I modified both IOW.lua 1.96 and Inspired.lua V30 and want feedback.
https://gist.github....bde28bc9b54cd2f
https://gist.github....945688b73597bd0
Benchmarked it with AP runes/no-item annie for 100 cs and got 91
It's my first script but I will point things that I thougth is causing bad laneclear for Inspired.
Two main changes about the original one:
1- IOW
local health2 = GoS:PredictHealth(minion, 2000*GoS:GetDistance(minion)/GoS:GetProjectileSpeed(myHero) + GetWindUp(myHero)*2000)
That function GetWindUp only take the time to get the project in the air and not the attack speed of the hero. It's okay to predict last hit but not to calculate more than one shot (to avoid loss due AA cooldown).
2- Inspired.lua
The function goslib:PredictHealth only counts the projects already in the air. You need to take in count that minnions should reattack.
Don't know community code style for lua but it works. I will try to redo that in another lib or make a pull request for Inspired with good code if I got good reviews.
I will improve that along the week