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Gragas - ¿Want drink? | Jungler Guide |

Chang Guide Gragas Jungler S5 AP AD MID Late Gank

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ChangSHOP

ChangSHOP

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Information about me. 
I am a Diamond player in the LAN Server, I have x2 Accounts In Platinum V.
and 1 account in gold-platinum.
 
Gragas needs the first blue buff and possibly the second one too if you're doing well which may be inconvenient for your mid laner. The biggest con here is the fact that  Gragas can get kited around. Good usage of  Body Slam is really important because you lose your escape if you use it offensively. The hitbox can be a little bit awkward sometimes. Second issue is late game survivability as ad carries often have their armor penetration and % damage to deal with  Gragas' tankiness.
 
WHO IS GRAGAS?
 
Gragas is in a really good position at the moment. Top tier junglers atm are the ones who can use Cinderhulk well and Gragas is one of them. Combine that with a fast clear speed and sustain in the jungle --> big threat early-mid game as he gets important items done quickly and his kite has a great deal of cc. You can also just build him tanky and still do considerable amount of damage which is nice. is a tanky jungler with decent damage output while having great early game pressure and crowd control. He works the best by picking someone off or dividing teams during a team fight and using the momentum to pick a kill or two. He lacks mobility after using  Body Slam and overall you need to be careful with his ability usage as they're all skillshots. It's easy to play  Gragas but it's not that easy to master the champion. He has really good early-mid game but falls off a little bit in the late game.
 
HOW DO I PLAY GRAGAS?
 
Try to gank from the beginning of the game, the release of your E makes very powerful ganks, remember that after level 6, an enemy without flash or dash is easy prey for your Explosive Cask, use passive forever stay in the jungle and never be out of action for a long time
 
Jungling / Early Game: has really good sustain in the jungle. Much better than some of the other junglers out there. Start with the  Hunter's Machete + potions and go cover your buffs for invades. Get someone to help you and start with the grump/golems. Throw your barrel at 1:51 so you get it back up faster. Use your  Smite as soon as the first camp spawns and continue alone to do buff. Pick  Happy Hour and proceed to do your blue buff.
 
Continue to wolves/wraiths depending on if you're blue or red side. Use  Barrel Roll and let it fragment, AA and use  Drunken Rage whenever it is upat the camp. After the camp pick your  Body Slam and start heading towards your second buff. Be sure to ward around it if you're afraid of a steal.
 
Go on to your second buff, use ability in between camps (most likely  Body Slam) so you get the hp from passive.  Smite the buff after you can kill the camp with it. After this you can do the rift scuttler or do 1 more camp so you get lvl 4. You will have really good ganks now so you can consider ganking top or mid if it's possible, otherwise just recall and start ganking afterwards.
 
Ganking: You should always walk as near as you can without using gap closing abilities like  Body Slam because sometimes simply by walking towards the enemy is enough to pop a  Flash out so now you can just use  Body Slam to follow.  Barrel Roll slow should be sufficient to catch up to someone. The safest combo once you have reached someone is  Body Slam +  Explosive Cask so the enemy gets thrown away from the escape route towards you.
 
Mid game / Dragon: You want to have your dragon prepped which means you should have few wards and possibly a pink ward or at least ave your support ward the area. Denying the vision from   dragon area gives you absolute control over the decision if you want to rush for the buff or if you would rather just go in and fight instead.
 
In a fight, you can initiate or look for a pick off with  Explosive Cask/ Body Slam. Choose the target wisely because you may get ignored and rest of your team just focused down while you're busy with someone else. The target should be high priority if possible but if it's safe to spend the time to initiate on a tank without drawbacks, sure why not.
 
Second possibility is to protect your fed carries from initiation. Like if you have 10/0 ADC and enemy has 0/10, it's probably wiser to keep your ADC relevant in the fight rather than killing the not so useful enemy ADC. Sometimes a simple body block and  Body Slam is enough but you can always use  Explosive Cask to knock the initiator away from your ADC.
 
P.S: Never start  dragon fight without Smite. It's probably one of the worst things you can do if the enemies have stealing potential.
 
You should be focusing on ganks throughout the early stages of the game. I'd recommend to start ganking as soon as you hit level 3 or 4 because that's when you have every ability unlocked and  Gragas has enough CC and gank options with  Body Slam. You can also solo out enemy laners at this stage of the game. That's not the case anymore in the mid game as the the enemies are often beefy enough to escape 1v1 situation so you rely on your laner to do some damage too.
 
Late game: The fights will basically go like previously mentioned   dragon fight. You usually have to make a thinking progress whether you can go all in after an opponent or do you need to stay with your fed carry because that will win you the team fight.
 
What you should look to do is constantly pressure the enemy team with your positioning because  Explosive Cask initiation or pick off on the right target ends games this far to the game. Don't be afraid to use  Righteous Glory even if you're not sure to catch someone because the active is often enough to force a team fight if you feel like you can't get into good position because it forces the enemy team to react and possibly make mistakes.
 
BUILD

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RUNES

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MASTERIES + SKILL ORDER

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Special Thanks to: Joxuu for the images.

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Also tagged with one or more of these keywords: Chang, Guide, Gragas, Jungler, S5, AP, AD, MID, Late, Gank

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