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[PBE 16/06] New Animations for Brand & More


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#1
Zypppy

Zypppy

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All credits go to these sites : http://www.newsoflegends.com/ and   http://www.surrenderat20.net 


 

PBE 16/06

Visual

Balance

Miscellaneous

 

 

Check out the Pool Party skins for Draven, Dr. Mundo, Lulu, Rek’Sai and Zac!

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

Brand-VFX-Update.jpg

Brand’s got brand new animations for his W and R:

 

Brand-W-1.jpg

Brand-W-2.jpg

Pillar of Flame [ W ]

 

Brand-R-1.jpg

Brand-R-2.jpg

Pyroclasm [ R ]

 

Cryocore Brand’s W and R have received the respective recolor:

Cryocore-Brand-W-1.jpg

Cryocore-Brand-R-1.jpg

Cryocore-Brand-R-2.jpg

 

 

Corki-VFX-Update.jpg

Corki’s received new animations & particles on his spells:

 

Corki-Q-1.jpg

Corki-Q-2.jpg

Phosphorus Bomb [ Q ]

 

Corki-W-1.jpg

Corki-W-2.jpg

Valkyrie [ W ]

 

Corki-E-1.jpg

Gatling Gun [ E ]

 

Corki-R-1.jpg

Corki-R-2.jpg

Missile Barrage [ R ]

 

 

Pool-Party-Skins-Splash-Art.jpg

The upcoming pool party skins all share this splash art:

 

Lulu_Splash_5.jpg

DravenLoadScreen_4.png DrMundoLoadScreen_8.png LuluLoadScreen_5.png

RekSaiLoadScreen_2.png ZacLoadScreen_2.png

 

 

New-Summoner-Icons.jpg

 

This icon will be gifted to player for free for completing the Tier 3 part of the Pool Party community event:

profileIcon870.png

 

No idea how you can get this fella, but it will likely involve your wallet:

profileIcon871.png

 

 

Champion-Changes8.jpg

 

Braum-Final-Portrait1.png

 

Buff-Box6.pngWinter’s Bite [ Q ]

  • Base damage increased from 60/105/150/195/240 to 70/115/160/205/250
  • Mana cost decreased from 55/60/65/70/75 to 45/50/55/60/65

 

 

Ekko-Final-Portrait3.png


Change-Box3.pngGeneral

  • Base mana pool decreased from 300 to 280
  • Attack Speed-per-level increased from 3% to 3.3%

 

Nerf-Box6.pngTimewinder [ Q ]

  • AP Ratio on initial hit decreased from 0.15 to 0.1 (live value is 0.2)
  • AP Ratio on return hit has been reverted to 0.6 (0.55 in this PBE update)

 

 

 

Elise-Final-Portrait1.png

[ Note ] Looks like these are just tooltip updates. Sorry folks!

 

Quality-of-Life-Box2.pngSpider Swarm [ Passive ]

  • In Human form, Elise gains a dormant (i.e can’t attack) spiderling when she hits a spell
  • In Spider form, Elise’s basic attack deal X bonus magic damage and restore X health


Quality-of-Life-Box2.pngSpider Form [ R ]

  • When in Spider form, Elise once again gains 25 bonus Movement Speed. She also awakens all dormant spiderlings, who can attack nearby foes

 

 

Galio-Final-Portrait.png

 

Buff-Box6.pngIdol of Durand [ R ]

  • Base damage decreased from 220/330/440 to 200/300/400
  • Each basic attack Galio receives during the taunt now increases the damage of Idol of Durand by 10%, up from 5%, and caps at 80%, up for 40%
  • Maximum damage has been increased from 308/462/616 [+0.84 AP] to 360/540/720 [+1.08 AP]

 

 

Gragas-Final-Portrait.png

 

Nerf-Box6.pngGeneral

  • Health-per-5 decreased from 8.7 [+0.85 per level] to 5.5 [+0.5 per level]

 

Nerf-Box6.pngBarrel Roll [ Q ]

  • The duration of the slow if the barrel explodes immediately has been decreased from 2 seconds to 1.3
  • The slow duration now ramps up as the barrel is charging, up to a maximum of 2 seconds

 

 

Jarvan-IV-Final-Portrait.png

 

Buff-Box6.pngDemacian Standard [ E ]

  • Cooldown decreased from 13 seconds at all ranks to 12/11.5/11/10.5/10

 

 

 

Jax-Final-Portrait1.png

 

Buff-Box6.pngGrandmaster’s Might [ R ]

  • Bonus armor from active increased from 20/35/50 to 30/50/70

 

 

 

Malphite-Final-Portrait1.png


Change-Box3.pngBrutal Strikes [ W ]

  • Damage on active decreased from 25/40/55/70/85 [+0.15 AP] to 15/30/45/60/75 [+0.1 AP] [+0.1 Armor]

[ Note ] Malphite’s W was reworked in Patch 5.11.

 

 

Trundle-Final-Portrait.png

 

Buff-Box6.pngSubjugate [ R ]

  • Health drain increased from 20/24/28% to 20/27.5/35%

 

 

Item-Changes4.jpg

The changes to Face of the Mountain, Sweeping Lens and Warding Totem from the 12/06 PBE update have all been reverted. [Note, these were only tooltip, not functional changes, and they went out prematurely before the actual changes].

 

 

Upcoming-Pathfinding-Changes.jpg

Hey everyone! Riot Reinboom here with context on an upcoming change to pathfinding.

The short of it: We’re rewriting a lot of the “stuck pathing” rules the game has in order to make the system more predictable and, when ‘stuck’, more forgiving. Ideally, helping alleviate a lot of the creep blocking pains.

This change will be on the PBE but will not be going out with next patch. Changing anything with pathfinding could have some serious feels unknowns that we would like to capture and understand first.

There are three major areas this change should touch.
1. What happens when a unit is actively on top of and sticking with another unit. If you’ve seen someone get stuck by Krugs or a ward this is a major part of it. The new rules should detect for overlaps better and let the champion walk away freely from their overlaps (effectively, a pseuo-ghost effect if your directly on top of something).
2. How units path between packs of units, like a large minion wave. The goal here is to make this more predictable. It should be more obvious why your champion may try to move through a group of minions or why they won’t try.
3. How units predict where they can go towards. For pathing, there’s some amount of look-ahead needed in order to make sure a unit isn’t moving towards an area they will soon be stuck in. Ideally, your character (and minions!) should be avoiding areas that will soon block them more so than on live.

We’re extra interested in any reports where you get stuck by a single unit anywhere on the map. Screenshots and videos super super useful if you do find any.

Any feedback about last hitting as a melee champion is also highly encouraged. icon_smile.gif

[ Link to Post ]

 

 

Gatekeeper-Galio-VFX-Update.jpg

Gatekeeper Galio’s green animations are back!

 

Gatekeeper-Galio-Q-1.jpg

Gatekeeper-Galio-Q-2.jpg

Resolute Smite [ Q ]

 

Gatekeeper-Galio-W.jpg

Bulwark [ W ]

 

Gatekeeper-Galio-E.jpg

Righteous Gust [ E ]

 

Gatekeeper-Galio-R-1.jpg

Gatekeeper-Galio-R-2.jpg

Idol of Durand [ R ]

 

 

Headhunter-Yi-Chroma-Pack1.jpg

The store assets for the new Headhunter Yi chroma packs are in, though the actual chroma pack is still unavailable in the store.

 

 

Masteryi_6.jpg Masteryi_7.jpg Masteryi_8.jpg


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#2
Mirabelle

Mirabelle

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What's with the malphite changes LOL
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