deLibrary
Latest version: Finalized I (13:43 18.09.2015)
Changelog:
HowToStart:
Core file - Download link: deLibrary.lua
Module/Addon Information and Download Links:
Module: Target Selector, Minion Manager and Hero Manager (deTSMMnHM)
Current version: Finalized Release (13:43 18.09.2015)
Download link: deTSMMnHM.lua
Features:
- Hero Manager (Select any hero - any time! Now with ability to search for best matching hero right inside method!)
- Target Selector (Nothing, but doing a work with HeroManager even more easy! TONS of available modes, PLUS YOU CAN CREATE YOUR OWN VERY EASELY!)
- Minion Manager (Supports JUNGLE too!)
Required addons: deHelper (to make more TS modes), deGold (same thing)
Addon: deHelper
Current version: Finalized Release (13:43 18.09.2015)
Download link: deHelper.lua
Features:
- Aliases to most some functions!
(Examples: GetBonusDmg -> GetBAD, GetBaseDamage -> GetAD, GetMaxMana -> GetMaxMP)
- Functions to get information about heroes, minions and other things, that is not included in standart library!
(Examples: GetPercentHP, GetDistance, CalcDamage, IsValidTarget...)
- Debug Attachment, that allows you to display various debug messages with EASE!
- DelayManager - now you can delay your actions!
Addon: deKeys
Current version: Finalized Release (13:43 18.09.2015)
Download link: deKeys.lua
Features:
- Most of keys in easy access. No need to remember keycodes like 0x10 or 0x33, no need to write something like string.byte("S") - just write Keys.Shift, Keys.Num3, Keys.S - and you're done!
- KeyManager Attachment (now glitchless), that allows you to do various things when key is Pressed, but not Held (if you need to call method ONCE, not 10000 times)
- Easy access to key names, just use KeyName[code of key what name you want to receive] and it will return you that name! So KeyName[0x20] will return "Spacebar"!
Addon: deGold
Current version: Pre-finalized (13:43 18.09.2015) - decent stability version, for 5.15 patch (no new items included yet, no prices yet changed too)
Current process: Waiting for functions to be implemented by Feretorix, but this thing is still can be used.
Download link: deGold.lua
Features:
- Find most fed champion by looking at his current build!
- Understand the financial question of the game!
Addon: deColors
Current version: Finalized Release (13:43 18.09.2015)
Download link: deColors.lua
Features:
- All the colors in easy access! No need to remember all those RGB codes, it is already done for you!
- Have two versions:
1) You can write Colors.Red now instead of ARGB(0xff,0xff,0x00,0x00).
2) Also, you can write TColors (Transparent Colors) instead. It is almost same to use, you just provide one argument inside: TColors.Red(0x80) - it means nothing but ARGB(0x80, 0xff, 0x00, 0x00)
Addon: deObjector
Current version: Finalized Release (13:43 18.09.2015)
Download link: deObjector.lua
Features:
* Object manager! (Access any object you want to! Wards? Yes! Draven Q's? YES! Other things!? YES-S-S!!! It's all there!)
Module: deOrbwalker
Current version: UnderAlpha, version 0 (13:43 18.09.2015)
Download link: deOrbwalker.lua
Current process: Making this thing move.
Features (in future, through):
- OrbWalk function, that can be placed after every skill spamming! (Like, Orb.Orbwalk(GetMousePos()) )
- AfterAttack, BeforeAttack and OnAttack events!
- Ranged (toMouse) and Melee (stick to target) modes!
- Self-tweaking windup time (both for ranged and melee, both standart and ping-dependant!)
Module: dePredictor
Current version: UnderAlpha, version 0 (13:43 18.09.2015)
Download link: dePredictor.lua
Current process: Creating Vector library, gathering width formulas and AOE MEC.
Features (in future):
- Couple of modes!
- Best line prediction!
- Best cone prediction!
- Best AOE prediction! (implemented by half)
- Specific prediction! (like Ashe's Volley or Twisted Fate's Wild Cards)
- Minion Farm Locations!
- And so, so much more...
Addon: deEvents
Current version: Not released yet
Current process: Thinking what events I can do...
Download link: No yet
Features:
* All events, funny ones and useful ones? What you will have?
OnFlash(object, position) --Possible OnBlink, because Flash is 'blink'-type spell.
OnStun(object)
OnDash(object, position)
OnChannel(object)
OnPing(position, pinginfo)
And much much more, as soon as more functions became available.
Unreleased:
Current progress: Stabilizing other projects.