This is a library/script for auto level spell, you can use it as a standalone script or a lib
Feature:
- use only 4 slot to level up your spell, like RQEW, RQWE, QEWR....etc, don't need to write 18 slot level sequence
- you can set special level sequence pre lv4, like QWQE, EWQE...etc
- you can disable auto level spell for lv 1 team fight
- support all champion(no predefined level sequence, you need set it in game by yourself)
Download:
simple auto level spell.lua
https://github.com/i...level spell.lua
Requirement:
Dlib
http://gamingonstero...ry-dlib-rework/
Usage:
in game, press shift to set your level spell sequence in DLib menu, then press F6F6 after you change the spell sequence
Change log:
2016.01.03: support multi lv points now, means you can use it in ARAM, and update to new api to provide more reliable lv spell method
2015.10.26: update to new api(rip OnLoop)
2015.09.05: you can set lv4 spell now(might good for some champion)
API(for dev only):
setLvSpellSequence(spellSequence, spellSequencePre3[option], disableAtLv1[option])
spellSequence is a table for your spell sequence, it's priority based, so you only need set 4 slots for it
spellSequencePre3 is a table for your spell sequence pre-Lv3 , you need set 3 slots for it
disableAtLv1 is a bool, default is false, set it ture for Lv1 teamfight is good idea
example1:
--Vayne, if you might want W for Lv1 team fight instead Q s = require 'simple auto level spell' s.setLvSpellSequence({_R, _W, _Q, _E}, {_Q, _W, _W}, true)
example2:
--Ezreal, you don't want to learn W, so don't need set spellSequencePre3, and you always learn Q at Lv1 s = require 'simple auto level spell' s.setLvSpellSequence({_R, _Q, _E, _W})
Edited by ilovesona, 03 January 2016 - 09:18 .