Hi I want to help make this RL helper tool more efficient.
These videos explain the core basics of physics of rocket league:
Boosting & Jumping mechanics - Rocket Science #1
Rocket League ball physics - Rocket Science #4
https://www.youtube....h?v=9uh8-nBlufM
Rocket Science #6 - Mistakes and Additions to Previous Episodes
https://www.youtube....h?v=CPlOh5cAizo
Boostpad Hitboxes - Rocket Science Mini #2 (Would be nice to have a button to press and it drives to nearest boost pad while rotating back)
https://www.youtube....h?v=xgfa-qZyInw
Car Hitboxes & Turning - Rocket Science #8
https://www.youtube....h?v=Ymv_ARs33rY
Supersonic != Max speed - Rocket Science #11
https://www.youtube....h?v=mlWY6x8g5Ps
Dodges explained. Power & more - Rocket Science #14
https://www.youtube....h?v=pX950bhGhJE
Perfect fast aerials through science! - Rocket Science Applied #2
https://www.youtube....h?v=Y9o8ZPEwwK8
Maximize Shot Power - Rocket Science #20
https://www.youtube....h?v=DRO8-784eSk
All these videos explained by HalfwayDead he included the physics in great details maybe it can help the development of the tool..
I have some good information for you in terms of freestyle button option to make it super accurate I want to help this tool be even better
Thanks for reading all this and hopefully if the devs watched these videos in order they might find ways to make auto-jump or auto-aim with freestyle enabled by default (as you jump and use boost the key will be used automatically)
Hope it helps for the devs!
What do you think about it?