Jump to content

Welcome to Gaming On Steroids Forums
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account
Photo

[21 November 2015] Added "missile" object advanced Data, ChampionGold, ObjectOwner


  • This topic is locked This topic is locked
No replies to this topic

#1
Feretorix

Feretorix

    Administrator

  • Administrators
  • 2,479 posts
GetObjectSpellName(obj) -- if the object is a spell (missile), it will return it's name
GetObjectSpellOwner(obj) -- if the object is a spell (missile), it will return an object of it's creator/caster
GetObjectSpellStartPos(obj) -- if the object is a spell (missile), it returns XYZ of the starting cast position
GetObjectSpellEndPos(obj) -- if the object is a spell (missile), it returns XYZ of the ending cast position
GetObjectSpellPlacementPos(obj) -- if the object is a spell (missile), it returns XYZ of the mouse placement cast position
GetObjectSpellTarget(obj) -- if the object is a spell (missile), and the spell has a target, returns an object of the target

GetObjectOwner(obj) -- if the object is a ward or trap or anything like that, this function returns an object pointer of it's owner
GetCurrentGold(obj) -- (probably works only with YOUR hero), returns the current gold you have
GetTotalEarnedGold(obj) -- (probably works only with YOUR hero), returns the total gold earned since the start of the game



Some code examples:
 
local savedobject = nil

OnCreateObj(function(Object) --Object is a pointer to the object created by the game just now.
if Object ~= nil then
	if GetObjectBaseName(Object) == 'missile' then --check if it's missile
		savedobject = Object --store the object somewhere for later use
		end
	end
end)

OnDraw(function(myHero) --myHero is a pointer to our champion;
if savedobject ~= nil then --check if we have recently saved object
	if GetObjectSpellName(savedobject) == 'RyzeQ' then --check if it's Ryze Q spell
			caster = GetObjectSpellOwner(savedobject); --grab the owner (caster) of the RyzeQ
			if caster ~= nil then
				DrawCircle(GetObjectSpellStartPos(savedobject),100,0,0,ARGB(255,255,0,0)); --draw starting pos
				DrawCircle(GetObjectSpellEndPos(savedobject),100,0,0,ARGB(255,0,255,0)); --draw ending pos
				DrawCircle(GetObjectSpellPlacementPos(savedobject),100,0,0,ARGB(255,0,0,255)); --draw mouse placement pos
				DrawCircle(GetOrigin(savedobject),100,0,0,ARGB(255,255,255,255)); --draw current pos
				DrawText(GetObjectName(caster), 30,600,200,ARGB(255,255,255,0)) --draw the name of caster
				DrawText(GetCurrentGold(caster), 30,600,250,ARGB(255,255,255,0)) --draw how much gold the caster has right now
				DrawText(GetTotalEarnedGold(caster), 30,600,300,ARGB(255,255,255,0)) --draw the total gold earned by the caster from the start
				
				end
			end
	end
end)



How this script looks like in-game:

missile_onCreateObject_tracking.gif
  • 3




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users