credit Cloud for helping me "countminion"
Error in inspired coding for GoS:CountMinions() >= GravesMenu.Farm.QLC:Value()
how to fix countminion?
do not steal coding
Where is GoS: CountMinion in API
GoS:GetAllMinions(team) -- returns minions by team, if no team supplied it'll return all minions
GoS:ClosestMinion(pos, team) -- returns the minion closest to pos by team
GoS:GetLowestMinion(pos, range, team) -- returns lowest minion in range to pos by team
GoS:GetHighestMinion(pos, range, team) -- returns highest minion in rang
Gor minions inspired
he didnt read the documentation.. just random codes
Where is GoS: CountMinion in API
GoS:GetAllMinions(team) -- returns minions by team, if no team supplied it'll return all minions
GoS:ClosestMinion(pos, team) -- returns the minion closest to pos by team
GoS:GetLowestMinion(pos, range, team) -- returns lowest minion in range to pos by team
GoS:GetHighestMinion(pos, range, team) -- returns highest minion in rang
Gor minions inspired
function goslib:CountMinions()
return #GetAllMinions()
end
Minions are cutefunction goslib:CountMinions()
return #GetAllMinions()
end
function goslib:CountMinions()
return #GetAllMinions()
end
He wants to countminion and then if minion count more or equal to slider than use skillwell inspired forgot to delete this function.. it was for test and he never added it in his documentation.. and what does this have to do with graves.. it just returns all minions..
make a polygon with the range of graves ability and then create a list with all minions InPolygon, then #list is your value how many minions are in the area.
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