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[Beta v21] Eternal Orbwalker

Orbwalker

Best Answer Toshibiotro , 02 April 2017 - 03:33

Changelog
v2: Fixed lasthitting issues
v3: Fixed Graves damage + fixed weird orbwalking around Syndra + fixed some errors

v4: Fixed undertower lasthitting + code cleanup + better performance
v5: Enabled for patch 7.7 + added a lot more bonus damages

v6: Fixed Nidalee damage + added Sona auto attack reset + disabled auto attacks while Gragas and Galio are channeling

v7: Added auto update + disabled auto attacks when using Kennen's e + removed farm delay + fixed weird orbwalker stuttering + increased jungle orbwalking speed
v8: Faster kiting + fixed Rengar jump orbwalking + should work with GoSEvade now
v9: Fixed a huge mistake in the animation time calculation orbwalker should perform much smoother now

v10: Fixed Poppy damage + block attacks during Zac R + block movements and attacks during Zac E

v11: Added Titanic Hydra to auto attack resets + fixed Draven axe damage + fixed Cho'Gath damage

v12: Fixed Graves orbwalking + fixed weird Twitch orbwalking stop + better auto attack cancel detection

v13: Enabled for patch 7.8 + fixed weird orbwalking around Zyra seeds + tweaked laneclear + blocked attacks while blinded + added API

v14: Added Rakan and Xayah attack data + added better stick to target settings + fixed Ahri lasthitting

v15: Enabled for patch 7.9

v16: Fixed TF ultimate bug

v17: Perfect max range orbwalking + reworked buff manager + doesn't attack Jax if his stun is up + improved stick to target

v18: Enabled for patch 7.10

v19: Enabled for patch 7.11

v20: Enabled for patch 7.12

v21: Enabled for patch 7.13

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221 replies to this topic

#21
Zeekey

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looking forward for the fix :D

atleast doesnt eat 2much fps like yours xD


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#22
Deftsu

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atleast doesnt eat 2much fps like yours


like gos*
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#23
zerosrequiem

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testing

the only thing i can say is that im gonna use ur orbwalker for graves, gj

i have to say i cant use other orbwalkers now, dont have cs problems as lucian twitch and graves.

ty dude


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#24
gopeto57

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i compared the kiting with elobuddy's portaio orbwalker from Asuna's VHR script, it spent like 2 hours in training mood and what i noticed or atleast i felt is the dps loss, with the same items and attack speed it seems to move slightly little bit less, and attack a little bit slower, the csing is obviously better but the kiting  seems slower and it seems to lose more dps, yes i know i compared it to probably the best kiting orbwalker there is right now but i've been told this is the best orbwalker ever to be created by some random guy on discord so i expected it to be like that, id appreciate if someone else tried the same thing as me and told me if they felt the difference aswell, then id know im not delusional


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#25
gopeto57

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also, i noticed it misses way less cs on laneclear mode than on lasthit,  it lasthits too early and another thing is when you hold lasthit usually even if you have auto attack on from ur game options it shouldnt auto attack which ur orbwalker does, so it can be annoying so u should look into that, it shouldnt auto attack by itself while holding lasthit just cus ur ingame options, also im not being arrogant just trying to help


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#26
Toshibiotro

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i compared the kiting with elobuddy's portaio orbwalker from Asuna's VHR script, it spent like 2 hours in training mood and what i noticed or atleast i felt is the dps loss, with the same items and attack speed it seems to move slightly little bit less, and attack a little bit slower, the csing is obviously better but the kiting  seems slower and it seems to lose more dps, yes i know i compared it to probably the best kiting orbwalker there is right now but i've been told this is the best orbwalker ever to be created by some random guy on discord so i expected it to be like that, id appreciate if someone else tried the same thing as me and told me if they felt the difference aswell, then id know im not delusional

 

also, i noticed it misses way less cs on laneclear mode than on lasthit,  it lasthits too early and another thing is when you hold lasthit usually even if you have auto attack on from ur game options it shouldnt auto attack which ur orbwalker does, so it can be annoying so u should look into that, it shouldnt auto attack by itself while holding lasthit just cus ur ingame options, also im not being arrogant just trying to help

first of all, i appreciate the feedback.
i investigated the "loss of dps" but couldn't find anything, would be helpful if you told me what champion
ill push a version later on today which should hopefully fix lasthitting problems for everyone
just disable auto attack in your game options


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#27
gopeto57

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i realized something weird, when i hold laneclear against syndra it just stops doing anything and walks to the nearby ball on the floor, only on laneclear, also combo stops moving sometimes, rarely, again against syndra


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#28
Toshibiotro

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i realized something weird, when i hold laneclear against syndra it just stops doing anything and walks to the nearby ball on the floor, only on laneclear, also combo stops moving sometimes, rarely, again against syndra

will be fixed


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#29
Iaacov

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Please add script on the orbwalker menu.


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#30
misuracaa

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wow, the best orbwalker in gos, dac is good, but loss so many fps, this have a perfect minion clear and nices settings, keep the work bro


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#31
Toshibiotro

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Please add script on the orbwalker menu.

what?


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#32
Chally

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what?

He meant on built-in "Orbwalker"


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#33
gopeto57

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misses alot of farm under tower, otherwise good csing but undertower csing it hits minions too early before the tower shot reaches so it causes to miss, also attacks slower on laneclear than on combo u can rly notice that if u farm jungle with laneclear


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#34
Galaxy

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Very smooth, but need to be better at under tower and need to be little bit fast maybe


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#35
gopeto57

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with fiora it walks weirdly in like a circle move between every auto, sometime cancels autos rly weird


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#36
Toshibiotro

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with fiora it walks weirdly in like a circle move between every auto, sometime cancels autos rly weird

the circular motion is due to stick to target, turn it off if you dont like it


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#37
InsidiousQuack

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the circular motion is due to stick to target, turn it off if you dont like it

if a target is moving is the circular motion destination offset by their predicted pos?


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#38
Toshibiotro

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if a target is moving is the circular motion destination offset by their predicted pos?

no nothing as elaborate as that. its just a lazy 1 line vector i didnt pay too much attention to the stick to target settings while making this. tho i do have some plans for stick to target in the future which should be pretty juicy


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#39
AnhDuc

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thank you :)


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#40
gopeto57

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What do you mean by ''better performance'' from ur 4th update?


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