How can I detect if myHero is cc'd?
I tried:
if GetItemSlot(myHero, 3139) > 0 and Ready(GetItemSlot(myHero, 3139)) and mainMenu.AutoQSS:Value() and GotBuff(myHero, "charm") > 0 or GotBuff(myHero, "fear") > 0 or GotBuff(myHero, "flee") > 0 or GotBuff(myHero, "snare") > 0 or GotBuff(myHero, "taunt") > 0 or GotBuff(myHero, "suppression") > 0 or GotBuff(myHero, "stun") > 0 then DelayAction(CastSpell(GetItemSlot(myHero, 3139)), mainMenu.AutoQSSD:Value()) end