<?xml version="1.0"?>
<rss version="2.0"><channel><title>General Features Latest Topics</title><link>https://gamingonsteroids.com/forum/17-general-features/</link><description>General Features Latest Topics</description><language>en</language><item><title>V4 - Current Progress</title><link>https://gamingonsteroids.com/topic/62-v4-current-progress/</link><description><![CDATA[<p>
	I've found an old snippet of the current V4 Progress, so here you go!<br />
	<br />
	 
</p>

<p>
	Hi,
</p>

<p>
	 
</p>

<p>
	To shed some light on the current progress so far that I've made, I am making this topic because I do not want to keep the users in the dark for too long.
</p>

<p>
	As of today, the Version 4.0.0 will have a [Path Finder] feature, which allows the [Auto Drive] feature to go anywhere on the map and as efficiently as possible using many optimization techniques
</p>

<p>
	For that I had to dig into how the Rocket League's mesh is constructed and create my own navigational system, which as of today it supports Soccar (Snowday, Heatseeker), Hoops and Dropshot maps. Except a few Soccar and Rocket Labs maps, because they contain different levels of mesh, which require a unique layout, therefor it requires a different binary file, and if those maps are demanded a lot, I will probably add support for them
</p>

<p>
	For every supported map, it creates it's own network of nodes dynamically, then it creates Edges files which will be binary files that contain all possible connections and directions for each node which gives us the ability to pick a point on a surface and give it to our [Path Finder] controller to get us there. 
</p>

<p>
	 
</p>

<p>
	Then there was the actual path finding controller logic which takes the car's capabilities and controls to get us as accurately and efficiently as possible towards a target. This is the thing that took me the most amount of time. Not only to code it, but first educate myself about the whole path finding process, about the car physics and to be able to understand and comprehend to a level where I can possibly implement it. I had to restart the initial process many times for a few months, until I finally arrived at the current solution, so initially it was a lot of trial and error. But fortunately, I achieved something working pretty well.
</p>

<p>
	 
</p>

<p>
	It currently uses the famous AStar shortest path algorithm but in the future, I will see if there's a need for a different approach. 
</p>

<p>
	The [Path Finder] also has new logic of dribbling and matching the speed of the car for an aerial. And the dribbling segment is separated with it's own settings, which you can customize to your needs.
</p>

<p>
	 
</p>

<p>
	The dribbling segment is quite interesting, because it simulates car-to-ball contacts and as of now, it can be configured to minimize bounces for better catching of the ball, carrying it on it's roof, alignment with the goal, matching the speed of the ball, and more. It even has the ability to do backwards dribbling, but I haven't yet finalized the dribbling choices so it's hard to say exactly what will be in the final version
</p>

<p>
	 
</p>

<p>
	Next feature on the list is: [Aerial Path Finder BETA]  which improves the overall [Aerial Bot] by a lot. 
</p>

<p>
	 
</p>

<p>
	It continuously creates a path towards the target and with each consecutive iteration it tries to minimize the error of arriving there. It's better at orienting, flying and adjusting itself when needed in the constraints of the car's physics. 
</p>

<p>
	It improve all of the aerial modes, which by the way I have added two new aerial modes, [Redirect Mode] which is in pretty complex and still in beta, and a new [Flip Reset 2] mode which gives the ability to offset the car's orientation relative to the ball. As well as it improves the [Air Dribbling] ability even with older code. 
</p>

<p>
	Now with that, I have decided to make each aerial mode have it's own specific settings so you can customize to your own needs. 
</p>

<p>
	 
</p>

<p>
	The next addition is a new [Aim at Goal - Simulation] method which creates future car positions and orientations on the ball and for each of these possible car states, it tries to find a hit that would best redirect the ball towards the enemy's goal. It is still fairly new and I will be building/improving it more.
</p>

<p>
	 
</p>

<p>
	With that [Aim at Goal - Simulation Method] feature, comes the new [Redirect Mode] aerial mode which creates a possible redirect orientation for the aerial bot to execute. This mode would also be available as a Freestyle Control orientation, meaning it would be possible to be used at the end of a freestyle. Again, it's still fairly new and a lot more work needs to be done on it
</p>

