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OpenPredict 0.05a

prediction library

Best Answer jouzuna , 25 January 2016 - 08:15

Updated to 0.05a!

- Added Fog-of-war prediction (for brief time).

- Added member predictInfo.timeToHit.

- Added global _G.OpenPredict_Version.

- GetHealthPrediction now return predicted health and aggro count.

- Fixed Health Prediction (a lot of bugs with previous version due to lack of testing).

- Fixed hit chance for conic spells (dynamic width based on distance & angle).

- Removed auto updater (will send to Feretorix each time I push an update from now).

- Removed _G.OpenPredict_Loaded (replaced with _G.OpenPredict_Version).

 

Example of checking OpenPredict version:

if _G.OpenPredict_Version and _G.OpenPredict_Version == "0.05" then
    -- Do stuff
end

Example of getting aggro count from GetHealthPrediction:

local pHealth, nAggro = GetHealthPrediction(target, 1)
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74 replies to this topic

#41
SeouL1

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:thugdoge:


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#42
jouzuna

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✓  Best Answer

Updated to 0.05a!

- Added Fog-of-war prediction (for brief time).

- Added member predictInfo.timeToHit.

- Added global _G.OpenPredict_Version.

- GetHealthPrediction now return predicted health and aggro count.

- Fixed Health Prediction (a lot of bugs with previous version due to lack of testing).

- Fixed hit chance for conic spells (dynamic width based on distance & angle).

- Removed auto updater (will send to Feretorix each time I push an update from now).

- Removed _G.OpenPredict_Loaded (replaced with _G.OpenPredict_Version).

 

Example of checking OpenPredict version:

if _G.OpenPredict_Version and _G.OpenPredict_Version == "0.05" then
    -- Do stuff
end

Example of getting aggro count from GetHealthPrediction:

local pHealth, nAggro = GetHealthPrediction(target, 1)

  • 1

#43
Deftsu

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Updated to 0.05a!

- Added Fog-of-war prediction (for brief time).

- Added member predictInfo.timeToHit.

- Added global _G.OpenPredict_Version.

- GetHealthPrediction now return predicted health and aggro count.

- Fixed Health Prediction (a lot of bugs with previous version due to lack of testing).

- Fixed hit chance for conic spells (dynamic width based on distance & angle).

- Removed auto updater (will send to Feretorix each time I push an update from now).

- Removed _G.OpenPredict_Loaded (replaced with _G.OpenPredict_Version).

 

Example of checking OpenPredict version:

if _G.OpenPredict_Version and _G.OpenPredict_Version == "0.05" then
    -- Do stuff
end

Example of getting aggro count from GetHealthPrediction:

local pHealth, nAggro = GetHealthPrediction(target, 1)

 

JE SUIS JOUZUNA


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#44
Inspired

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JE SUIS JOUZUNA

No, you aren't.
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#45
Deftsu

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No, you aren't.


rip
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#46
jouzuna

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Hi everyone,

 

I'm going to be rewriting this library to come out of alpha (will release as last alpha version for testing/bug fixing)

Please let me know any suggestions as I will consider all of them (wall collision will not be taken on-board as we still need a solid API for this)


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#47
Zwei

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Hi everyone,

 

I'm going to be rewriting this library to come out of alpha (will release as last alpha version for testing/bug fixing)

Please let me know any suggestions as I will consider all of them (wall collision will not be taken on-board as we still need a solid API for this)

Collision Team Parameter :P


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#48
jouzuna

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Collision Team Parameter :P

I will add this :)

 

I will make it so the collision methods will automatically choose the team based on the target's team and will also add an optional second parameter like below

pInfo:hCollision(nMax, team)

will this be okay?


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#49
OxideSon

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dodge movements detection?  Kreygasm


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#50
Zwei

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I will add this :)

 

I will make it so the collision methods will automatically choose the team based on the target's team and will also add an optional second parameter like below

pInfo:hCollision(nMax, team)

will this be okay?

10/10 :wub:


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#51
Hanndel

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dash pred?


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#52
Deftsu

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dash pred?


it has already
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#53
Deftsu

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would like some callbacks such as OnImmobile/OnDash
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#54
FreePleb

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Erm, What is the highest hit chance? 0 or 100?


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#55
Deftsu

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Erm, What is the highest hit chance? 0 or 100?


100 ofc lol
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#56
Krystra

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Hey, can you add this for aoe predictions

 

predictInfo.targets: Returns the number of targets the skillshot will hit.


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#57
Hanndel

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Hey, can you add this for aoe predictions

 

predictInfo.targets: Returns the number of targets the skillshot will hit.

 

EnemiesAround predicted pos? Kappa


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#58
Zwei

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Hey, can you add this for aoe predictions

 

predictInfo.targets: Returns the number of targets the skillshot will hit.

Why not check champ collisions ?.? 

 

EnemiesAround predicted pos? Kappa

 

EnemiesAround(XPred.castPos,Range) :fappa:


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#59
Hanndel

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Why not check champ collisions ?.? 

 

 

EnemiesAround(XPred.castPos,Range) :fappa:

 

didnt remmember put all sorry. (**** you)


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#60
Deftsu

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Why not check champ collisions ?.? 

 

 

EnemiesAround(XPred.castPos,Range) :fappa:

 

you can actually use it.. EnemiesAround(castPos, spell.radius)


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