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Object in OnCreateObj can not use in CastTargetSpell

OnCreateObj CastTargetSpell

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11 replies to this topic

#1
ilovesona

ilovesona

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OnCreateObj(function(Object)
  if IsInDistance(600, GetOrigin(Object)) then
    PrintChat(string.format("<font color='#00ff00'>CreatedObject = %s</font>",GetObjectBaseName(Object)));
    CastTargetSpell(Object, _E)
  end
end)

I use kata with this script, I want cast E when I put a ward.

 

This code print my ward to chat well, but not cast E at all.

 

Wf4WE70.png


Edited by ilovesona, 25 August 2015 - 06:01 .

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#2
Deftsu

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OnCreateObj(function(Object)
  if IsInDistance(600, GetOrigin(Object)) then
    PrintChat(string.format("<font color='#00ff00'>CreatedObject = %s</font>",GetObjectBaseName(Object)));
    CastTargetSpell(Object, _E)
  end
end)

I use kata with this script, I want cast E when I put a ward.

 

This code print my ward to chat well, but not cast E at all.

 

Wf4WE70.png

 

test without Print ^^


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#3
ilovesona

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test without Print ^^

have you tried it?

 

same result here.... :fappa:


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#4
Deftsu

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have you tried it?

 

same result here.... :fappa:

i tried with draven Q and nothing :S


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#5
ilovesona

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i tried with draven Q and nothing :S

draven Q is not targetable object :fappa:


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#6
Outbreak

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As i said in SB you can't cast spells too fast otherwise it may or not cast. I've fixed it by adding a small delay to cast and also checking for the right object.

require('Inspired')


local myHero = GetMyHero()

OnCreateObj(function(Object) 
	local name = GetObjectBaseName(Object):lower()
	if name == "yellowtrinket" or name == "sightward" or name == "visionward" then		
		if CanUseSpell(myHero,_E) == READY then						
			DelayAction(
				function()					
					CastTargetSpell(Object, _E)
				end,
			200)
		end
	end
end)

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#7
Deftsu

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draven Q is not targetable object :fappa:

MoveToXYZ didn't work :fappa:


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#8
ilovesona

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MoveToXYZ didn't work :fappa:

not test yet, but as you see, I can get the obj pos, I think it work.....


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#9
Deftsu

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OnCreateObj(function(Object)
    local name = GetObjectBaseName(Object):lower()
    if name == "draven_base_q_reticle_self.troy" then                
            DelayAction(
                function()                    
                    MoveToXYZ(Object.x, Object.y, Object.z)
                end,
            200)
        end
    end
end)

 

tried GetOrigin(Object) for the Move still the same :S


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#10
Cloud

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OnCreateObj(function(Object)
    local name = GetObjectBaseName(Object):lower()
    if name == "draven_base_q_reticle_self.troy" then                
            DelayAction(
                function()                    
                    MoveToXYZ(Object.x, Object.y, Object.z)
                end,
            200)
        end
    end
end)

tried GetOrigin(Object) for the Move still the same :S

 

I tried yesterday and it did not work. (2hours of trying before rage kicked in and made me delete the file.)


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#11
Feretorix

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You should stop trying to move/cast in OnCreateObj event!

This event is only used to "store" in array objects which were recently created.

With that table array "store" you should check it "OnLoop" if you got the object you wished for or not and then move to it, cast spells to it or do whatever you wish for!
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#12
ilovesona

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You should stop trying to move/cast in OnCreateObj event!

This event is only used to "store" in array objects which were recently created.

With that table array "store" you should check it "OnLoop" if you got the object you wished for or not and then move to it, cast spells to it or do whatever you wish for!

ok, so the best way is save all valid object, and check it in OnLoop.

 

The problem is what column should we check, I currently use IsVisible and work well.

 

check my ward jump script for detail

http://gamingonstero...mple-ward-jump/

 

 

But I think we need a more reliable way to check object is "created" or even a new api OnObjectCreated.


Edited by ilovesona, 27 August 2015 - 04:33 .

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