<p>
	From the current testing as of today, 13.10.2024, the addition of the new [Aim at Goal - Simulation Mode] and the [Redirect Mode], it improves the goal scoring by some degree, on some aerial training packs, it scores quite a lot of the times. It is still not frame-to-frame perfect, but in Rocket League, even a small difference in the error like 5 unreal units, will produce a different outcome from the desired target. This is the nature of a physics based game and having to create such predictive controllers, unfortunately.<br />
	 
</p>

<p>
	The next on the list is a new [Auto Boost] method which is more accurate at determining when to boosts. It also allows for better feather boosting which incorporates the car's capabilities
</p>

<p>
	 
</p>

<p>
	I have added a new [Intersection Type - 6] calculation method for testing, which incorporates additional car physics into finding the best hit on the ball's trajectory. As well as a new ground intercepting logic.
</p>

<p>
	 
</p>

<p>
	Then there's various other changes, improvements, fixes, optimizations as well as suggestions from the users added that I haven't included in this post.
</p>

<p>
	 
</p>

<p>
	With all of those changes, now I have to look into perfecting the [Ball Prediction] so all of it will come nicely together. 
</p>

<p>
	 
</p>

<p>
	Now due to all of these changes, a lot of things need to be reworked, reorganized or even changed/removed. And sometimes a new issue pops up which also needs to be looked into. For example, I've noticed that some controller mappings are creating fast on and off inputs to the actual tool, which will turn on and off certain features, which will make some of the bots have different outputs. I haven't confirmed this as of yet, but it's definitely a possible issue.
</p>

<p>
	 
</p>

<p>
	When a feature is being created, a lot of the time that goes into it is also for testing and tweaking it. This is a very tedious and time consuming process unfortunately,  
</p>

<p>
	And that is the reason why I cannot approximate or give an exact date for when it will be released, but when it's nearing the finish line, I will announce a release date. The V4 will be a new base version, where future updates and changes will be built upon, so that's why it's taking me a while.
</p>

<p>
	Thank you for reading and having patience with me and my learning/working process, as well as supporting me all this time. You guys are great.
</p>
]]></description><guid isPermaLink="false">62</guid><pubDate>Tue, 05 May 2026 06:17:35 +0000</pubDate></item><item><title>Detailed explanations of all features</title><link>https://gamingonsteroids.com/topic/48-detailed-explanations-of-all-features/</link><description><![CDATA[<p>
	<span>Hi everyone, <span style="color:#2ecc71;">Heisa*</span>, <span style="color:#2ecc71;">Feretorix*</span>, <span style="color:#2ecc71;">Aristo*</span>,  and everybody here inside the community.</span>
</p>

<p>
	<span>With this new era of GoS, I will try to do my best to actively support and contribute to the community.</span>
</p>

<p>
	<span>Below, you’ll find an overview of GoS’s main features and capabilities <u><em><strong>(</strong></em></u><u><em><strong>that i found somewhere, credit go to maybe Aristo or somebody else from the GoS team)</strong></em></u><br />
	<br />
	 My goal is to give both new and experienced users a clearer understanding of what the tool can do, how it can be used effectively, and where its real strengths lie.</span>
</p>

<p>
	<span>I’m aware that V4 is on the way, which is exciting news for all of us. That said, I still think it’s valuable to continue discussing and documenting the current functionalities here. Sharing knowledge, tips, and feedback will only help strengthen the community and make the transition to future versions even smoother.</span>
</p>

<p>
	<span>Feel free to add your own insights, corrections, or discoveries — the more we share, the better it gets for everyone.</span><br />
	 
</p>

<p>
	<em><strong><span>To wrap things up, I’d like to once again thank the entire team for the incredible work they’ve done so far.</span></strong></em>
</p>

<p>
	<em><strong><span>They’ve always stayed respectful and close to the community, and that’s something worth highlighting. What really matters in the end is the time we’ve all shared here — watching the community evolve over the years, exchanging advice, tips, knowledge, and just good moments together.</span></strong></em>
</p>

