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[13 December 2015] Added ModelChanger, GetObjectModelName, GetLevelPoints

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ModelChanger(GetGameTarget(),0,"Sru_Duckie"); --function allowing you to change the skin/model of any object. As params takes: object,skinID,modelname.


GetObjectModelName(myHero()); --function returning a string of your current model name (Nidalee or Nidalee_Cougar for example)


GetLevelPoints(myHero()); --function returning an int, of how much unused points you have to level-up spells.



Some screenshots:





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