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[Reviews] Error in inspired for CountMinion

Countminons

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10 replies to this topic

#1
BaeSuzy

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credit Cloud for helping me "countminion"
Error in inspired coding for GoS:CountMinions() >= GravesMenu.Farm.QLC:Value()
kQEQt.jpg
how to fix countminion?

 

do not steal coding Kappa

Spoiler


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#2
Deftsu

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did you even read inspired docupentation ??...
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#3
ButterSmooth

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Where is GoS: CountMinion in API Kappa
GoS:GetAllMinions(team) -- returns minions by team, if no team supplied it'll return all minions
GoS:ClosestMinion(pos, team) -- returns the minion closest to pos by team
GoS:GetLowestMinion(pos, range, team) -- returns lowest minion in range to pos by team
GoS:GetHighestMinion(pos, range, team) -- returns highest minion in rang

Gor minions inspired Doge
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#4
Deftsu

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Where is GoS: CountMinion in API Kappa
GoS:GetAllMinions(team) -- returns minions by team, if no team supplied it'll return all minions
GoS:ClosestMinion(pos, team) -- returns the minion closest to pos by team
GoS:GetLowestMinion(pos, range, team) -- returns lowest minion in range to pos by team
GoS:GetHighestMinion(pos, range, team) -- returns highest minion in rang
Gor minions inspired Doge


he didnt read the documentation.. just random codes -_-
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#5
Cloud

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he didnt read the documentation.. just random codes -_-

 

Where is GoS: CountMinion in API Kappa
GoS:GetAllMinions(team) -- returns minions by team, if no team supplied it'll return all minions
GoS:ClosestMinion(pos, team) -- returns the minion closest to pos by team
GoS:GetLowestMinion(pos, range, team) -- returns lowest minion in range to pos by team
GoS:GetHighestMinion(pos, range, team) -- returns highest minion in rang

Gor minions inspired Doge

function goslib:CountMinions()
    return #GetAllMinions()
end


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#6
ButterSmooth

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function goslib:CountMinions()
return #GetAllMinions()
end

Minions are cute Doge
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#7
BaeSuzy

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ahh thank you. and yes i didn't read document, i don't know where to find. i just asking cloud to help me.

 

Cloud
error in lua getallminion

for Slider GravesMenu.Farm.Slider("QLC", "Q 5x minion", 5, 0, 5, 1) error in _param lenegth
kRbr3.jpg
kRbP4.jpg


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#8
Deftsu

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function goslib:CountMinions()
    return #GetAllMinions()
end


well inspired forgot to delete this function.. it was for test and he never added it in his documentation.. and what does this have to do with graves.. it just returns all minions..
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#9
ButterSmooth

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well inspired forgot to delete this function.. it was for test and he never added it in his documentation.. and what does this have to do with graves.. it just returns all minions..

He wants to countminion and then if minion count more or equal to slider than use skill
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#10
Deftsu

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and if the minions are not in the same pos..
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#11
Maxxxel

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make a polygon with the range of graves ability and then create a list with all minions InPolygon, then #list is your value how many minions are in the area.


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