Features
Front Flick
- Will Do a Simple front flip orientation to attempt to flick the ball
- Will Attempt to speedflick directionally
- Settings are as Follows
- First Jump Time = how long from holding keypress should the first jump happen
- Second Jump Time = how long from the first jump should we calculate the second jump
- Input reset time = Default can stay the same, this prevents any issues with inputs from bugging the game, like during kickoff

SpeedFlipLeft
- Will Attempt to speedflick directionally
- Settings are as Follows
- First Jump Time = how long from holding keypress should the first jump happen
- Second Jump Time = how long from the first jump should we calculate the second jump
- Input reset time = Default can stay the same, this prevents any issues with inputs from bugging the game, like during kickoff

Flick180
- Will Attempt to do a Flick in 180 Degrees (Can be slow but can look cool)
- Settings are as Follows
- First Jump Time = how long from holding keypress should the first jump happen including how much we spin in a fixed* direction
- Second Jump Time = how long from the first jump should we calculate the Dodge Backwards
- Input reset time = Default can stay the same, this prevents any issues with inputs from bugging the game, like during kickoff

Flick90
- Will Attempt to speedflick at a 90 degree angle in the direction to user chooses
- Settings are as Follows
- Menu Desribes first option, Allows to choose in what direction user wishes to 90 degree flick
- First Jump Time = how long from holding keypress should the first jump happen
- Second Jump Time = how long from the first jump should we calculate the second jump
- Input reset time = Default can stay the same, this prevents any issues with inputs from bugging the game, like during kickoff

Musty
- Will Attempt to do a musty Flick (Have Fun With the Timing on this one)
- Settings are as Follows
- First Jump Time = how long from holding keypress should the first jump happen including how much we spin in a fixed* direction
- Second Jump Time = how long from the first jump should we calculate the Dodge Backwards
- Input reset time = Default can stay the same, this prevents any issues with inputs from bugging the game, like during kickoff
- Hidden Option allows to auto recover after doing a musty Flick as seen below


Breezi
- Will Attempt to do a Breezi Flick (Have Fun With the Timing on this one)
- Settings are as Follows
- First Jump Time = how long from holding keypress should the first jump happen including how much we spin in a fixed* direction
- Second Jump Time = how long from the first jump should we calculate the Dodge Backwards
- Input reset time = Default can stay the same, this prevents any issues with inputs from bugging the game, like during kickoff



Menu Settings
- Hotkey Option
- Turning on multiple flicks at once will cause issues.
- Play around with the settings as much as you would like
- Auto save menu config option

[Download Here]
Credits:
- Heisa Man I can not thank you enough for everything you taught me none of this will have ever been possible without you
- Aristo The man the myth the legend, thanks for all your continued support for this community <3
- TheJani Helped me not be so noob, thanks so much man, Helped with menu creation, hotkey creation and many other things under the hood
- Feretorix Thanks again for this amazing oppurtunity
FAQ - Is Gos:RL Needed for this to work? Short answer no, you can use this without Gos:RL
- Gos Settings for dribbling, were all tested with this config
- To inject correctly you MUST wait till the Gos:RL has injected the timing isn't hard as soon as this console(in the picture) disappears, immediately inject with your favorite dll injector, any issues with this post here.
- Config can be found here C:\Users\(Your User)\AppData\Roaming\GamingOnSteroids\RL\ADDONS
Please Post all Feedback here as I am not on Discord-> I CAN NOT HELP ANYONE THAT POSTS IN THE DISCORD AS I CAN NOT SEE IT!! - Flicks are off timing what do I do?? -> they can be based off ping I play at 32 ping constantly, if you are having issues try changing the first value slightly, by only 1 so if it's at 100, make it 101 and go from thereUPDATES
Initial release 1.0
1.1 Added Breezi and Turtle Flick
1.2 Added Enabling and Disabling Boost in flicks that have it set
1.3Fixed Bug that was causing boost input to not work when user disabled in flicks. "Changed Menu Key to HOME"
1.5 forum suggestion from RawrrinoAdded a directional option for speedflip flick and flick 90, the rest are too situational. enjoy! HINT" Use the speedflip option and click it during second part of kickoff when close to ball)
BETA:Added AutoFlick, choosing this option will allow the tool to auto flick for you based on the distance you provide, test around in private match to get the best results for yourself(Let me know if you have any issues with this) **User still must hold down the hotkey
1.6 Added A new Flick Called "Delayed Flick" This will delay a flick when pressed and to me is my favorite at the moment, I didn't know this one existed till I saw it today so it was added. (This feature can use the "AutoDirection" setting that I added but is not needed!
Stability Improvements