<p>
	<em><strong><span>It would be great if everyone could contribute, even in a small way, to help the GoS community grow stronger and stronger again <span class="ipsEmoji">😊</span></span></strong></em>
</p>

<p>
	<em><strong><span><span class="ipsEmoji">☢️</span>  A quick reminder: please try to stay patient and avoid repeatedly asking questions like “When will it be released?” or making comparisons like “GTA 6 will come out before V4.” The team is actively working on it, but they also have personal lives and their own priorities. </span></strong></em>
</p>

<p>
	<span style="color:#2ecc71;">* (Feel free to modify my post if needed )</span><br />
	 
</p>

<p>
	 
</p>

<p>
	<br />
	<b style="color:#000000;font-size:medium;text-align:left;">Ball Prediction</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;"><span> </span>- Shows where the ball is going, allowing you to set up for aerials easily and wall-shots. It can also indicate if the ball is going into a goal, allowing you to make easy saves.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Prediction Only In Goal<span> </span></b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">- from a forum suggestion! ( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enabling this feature will make the prediction draw only when the ball will go into a goal in red color. This feature was suggested by .</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Prediction Type ( 0 - 1 )</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Selecting 1 will use a custom prediction, which is more accurate in some cases, but will use more FPS ( frames per second ). This feature will be improved further on.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Selecting 2 will use the game's own ball prediction.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Intersection Point</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;"><span> </span>( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">This feature will draw a point on the prediction line showing where an intersection between the player and the ball will happen.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Intersection Type<span> </span></b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Allows you to change the intersection point drawing.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Selecting 1 will show a circle.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Selecting 2 will show a rectangle/box</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Line Width ( 0 - 10 )</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Change the width of the prediction line between 0 and 10. Higher values will use more resources. A recommended value is 3.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Colors</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Lets you choose a custom color for both the Prediction Line and Intersect Point</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Fade Out Line ( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enables fading out the prediction line.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Iterations ( 20 - 200 )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Controls the number of the prediction iterations, which also controls the length of the line. Higher value will use more CPU resources. Recommended value is 120.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Boost Timers</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;"><span> </span>- Can show the remaining time of boosts and can also draw circles around them.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Show Circles</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;"><span> </span>( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enable or disable the showing of a circle on boosts that have been taken for easier seeing.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br />
	<b style="color:#000000;font-size:medium;text-align:left;">Show Text<span> </span></b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enable or disable the showing of the time remaining time on boosts.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Text Lowering</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;"><span> </span>( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enables lowering the position of the timer text by distance.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Font Size<span> </span></b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Allows you to specify a font size for the boost timers.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Show Rumble Items</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;"><span> </span>( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Can show the current item a player has in the game mode Rumble and also the time ( buggy on Psyonix's side ) til next item.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Boost Display Draws a bar on player's position indicating their current boost amount.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Show On Team</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enable or disable the showing of your team's current boost amount.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Show On Enemy</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;"><span> </span>( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enable or disable the showing of your enemy's current boost amount.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Show Bars (</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;"><span> </span>enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enable or disable the showing of bars over players. This feature was suggested by</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Show Numbers</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enable or disable the showing of the current boost amount with numbers.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Persistent Background</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;"><span> </span>( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enable or disable showing the boost information always.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Background Type<span> </span></b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Selecting 1 will use borders for background.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Selecting 2 will use a filled background.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Colors</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Lets you choose a custom color for the background.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Chat Messages On Players - Can display player's chat messages over their cars while in-game. Both for the enemy and your team.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Show Enemy Messages</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;"><span> </span>( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enable or disable the showing of your enemy's messages.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Show Team Messages</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enable or disable the showing of your team's messages.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Team Colored Messages<span> </span></b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enable or disable the coloring of the messages based on the current team they are on.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Chat Window<span> </span></b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enables a chat window, which logs the last 10 available chat messages.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Chat Window Auto-Scroll</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;"><span> </span>( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enables auto-scrolling in the chat window.