Jump to content

Welcome to Gaming On Steroids Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account
Photo

[Library] deLibrary <- All-in-One Universal Scripter Library


  • This topic is locked This topic is locked
76 replies to this topic

#21
WizKalibog

WizKalibog

    Advanced Member

  • Members
  • 174 posts
  • LocationSA PILIPINAS KONG MINAMAHAL

See. This is kinda common error, through.
You need to save files in UTF-8 WITHOUT BOM character encoding.
Or, you can save it as ANSI, it should work too.

K, try now. Re-download deHelper, save it as usual and try it now. Should be fixed.

new bug hahahaha http://postimg.org/image/azz5foc37/


  • 0

#22
Inferno

Inferno

    Advanced Member

  • Contributor
  • 217 posts

new bug hahahaha http://postimg.org/image/azz5foc37/

Ok. Fixed. Re-download. Shouldn't be anymore.
  • 0

#23
Bandeira

Bandeira

    Advanced Member

  • Members
  • 90 posts
  • LocationEveryplace

Myl1Tjl.png

 

before giving that error was the " obj1 " ai re- installed deHelper and went on to give this error.


  • 0

#24
Inferno

Inferno

    Advanced Member

  • Contributor
  • 217 posts

Myl1Tjl.png
 
before giving that error was the " obj1 " ai re- installed deHelper and went on to give this error.

O_O

Shi... Updated. Try now.
Thanks for saying all those bugs to me! It is greatly helps to escape from Alpha version straight to bugless Release. :)
  • 0

#25
WizKalibog

WizKalibog

    Advanced Member

  • Members
  • 174 posts
  • LocationSA PILIPINAS KONG MINAMAHAL

http://postimg.org/image/mqhomhkt9/ new bug :D again


  • 0

#26
Inferno

Inferno

    Advanced Member

  • Contributor
  • 217 posts

http://postimg.org/image/mqhomhkt9/ new bug :D again

You want to test whole damn lib xDDD
It is good! Keep it up :)
Edited and re-uploaded without this bug.
  • 0

#27
Inferno

Inferno

    Advanced Member

  • Contributor
  • 217 posts
Added: deColors library. Ease your experience when coloring circles and texts!
Fixed: Much errors!


n'joy!

  • 0

#28
Deftsu

Deftsu

    donthackourgames

  • Ex-Core Dev
  • PipPipPip
  • 4,812 posts

Added: deColors library. Ease your experience when coloring circles and texts!
Fixed: Much errors!


n'joy!

Waiting for Orbwalk ^_^


  • 0

#29
Inferno

Inferno

    Advanced Member

  • Contributor
  • 217 posts

Waiting for Orbwalk ^_^

Just because it is LUA, I highly doubt that script there can be better than C#.
I already must change way the Target Selector module works, to increase FPS output. With C# this is not a problem at all.

Through I will always try to get better, but for now, my library is more 'supportive', than 'main giant one'. ATM, use IWalk or DLib, and my lib is good for selection of targets ;]

One day we may get as one team. But, who knows...
  • 0

#30
Deftsu

Deftsu

    donthackourgames

  • Ex-Core Dev
  • PipPipPip
  • 4,812 posts

Just because it is LUA, I highly doubt that script there can be better than C#.
I already must change way the Target Selector module works, to increase FPS output. With C# this is not a problem at all.

Through I will always try to get better, but for now, my library is more 'supportive', than 'main giant one'. ATM, use IWalk or DLib, and my lib is good for selection of targets ;]

One day we may get as one team. But, who knows...

Actually, if Inspired ported his IAC/Inspired to Dlib, everyone will use it, and if we can have your target selector too it may be better a lot, i like your ideas, it looks so promising, keep it up ! ^_^


  • 0

#31
ilovesona

ilovesona

    Sona's wife

  • Contributor
  • 1,096 posts

Just because it is LUA, I highly doubt that script there can be better than C#.
I already must change way the Target Selector module works, to increase FPS output. With C# this is not a problem at all.

Through I will always try to get better, but for now, my library is more 'supportive', than 'main giant one'. ATM, use IWalk or DLib, and my lib is good for selection of targets ;]

One day we may get as one team. But, who knows...

one day everything will become gos build-in feature KappaHD


  • 0

#32
Inferno

Inferno

    Advanced Member

  • Contributor
  • 217 posts

one day everything will become gos build-in feature KappaHD

And creators of all those modes/features will be sub-programmers of GoS Kappa
  • 0

#33
Inferno

Inferno

    Advanced Member

  • Contributor
  • 217 posts
Update: Now this library DONT CAUSE LAGS ANYMORE!
YAY! Thanks Feretorix for OnCreateObj and OnDeleteObj!
  • 0

#34
ilovesona

ilovesona

    Sona's wife

  • Contributor
  • 1,096 posts

Update: Now this library DONT CAUSE LAGS ANYMORE!
YAY! Thanks Feretorix for OnCreateObj and OnDeleteObj!

obj manager?


  • 0

#35
Inferno

Inferno

    Advanced Member

  • Contributor
  • 217 posts

obj manager?

No, for now just MinionManager. But thanks for the idea! Will release it in next update!
  • 0

#36
ilovesona

ilovesona

    Sona's wife

  • Contributor
  • 1,096 posts

No, for now just MinionManager. But thanks for the idea! Will release it in next update!

have you try do smth to the obj you get from OnCreateObj?

 

like cast spell on it


  • 0

#37
Inferno

Inferno

    Advanced Member

  • Contributor
  • 217 posts

have you try do smth to the obj you get from OnCreateObj?
 
like cast spell on it

Yes. Everything is normal when I use my ObjectManager. I will post it within 2 hours, if will not find any bugs in it.
  • 0

#38
ilovesona

ilovesona

    Sona's wife

  • Contributor
  • 1,096 posts

Yes. Everything is normal when I use my ObjectManager. I will post it within 2 hours, if will not find any bugs in it.

can you give me show sample code?

 

here is smth I already tried

http://gamingonstero...asttargetspell/


  • 0

#39
Inferno

Inferno

    Advanced Member

  • Contributor
  • 217 posts

can you give me show sample code?
 
here is smth I already tried
http://gamingonstero...asttargetspell/

Just wait for me to test it too :)
  • 0

#40
ilovesona

ilovesona

    Sona's wife

  • Contributor
  • 1,096 posts

Yes. Everything is normal when I use my ObjectManager. I will post it within 2 hours, if will not find any bugs in it.

 

 

Just wait for me to test it too :)

dafaq? :grumpycat:

 

I thought you already test it..... :fappa:


  • 0




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users


    Bing (1)