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[Patch 8.X] SkillShot Database (Speed|Delay|Range|Radius|AOE|CC|Collision)

skillshot database skillshot measure skill database spell database spell shot database lol database s8 database s8 spell data spell data

Best Answer Aristo , 29 March 2018 - 11:16

Could somebody close that topic or remove, cause it's already in Library section.

alright.

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4 replies to this topic

#1
Ark223

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Because my topic wasn't accepted in Library section till this day, so I post here.

Like in the title, skillshot database for everyone! If something is incorrect, please notify me.

 

Patch 8.5

https://github.com/A...hotDatabase.lua


Edited by Ark223, 07 March 2018 - 07:45 .

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#2
ReverseMisaya

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Thanks for the data.

 

Maybe it's just me, but wouldnt it be better to have the table index based on champion names instead of spell names?

If I dont know the spell names this is a pain to find them...

 

Also, from a development point of view this seems better:

local heroSpellData = spells[myHero.charName]

versus

--first some other method to find the spellnames...

local qData = spells[qSpellName]
local wData = spells[wSpellName]
local eData = spells[eSpellName]
local rData = spells[rSpellName]

_______

 

Also, you might want to localize the table before newbie scripters copy-paste this directly in their script and start complaining about performance.

Spells = { 

should be

local Spells = { 

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#3
Ark223

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Thanks for the data.

 

Maybe it's just me, but wouldnt it be better to have the table index based on champion names instead of spell names?

If I dont know the spell names this is a pain to find them...

 

Also, from a development point of view this seems better:

local heroSpellData = spells[myHero.charName]

versus

--first some other method to find the spellnames...

local qData = spells[qSpellName]
local wData = spells[wSpellName]
local eData = spells[eSpellName]
local rData = spells[rSpellName]

_______

 

Also, you might want to localize the table before newbie scripters copy-paste this directly in their script and start complaining about performance.

Spells = { 

should be

local Spells = { 

My table set won't be changed. It lets you to make for example evade, which will detect spells based on skillshot table.


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#4
Ark223

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Could somebody close that topic or remove, cause it's already in Library section.


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#5
Aristo

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✓  Best Answer

Could somebody close that topic or remove, cause it's already in Library section.

alright.


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