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IPrediction


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36 replies to this topic

#1
Inspired

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This auto-updates from my github.
Download: https://raw.githubus...IPrediction.lua
Put it into /Scripts/Common/ folder!

API is hosted >here<
This thread is alone for feedback and suggestions.

 

 

Blitzcrank example: http://pastebin.com/Hs4ZZXVe

fyknma2.png You know you want to Kappa


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#2
Inspired

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reserve
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#3
Deftsu

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HYPEEEEEE  :D

 

upvoted already, i believe in you Kappa


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#4
Jordi

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MQXd4mN.jpg

Donated  PogChamp  PogChamp


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#5
Deftsu

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MQXd4mN.jpg

Donated  PogChamp  PogChamp

0,01 Kappa


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#6
Darkness

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0,01 Kappa


Post farm confirmed Kappa

P. S. I will add this when i have time :)
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#7
Haji

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MadLife Thresh inc Kappa


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#8
atifaslam

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So is it better than our normal prediction? If so what additional features does it have?( like extra calculations ect)


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#9
Condim

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YOU CAN DO IT, oh did you already PogChamp


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#10
AtomicFarts

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Can't wait to see the stuff people will do with it! Keepo


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#11
TestinCat

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Wow


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#12
Maxxxel

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Anyone can review difference +/- compared to GOS prediction?


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#13
buttman

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edit: only getting these errors since installing this script,

 

Got this in aram, using clouds Yasuo, flash and heal on, and also had no sidebar menu like usual.

Also not getting any drawings from any scripts now, such as warding assistant, and nromal champ scripts.

 

 

kogh.png


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#14
Inspired

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fixed collision n stuff, added .collisionH, .collisionM as spell attributes.


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#15
Felipontas

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its bugging all spells on ahri


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#16
Yun

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MtqKmLR.jpg

 

What’s happening


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#17
linkg

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MtqKmLR.jpg

 

What’s happening

Same problem here with [D3Carry] Ahri Script. Don't know what to do...


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#18
Deftsu

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stop crying, it was just not updated.. all the scripts should work fine now..
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#19
hamo

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i put IPrediction in comon but still have probleme in vayne script.'missing ipredection go to download and put in comon'

can u help me plz. ty

 


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#20
Feretorix

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Yesterday i had a game, with Cassiopea in ARAM, happend to use Deftsu script for her, the script used IPrediction.
 
Cass was too hesitant on casting spells the whole game, it was really weird and frustrating.
 
In the end we lost, and i did less damage than a Malza which wasn't scripting, the damage was just terrible ...
 
Today i spend some time analyzing the behavior of IPrediction against GoS GetPrediction.
 
Here is the result in an image:

02b742480d.gif
 
What should be improved:

Include ping/latency into delay.
Instead of using a normalized vector estimation, use the last available real waypoint, since it could be the last destination for an enemy.
Think for a workaround for this "ENEMY_IS_STUPID" waiting time. I know logically it's best to aim at somebody who just started moving somewhere, but it's funny not targeting somebody standing still for so long.

In conclusion, in real conditions, i would rate:

IPrediction = 5/10
GoSPrediction = 7/10
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