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Wave Dashing<span> </span></b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">( Default hotkey - Left ALT )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">By holding the hotkey button in-game, jumping manually, this feature will attempt to orient your car based on your current velocity and where the car will land, and will jump in order to cancel the forward dashing animation.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">This feature is mostly useful after jumping from a wall for quick acceleration.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Continuous Mode</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;"><span> </span>( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enabling this feature will make continuous Wave Dash jumps.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Orient Only<span> </span></b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enabling this feature will prevent the bot from jumping, useful if you would like the bot to only recover for you.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Orient Towards Ground</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;"><span> </span>( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enabling this feature will orient the car towards the ground when above a certain height for faster recoveries, requires to have boost amount bigger than zero</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Wall Dashing / Infini Dash</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;"><span> </span>( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enabling this feature will make the bot do continuous Wave Dash jumps on walls, useful for quick boost in speed.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Legit Wall Dashing<span> </span></b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enabling this feature will make smart usage of the Wall Dash jumps only when needed to reach maximum speed.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Demolition Bot</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;"><span> </span>( Default hotkey - Left CTRL )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">By holding the hotkey button in-game, the bot will steer the player's car into the closest enemy position.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Auto Boost<span> </span></b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enabling this feature will make the Demolition Bot use boost on its own, based on if we have enough boost, if we can reach the target with our current boost, and based on time it will take to reach the target. This feature also tries to keep the current speed, so we don't lose supersonic momentum.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Always Boost</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;"><span> </span>( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enabling this feature will make the Demolition Bot always use boost by ignoring all conditions.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Air Control<span> </span></b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enabling this feature will make the Demolition Bot orient the car also while in the air. Useful for air bumps. Not thoroughly tested</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Custom Target</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;"><span> </span>( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Allows choosing a custom target, also shows player's stats so you can choose a better target to demolish!</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Aerial Bot BETA</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enabling this feature and while holding the hotkey button, the Aerial Bot will try to orient the player's car into the closest intercept position.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">This feature is under development and may not work as expected. Default hotkey is F.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Aerial Modes</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">choose one of the 8 aerial modes.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Always FreeStyle</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Will always do a spinning orientation that also tries to re-adjust in the air. The further you are facing the target, the more it will spin.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">For more advanced users. *Requires boost feathering skills*.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Alternate FreeStyle</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Will do an alternate version of freestyling which does a more controlled spinning orientation that also tries to re-adjust in the air.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Alternate FreeStyle 2</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Will do an alternate version of freestyling which was used in an older version, v.2.2.0. Requested by .</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Normal FreeStyle</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Will do a more controlled spinning orientation only when needed to re-adjust. This is the recommended mode if you want to be free styling.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Normal Aerial</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Will do a normal orientation, without any spinning re-adjustments</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Mixed Normal Aerial</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Will do a mixture starting with Normal Aerial mode and will finish with Strict. Useful for better scoring goals.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Strict Aerial</b><br />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Will do a more strict aerial orientation, without any spinning re-adjustments.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Upside Down Aerial</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Will do an upside down orientation, without any spinning re-adjustments</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Flip Resets</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Will try to go under the ball in order to reset the flip. This feature is mostly for fun.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Intersection Type</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">2 different calculation methods on finding an intercept target for the Aerial Bot.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Type 1 is newly added which allows to reach most shots and is better at scoring goals</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Type 2 is the old method that was used in v3.0.2</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Read the in-game tooltip for more information</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Take-off Time</b><br />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Allows you to specify at what time above the ground, the [Aerial Bot] should start free styling. Mainly used for when jumping off the ground in order to create a smoother Aerial.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Starting Velocity</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Allows you to control how high (slower) or direct (faster) the Aerial Bot bot should fly towards the ball.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">FreeStyle Control</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Makes the Aerial Bot stop spinning until a certain distance. Only works for FreeStyle modes</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">FreeStyle Control Orientation</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Allows you to specify which orientation mode the FreeStyle control should use</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br />
