

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Yes. Everything is normal when I use my ObjectManager. I will post it within 2 hours, if will not find any bugs in it.

can you give me show sample code?

 

here is smth I already tried

http://gamingonstero...asttargetspell/


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#39
Inferno

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can you give me show sample code?
 
here is smth I already tried
http://gamingonstero...asttargetspell/

Just wait for me to test it too :)
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#40
ilovesona

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Yes. Everything is normal when I use my ObjectManager. I will post it within 2 hours, if will not find any bugs in it.

 

 

Just wait for me to test it too :)

dafaq? :grumpycat:

 

I thought you already test it..... :fappa:


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