Jump to content

Welcome to Gaming On Steroids Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account
Photo

[Patch 8.X] SkillShot Database (Speed|Delay|Range|Radius|AOE|CC|Collision)

skillshot database skillshot measure skill database spell database spell shot database lol database s8 database s8 spell data spell data

Best Answer Aristo , 29 March 2018 - 11:16

Could somebody close that topic or remove, cause it's already in Library section.

alright.

Go to the full post »


  • This topic is locked This topic is locked
4 replies to this topic

#1
Ark223

Ark223

    Advanced Member

  • Trial Developer
  • 188 posts

Because my topic wasn't accepted in Library section till this day, so I post here.

Like in the title, skillshot database for everyone! If something is incorrect, please notify me.

 

Patch 8.5

https://github.com/A...hotDatabase.lua


Edited by Ark223, 07 March 2018 - 07:45 .

  • 2

#2
ReverseMisaya

ReverseMisaya

    Advanced Member

  • Members
  • 127 posts
  • Location🔰 SPACE 🔰

Thanks for the data.

 

Maybe it's just me, but wouldnt it be better to have the table index based on champion names instead of spell names?

If I dont know the spell names this is a pain to find them...

 

Also, from a development point of view this seems better:

local heroSpellData = spells[myHero.charName]

versus

--first some other method to find the spellnames...

local qData = spells[qSpellName]
local wData = spells[wSpellName]
local eData = spells[eSpellName]
local rData = spells[rSpellName]

_______

 

Also, you might want to localize the table before newbie scripters copy-paste this directly in their script and start complaining about performance.

Spells = { 

should be

local Spells = { 

  • 0

#3
Ark223

Ark223

    Advanced Member

  • Trial Developer
  • 188 posts

 

Thanks for the data.

 

Maybe it's just me, but wouldnt it be better to have the table index based on champion names instead of spell names?

If I dont know the spell names this is a pain to find them...

 

Also, from a development point of view this seems better:

local heroSpellData = spells[myHero.charName]

versus

--first some other method to find the spellnames...

local qData = spells[qSpellName]
local wData = spells[wSpellName]
local eData = spells[eSpellName]
local rData = spells[rSpellName]

_______

 

Also, you might want to localize the table before newbie scripters copy-paste this directly in their script and start complaining about performance.

Spells = { 

should be

local Spells = { 

My table set won't be changed. It lets you to make for example evade, which will detect spells based on skillshot table.


  • 0

#4
Ark223

Ark223

    Advanced Member

  • Trial Developer
  • 188 posts

Could somebody close that topic or remove, cause it's already in Library section.


  • 0

#5
Aristo

Aristo

    Gos management

  • Moderator
  • 3,409 posts
  • LocationNothingLand
✓  Best Answer

Could somebody close that topic or remove, cause it's already in Library section.

alright.


  • 0





Also tagged with one or more of these keywords: skillshot database, skillshot measure, skill database, spell database, spell shot database, lol database, s8 database, s8 spell data, spell data

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users