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Request: Jayce


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#1
SamsungS12

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Charactere: Jayce

1)Damage combos for meele and ranged stances (i.e Ranged e + q into meele combo)
2)Smart switch between meele and ranged 
3)Poke (toggle between Q poke and e - q poke)
4)Last hit with Q
5)Items (Yomuus, BotrK, QSS, Elixir)
6) Tear stack function
7)Auto E + Q if killable or text signal
8)Burst % Damage Drawing
9)Interrupt with meele E for relevant abilities
10)E function for preventing gap close (i.e against lee sin q)

ASAP, or you know, whenever inspiration strikes.  I'm sure the majority of major content creators have more pressing concerns. Thanks for you time. I'm not entirely sure what else to add or what  commands and functions are practical in scripts. 


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#2
Platypus

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soon™ combo is released and working with old inspired
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#3
SamsungS12

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I could've sworn someone linked a Jayce script in here earlier O - O


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#4
SamsungS12

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soon™ combo is released and working with old inspired

Combo is released? I don't imagine Jayce is terribly popular, but I hope this request gains some interest


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#5
Platypus

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Yes, someone linked a jayce script which was a carbon copy of my pre-rework jayce. I had a mod remove it. You can use my current Jayce, its not done though, just Combo is implemented. It should be done by next week i guess. If you find any errors just tell me and i fix them real quick.

Cheers

 

RightClick Save As 


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#6
SamsungS12

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Yes, someone linked a jayce script which was a carbon copy of my pre-rework jayce. I had a mod remove it. You can use my current Jayce, its not done though, just Combo is implemented. It should be done by next week i guess. If you find any errors just tell me and i fix them real quick.

Cheers

 

RightClick Save As 

The ranged combo is executed quickly, and it fluidly transitions into hammer form combo. I'm unsure how accuracy is calculated, but, the E + Q is accurate at a distance against targets that are moving. Functions quite nicely, i'm definitely a fan of your work so far ^ - ^

EDIT: The gate placement is sometimes wonky, causing the Q to not travel through the gate (E)


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#7
SamsungS12

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The ranged combo is executed quickly, and it fluidly transitions into hammer form combo. I'm unsure how accuracy is calculated, but, the E + Q is accurate at a distance against targets that are moving. Functions quite nicely, i'm definitely a fan of your work so far ^ - ^

EDIT: The gate placement is sometimes wonky, causing the Q to not travel through the gate (E)

 W in ranged form with activate randomly


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#8
Platypus

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As mentioned, I pushed jayce by accident and just left it up :D its not even close to done


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#9
SamsungS12

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As mentioned, I pushed jayce by accident and just left it up :D its not even close to done

I'm aware, you asked me to point out any bugs, apologies, I didn't realize I shouldn't have actually tested it.


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#10
Platypus

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I'm aware, you asked me to point out any bugs, apologies, I didn't realize I shouldn't have actually tested it.

I meant gamebreaking bugs, not random stuff :P


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#11
SamsungS12

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Update?


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#12
Platypus

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Update?

soon™ Cassiopeia and Rengar are almost done. Annie/Kalista are fully reworked. only a few left


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#13
SamsungS12

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Dope, still looking forward too it x - x


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#14
Platypus

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ikr platypus is so slow lol


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#15
SamsungS12

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SO SLOW PLATYYYYYYYYYY )=<


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#16
Platypus

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SO SLOOOOOOOW


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#17
Imstuckinhell

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YE so slow :dogecry:


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#18
Platypus

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the day is coming closer boys, testing it in ranked atm


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#19
Imstuckinhell

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the day is coming closer boys, testing it in ranked atm

cmon dady release the plebchamps Doge 


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#20
Pharaoh

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Is this still up? :/


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