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PortAIO v2


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17 replies to this topic

#1
Nona

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Would love to see PortAIO converted into GoS, since it was ported into EB. 

L# was one of the most smoothest scripts 

 

Here is the port 

https://github.com/berbb/PortAIO


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#2
justin10

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nah


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#3
hakklo

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Would love to see PortAIO converted into GoS, since it was ported into EB. 

L# was one of the most smoothest scripts 

 

Here is the port 

https://github.com/berbb/PortAIO

would be problematic since GoS is using Lua and EB is using C# the same object oriented language that l# was using. The port would be a complete rewrite and would just copy the combo logic
that would be a ton of work although if people are willing to work in a group to start & complete this project i would support it and help out


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#4
AnhDuc

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0.jpg


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#5
Abunna98

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GoS is on Lua no way you get anything good on it.


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#6
gopeto57

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exactly what we need baby, good anticheat bypass and portaio sign me up please


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#7
Smart

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PortAIO isnt compatible with GoS at all. The concept of porting something its because should save time, pretending to Port L here is doing from 0 which isn't a port. We have the chance of porting BoL stuff which isn't bad reference but since 80% BoL is encripted there is aswell nothing to port sadly. I tired to make a team months ago to Port L to GoS but just failed.


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#8
Nona

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PortAIO isnt compatible with GoS at all. The concept of porting something its because should save time, pretending to Port L here is doing from 0 which isn't a port. We have the chance of porting BoL stuff which isn't bad reference but since 80% BoL is encripted there is aswell nothing to port sadly. I tired to make a team months ago to Port L to GoS but just failed.

Was the team just lazy or were they noobies? :'0

and nothing really to port from BoL since the same functions are already on GoS probably even smoother, depending on the script used. 


Edited by Nona, 16 March 2017 - 04:00 .

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#9
Raine

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no matter what you're trying to port, either bol scripts or L# portable logics, you should do it for external (a better core would be amazing too)
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#10
Berb

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Porting from C# to LUA or vice versa is fairly difficult (tried it myself). I didn't make much progress and GoS API was foreign to me. But... If there's still a team trying to achieve this on GoS hit me up, I'd be glad to give what knowledge I have and pitch in.


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#11
Cloud

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(From my perspective, because ive done it countless times) it's not hard for me. Then again i work in a C# env and Lua env constantly so it's essentially second nature. My issue is time or else i'd PM berb and do it


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#12
S1NN3K

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(From my perspective, because ive done it countless times) it's not hard for me. Then again i work in a C# env and Lua env constantly so it's essentially second nature. My issue is time or else i'd PM berb and do it

#hype


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#13
Cloud

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#hype

dont get over hyped i aint providing gurantees or even saying ill do it. im just saying with the right amount of time (and bribe Kappa) ill do it


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#14
Lush

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dont get over hyped i aint providing gurantees or even saying ill do it. im just saying with the right amount of time (and bribe Kappa) ill do it

 

Kappa 


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#15
Raine

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(From my perspective, because ive done it countless times) it's not hard for me. Then again i work in a C# env and Lua env constantly so it's essentially second nature. My issue is time or else i'd PM berb and do it

do it for external plz Kappa
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#16
juauzynhu

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Porting from C# to LUA or vice versa is fairly difficult (tried it myself). I didn't make much progress and GoS API was foreign to me. But... If there's still a team trying to achieve this on GoS hit me up, I'd be glad to give what knowledge I have and pitch in.

'm glad to see @Berb here!


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#17
bandog225

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swag


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#18
Erickzhen

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Porting from C# to LUA or vice versa is fairly difficult (tried it myself). I didn't make much progress and GoS API was foreign to me. But... If there's still a team trying to achieve this on GoS hit me up, I'd be glad to give what knowledge I have and pitch in.

i love


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