Would love to see PortAIO converted into GoS, since it was ported into EB.
L# was one of the most smoothest scripts
Here is the port
https://github.com/berbb/PortAIO
Would love to see PortAIO converted into GoS, since it was ported into EB.
L# was one of the most smoothest scripts
Here is the port
https://github.com/berbb/PortAIO
nah
Would love to see PortAIO converted into GoS, since it was ported into EB.
L# was one of the most smoothest scripts
Here is the port
would be problematic since GoS is using Lua and EB is using C# the same object oriented language that l# was using. The port would be a complete rewrite and would just copy the combo logic
that would be a ton of work although if people are willing to work in a group to start & complete this project i would support it and help out
GoS is on Lua no way you get anything good on it.
exactly what we need baby, good anticheat bypass and portaio sign me up please
PortAIO isnt compatible with GoS at all. The concept of porting something its because should save time, pretending to Port L here is doing from 0 which isn't a port. We have the chance of porting BoL stuff which isn't bad reference but since 80% BoL is encripted there is aswell nothing to port sadly. I tired to make a team months ago to Port L to GoS but just failed.
PortAIO isnt compatible with GoS at all. The concept of porting something its because should save time, pretending to Port L here is doing from 0 which isn't a port. We have the chance of porting BoL stuff which isn't bad reference but since 80% BoL is encripted there is aswell nothing to port sadly. I tired to make a team months ago to Port L to GoS but just failed.
Was the team just lazy or were they noobies? :'0
and nothing really to port from BoL since the same functions are already on GoS probably even smoother, depending on the script used.
Edited by Nona, 16 March 2017 - 04:00 .
Porting from C# to LUA or vice versa is fairly difficult (tried it myself). I didn't make much progress and GoS API was foreign to me. But... If there's still a team trying to achieve this on GoS hit me up, I'd be glad to give what knowledge I have and pitch in.
(From my perspective, because ive done it countless times) it's not hard for me. Then again i work in a C# env and Lua env constantly so it's essentially second nature. My issue is time or else i'd PM berb and do it
(From my perspective, because ive done it countless times) it's not hard for me. Then again i work in a C# env and Lua env constantly so it's essentially second nature. My issue is time or else i'd PM berb and do it
#hype
#hype
dont get over hyped i aint providing gurantees or even saying ill do it. im just saying with the right amount of time (and bribe ) ill do it
dont get over hyped i aint providing gurantees or even saying ill do it. im just saying with the right amount of time (and bribe ) ill do it
do it for external plz(From my perspective, because ive done it countless times) it's not hard for me. Then again i work in a C# env and Lua env constantly so it's essentially second nature. My issue is time or else i'd PM berb and do it
Porting from C# to LUA or vice versa is fairly difficult (tried it myself). I didn't make much progress and GoS API was foreign to me. But... If there's still a team trying to achieve this on GoS hit me up, I'd be glad to give what knowledge I have and pitch in.
'm glad to see @Berb here!
swag
Porting from C# to LUA or vice versa is fairly difficult (tried it myself). I didn't make much progress and GoS API was foreign to me. But... If there's still a team trying to achieve this on GoS hit me up, I'd be glad to give what knowledge I have and pitch in.
i love
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