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Official JungleTimers Script


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16 replies to this topic

#1
Feretorix

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Preview of the Menu:
758f6518fe.png
 
 
 
Preview Screenshot:
jungle_timers.png

 
 
 
 
 
Feature explanation:

  • Jungle Timers - tracks the death of jungle units with a timer to respawn.
    • Enabled - toggle this to enable/disable the script.
    • On Screen - manage timers drawing on the screen.
      • Enabled - toggle this to enable/disable drawing on screen.
      • Text Size - changing this value will make the text bigger or smaller on screen.
    • On Minimap - manage timers drawing on the minimap.
      • Enabled - toggle this to enable/disable drawing on minimap.
      • Text Size - changing this value will make the text bigger or smaller on minimap.

Since it is official script, it is pre-downloaded from the Loader, you can check the source code here. 


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#2
74lord

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Would you be willing to add a feature to only time major camps (Baron, Dragon, Red, Blue)?
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#3
Hollywoood

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Would you be willing to add a feature to only time major camps (Baron, Dragon, Red, Blue)?


Does maphack exist? Or isnt it safe?
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#4
AnhDuc

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Does maphack exist? Or isnt it safe?

 

i heard it's not possible


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#5
Feretorix

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Would you be willing to add a feature to only time major camps (Baron, Dragon, Red, Blue)?


Yes, i could add an update with an option which camps to show and which not. Thank you for the suggestion!

Does maphack exist? Or isnt it safe?


Sorry, maphack is not possible in league.
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#6
aylike

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All utility script are not pre-doawnloaded, why ?


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#7
Ruedonger

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u clicked on "download and install" ? Keepo


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#8
ewagsjr

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Hey I'm having an issue where the timers for the minimap arent actually on the minimap. They are actually up and to the left. Anyone have this issue before? Jungle timers on the physical camps themselves work though.


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#9
LeighaLish

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Hey I'm having an issue where the timers for the minimap arent actually on the minimap. They are actually up and to the left. Anyone have this issue before? Jungle timers on the physical camps themselves work though.

What resolution do you play? 


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#10
Angryboluser

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Jungle timers are not appearing on mini map after patch.


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#11
abigfettymess

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could we get this updated? my timers start at 5 if my camp was stolen once i see it in view, im sure its suppose to trigger even with FoW right? i cud be at red they take my blue and i see it trigger the timer?


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#12
dk1ng

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could we get this updated? my timers start at 5 if my camp was stolen once i see it in view, im sure its suppose to trigger even with FoW right? i cud be at red they take my blue and i see it trigger the timer?

It starts the timer once you reveal the area. Maybe you could code it to display something else if revealed after enemy stole it.


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#13
pmbboc

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Not working.  (as of 7.18 / 7.19 ) 

nearly all of the other scripts are working. 

 

Is there anyone that can get this to work?  This is the main reason I purchased external.

 

Any assistance would be most appreciated. 


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#14
feuillantine

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They just changed Crab timers in 8.10.

 

Now it spawns only on one side after the 2 first ones are dead, respawn time is 2:15 now   Doge


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#15
zsoka

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Hello,

 

The jungle timers seem outdated, here is my proposed fix:

				if camp.name == 'monsterCamp_1' then
					camps[camp.chnd] = {currentTicks, 300000, camp, TEAM_BLUE, "Blue", camp.isCampUp, Draw.Color(255,0,180,255)}
				elseif camp.name == 'monsterCamp_2' then
					camps[camp.chnd] = {currentTicks, 135000, camp, TEAM_BLUE, "Wolves", camp.isCampUp, Draw.Color(255,220,220,220)}
				elseif camp.name == 'monsterCamp_3' then
					camps[camp.chnd] = {currentTicks, 135000, camp, TEAM_BLUE, "Raptors", camp.isCampUp, Draw.Color(255,50,255,50)}
				elseif camp.name == 'monsterCamp_4' then
					camps[camp.chnd] = {currentTicks, 300000, camp, TEAM_BLUE, "Red", camp.isCampUp, Draw.Color(255,255,100,100)}
				elseif camp.name == 'monsterCamp_5' then
					camps[camp.chnd] = {currentTicks, 135000, camp, TEAM_BLUE, "Krugs", camp.isCampUp, Draw.Color(255,160,160,160)}
				elseif camp.name == 'monsterCamp_6' then
					camps[camp.chnd] = {currentTicks, 300000, camp, TEAM_BLUE, "Dragon", camp.isCampUp, Draw.Color(255,255,170,50)}
				elseif camp.name == 'monsterCamp_7' then
					camps[camp.chnd] = {currentTicks, 300000, camp, TEAM_RED, "Blue", camp.isCampUp, Draw.Color(255,0,180,255)}
				elseif camp.name == 'monsterCamp_8' then
					camps[camp.chnd] = {currentTicks, 135000, camp, TEAM_RED, "Wolves", camp.isCampUp, Draw.Color(255,220,220,220)}
				elseif camp.name == 'monsterCamp_9' then
					camps[camp.chnd] = {currentTicks, 135000, camp, TEAM_RED, "Raptors", camp.isCampUp, Draw.Color(255,50,255,50)}
				elseif camp.name == 'monsterCamp_10' then
					camps[camp.chnd] = {currentTicks, 300000, camp, TEAM_RED, "Red", camp.isCampUp, Draw.Color(255,255,100,100)}
				elseif camp.name == 'monsterCamp_11' then
					camps[camp.chnd] = {currentTicks, 135000, camp, TEAM_RED, "Krugs", camp.isCampUp, Draw.Color(255,160,160,160)}
				elseif camp.name == 'monsterCamp_12' then
					camps[camp.chnd] = {currentTicks, 360000, camp, TEAM_RED, "Baron", camp.isCampUp, Draw.Color(255,180,50,250)}
				elseif camp.name == 'monsterCamp_13' then
					camps[camp.chnd] = {currentTicks, 135000, camp, TEAM_BLUE, "Gromp", camp.isCampUp, Draw.Color(255,240,240,0)}
				elseif camp.name == 'monsterCamp_14' then
					camps[camp.chnd] = {currentTicks, 135000, camp, TEAM_RED, "Gromp", camp.isCampUp, Draw.Color(255,240,240,0)}
				elseif camp.name == 'monsterCamp_15' then
					camps[camp.chnd] = {currentTicks, 150000, camp, TEAM_BLUE, "Scuttler", camp.isCampUp, Draw.Color(255,255,170,50)} --dragon's
				elseif camp.name == 'monsterCamp_16' then
					camps[camp.chnd] = {currentTicks, 150000, camp, TEAM_RED, "Scuttler", camp.isCampUp, Draw.Color(255,180,50,250)} --baron's

cheers


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#16
Aristo

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Hello,

 

The jungle timers seem outdated, here is my proposed fix:

				if camp.name == 'monsterCamp_1' then
					camps[camp.chnd] = {currentTicks, 300000, camp, TEAM_BLUE, "Blue", camp.isCampUp, Draw.Color(255,0,180,255)}
			

cheers

This has been shipped, enjoy! 


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#17
Aristo

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Its been updated for the latest changes. 


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