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OnProcessSpell/Complete/Attack(unit, spell)
--> spell.target BROKEN
OnAttackCancel
--> BROEKN
DownloadFileAsync
--> Lags + Freeze
.isMelee, .isRanged
--> Minions are always melee
Report that shiit here!
OnProcessSpell/Complete/Attack(unit, spell)
--> spell.target BROKEN
OnAttackCancel
--> BROEKN
DownloadFileAsync
--> Lags + Freeze
.isMelee, .isRanged
--> Minions are always melee
Fixed the cancel event and target.
Other stuff will be fixed on later.
Waypoint.dashspeed and dashgravity doesn't return proper value.
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