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Last hit (added function)


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9 replies to this topic

#1
Mirabelle

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So yea, I'm on mobile so this will be tough, but someone from the chinese forum pointed out that there should be an additional option in last hit and lane clear, where minions will only be killed when they have like 1-2 hp left with enough time for your aa animation to go off for the most optimal lane freeze. :D I'm pretty sure this can be implemented in the future and this is not the most urgent things, but yea jus a suggestion :P ty :D


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#2
Cat

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+


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#3
Minion

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PogChamp idea

 

 

:spurdo:


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#4
SweetStrawberry

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a good idea


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#5
Prometheus

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OP


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#6
Haruki

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Totally amazing, thanks for the more and more features!


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#7
Elohim

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Kappa This has to be added pls: 3 Kappa


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#8
Chidory

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and this one might be tough to do, but many situations varies a lot by how minions from your side are attacking, for example if you got 10 minions from your side attacking 2 minions from the enemy, a better precision to make the hit faster because last hit might be to slow vs so many minions. What we do in this case is that we take a chance and do it manually but is not 100 percent guaranteed. So the lane clear has to detect  how much attacking minion force is dealing to make a better prediction? XD


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#9
Darakath

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What we just need is different keys for harass and combo.


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#10
Gitbox

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What we just need is different keys for harass and combo.

this and instead of holding space at all times .


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