Latest change-log:
RL has been updated to v3.9.7 for the latest game patch and to add support for the new arena variants Mannfield (Dusk), Farmstead (Pitched), and Wasteland (Pitched)
v3.9.5
+ [Ball Prediction - Prediction Type 1] Added support for the new "Neo Tokyo (Hacked)" map
+ [Flip Cancels - Automatic Flip Cancellation Distance] Fixed a bug which would cause this feature to only work sometimes
v3.9.6
+ Updated for game patch v2.33 (October 18th 2023)
+ [Ball Prediction - Type 1] Added support for the new Halloween map, Farmstead (Spooky) Arena
Previous change logs
[spoiler]
v3.9.0
+ Detection status: Undetected
+ Fully updated for patch v2.26 S10 ( March 7, 2023 )
+ Added new methods of preventing detections
+ Added new methods of preventing detections
+ [Ball Prediction - Type 1] The new S10 map is now supported
+ [Ball Prediction - Type 1] Fixed the prediction being wrong upon entering an already started match
+ [Ball Prediction - Type 1] Small tweak to the radius, and slightly better ability correct the position of the ball after a collision for smoother bounces on the ground
+ [Ball Prediction] Modified the function that checks if the ball will go into a goal, respecting the ball's radius
+ [Ball Prediction in Hoops] Now it accounts for the rim's radius for when the ball will go into the net
+ [Wavedash Bot] Fixed a bug which would sometimes get the jump stuck
+ [Wavedash Bot] Should no longer hold handbrake when not jumping
+ [Aerial Bot] Uses new controls and can now cancel out dodges
+ [Aerial Bot - Aim At Goal - Hoops] Now aims at the middle of the backboard, and added an additional slider [Hoops Target Height] to change the height of the aiming target
+ [Aerial Bot - Aim At Goal - Hoops Target Height] Now also draws a green circle representing the target's position when using and holding the [Hoops Target Height] slider
+ [Aerial Bot - Aerial Modes] All non-freestyle modes should now orient a little bit faster by air rolling more
+ [Aerial Bot - Aerial Modes] Added a new Alternate Normal Aerial Mode 4, which is a combination of AltNormal 2 and 3
+ [Aerial Bot - Aerial Modes - Flip Reset] Fixed an issue with it causing wrong orientations
+ [Aerial Bot - Aerial Modes - Intersection Type] Added a new [Type 5] which is more stable than the other types. This is the default one as of v3.9.0
+ [Aerial Bot - Aerial Modes] Added a slider [Interpolation Speed] which controls how fast the code will interpolate
+ [Aerial Bot - Aerial Modes - Air Dribbling] Upside Down mode is now supported, but if you use that mode, make sure to use a lower [Offset] value due to using a different part of the car
+ [Aerial Bot - Aerial Modes - Strict Aerial Mode] Now it should orient faster when not facing the [Intersect Point]
+ [Aerial Bot - Aerial Modes - Take-Off Time] Fixed a bug when using [Upside Down] mode. Now it should correctly use the value specified in [Take-off Time]
+ [Flip Cancels] Added 2 new settings which control the angle and the time that it holds the first jump for
+ [Flip Cancels - Hotkey Based Speed Flip] Now it should no longer get the jump stuck, also for the kickoff bot
+ [Flip Cancels - Hotkey Based Speed Flip] Now it should also force throttle to 1 for extra travelled distance
+ [Kickoff Bot - FrontCorner kickoff] Fixed a bug with the [Forward Dodge Value] slider
+ [Kickoff Bot] Uses a new way of speedflipping, which means the kickoff configs needs to be re-adjusted slightly to account for the changes
+ [Kickoff Bot] Default kickoff has been changed. It is advised to reset your kickoff config to account for the new jumping changes
+ [Chat Messages] Got some love, clearer text, and it's now properly clamped to the screen size
+ [Chat Messages] Changed the way it calculates message duration for the messages to dissapear, to be more natural
+ [Demolition Bot] Now uses a new way to predict cars which is more consistent and better
+ [Demolition Bot] Added a new [Ball Cam Toggle] feature to automatically turn off the ball cam when using the [Demolition Bot]
- [Demolition Bot - Use New Calculation Method] Removed as it's no longer necessary
- [Aerial Bot - Simulate Input] Removed as it's no longer needed
v3.9.1
+ [Aerial Bot - Aerial Modes - Hit Adjust] If disabled, it will use a default value of 110.0 so it would not create awkward spins
+ [Aerial Bot - Aerial Modes] Uses a different way of calculating time, only when the ball is stationary, which is more accurate. It is possible that it causes freezes/hangs on some machines, which is rare. So an option for that has been added to toggle it on, or off
+ [Aerial Bot - Aerial Modes - Interpolation Speed] Lowered the limit of how much it can go to 2.0. The range is now 2.0 to 10.0
+ [Aerial Bot - Automation] Added a new *potential* fix for people experiencing dodging problems, while using the [Aerial Bot], called [Extra Jump Ticks]. If you experience dodging problems while using the [Aerial Bot], increase the number until it stops.
( This feature is a potential fix, and has not been tested on other computers ).
+ [Kickoff Bot] Possible fix for failing to jump, when the FPS is low, or unstable
+ [Wavedash Bot] Should now be able to half-flip when the user dodges backwards. Simply dodge backwards and hold the [Wavedash Bot]'s hotkey for it to perform a half-flip
+ [Wavedash Bot] Should now wavedash when falling from the goal. Also known as "Squishy Save".
v3.9.2
+ Updated for Game Patch v2.28 Season 11 ( June 7th 2023 )
v3.9.3
+ [Ball Prediction - Type 1] Added support for the new season 11 Estadio Vida map
v3.9.4
+ Updated for game patch v2.31 (August 1th 2023)
+ [Aerial Bot - Intersection Type 2] Has been fixed
older ones: https://gamingonster...ed-information/
[./spoiler]
Edited by Aristo, 30 December 2023 - 06:41 .