	<b style="color:#000000;font-size:medium;text-align:left;">FreeStyle Until Distance</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Allows you to specify the distance, in which the FreeStyle control should stop spinning</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Aim At Goal BETA.</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enabling this feature, the Aerial Bot and the Auto Drive features, will try to position the car in order to hit the ball towards the center of the enemy's goal.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">This feature is heavily under development and may not work as expected.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Facing Goal</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;"><span> </span>( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enables Aim At Goal only when the player and the ball are facing the enemy goal.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Safety Zone<span> </span></b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Disables the Aim At Goal feature when the intersect point is not inside a specified distance</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Safety Zone Distance ( 500.0 - 10000.0 )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Specify a distance in which the intersect point has to be, for the Aim At Goal feature to be disabled</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<i style="color:#000000;font-size:medium;text-align:left;">Automatic Correction Values<span> </span></i><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enables dynamically setting the values based on how close the player is to the intercept point. Disable to allow manual editing</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Automatic Correction Usages</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Allows the user to specify a condition when Aim At Goal feature should be used:</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">- Use When on Ground</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">- Use When Normal Aerialing</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">- Use When Freestyle Aerialing</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">On Ground</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Controls how much we correct for being off-vector when the car is on the ground. Lower number = closer to the ball's center</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Normal Aerial</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Controls how much we correct for being off-vector when we are using the Normal Aerial Mode. Lower number = closer to the ball's center</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br />
	<b style="color:#000000;font-size:medium;text-align:left;">FreeStyle Aerial</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Controls how much we correct for being off-vector when we are using any FreeStyle Aerial Mode. Lower number = closer to the ball's center</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Ground Risk Factor</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Controls how much the Aerial Bot will risk trying to redirect the ball towards enemy's goal when the car is on the ground. Higher number = less risk taken. Lower number = more risk taken.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Normal Aerial Risk Factor</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Controls how much the Aerial Bot will risk trying to redirect the ball towards enemy's goal when the car is in the air and using Normal Aerial mode. Higher number = less risk taken. Lower number = more risk taken.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Freestyle Aerial Risk Factor</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Controls how much the Aerial Bot will risk trying to redirect the ball towards enemy's goal when the car is in the air and using Freestyle Aerial mode. Higher number = less risk taken. Lower number = more risk taken.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">[info]Use the left click on the aerial modes to select multiple modes.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Default hotkeys are F for the primary selected aerial mode and G for the secondary selected aerial mode.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">- If a mode has been selected, you can unselect it by clicking it again.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">- The primary key will be always set to the first mode that is first clicked, then the secondary[/info]</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Automation.</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">This feature is heavily under development and may not work as expected.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Auto Boost ( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enables automated boosting.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Feather Boost ( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enables automated feather boosting. This feature is experimental</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Feather Boost Strength ( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Controls how much 'feathering' the Feather Boosting feature should you. Higher value = less feathering (more boost used)</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Boost Till Distance</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Allows the user to specify at which acceleration between the player and the intercept point, the bot should stop using boost.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Auto Drive ( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enables automated driving towards the intercept point</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Use Handbrake ( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enables the usage of the Handbrake. Requires Auto Drive to be enabled</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Drive Backwards ( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enables driving backwards when the ball is behind the player. Requires Auto Drive to be enabled.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Dribble Match Speed<span> </span></b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enables matching the current speed of the ball in order to dribble it towards the enemy goal, it can catch, carry the ball on the car's roof and adjust it in order for you to flick it. Requires Auto Drive to be enabled.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">It has 3 different states for now. Automated flicking will be implemented later on.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Catching State:</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">- Catching offset:<span> </span></b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Controls how far away the car should position itself to in order to catch the ball.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">- Catching approach offset</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">: Controls how direct the car should approach the position. (More direct or more angled approach)</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Carrying State:</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">- Carrying offset:<span> </span></b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Controls how far away the car should position itself to in order to catch and redirect the ball towards the enemy's goal. The default settings are safer to use, but slower to redirect!</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">- Carrying approach offset</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">: Controls how directly the car should take a path (more direct or more angled approach), approaching the position while it's carrying it on it's roof.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Adjusting State:</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">- Adjusting Offset: When the ball is on the car's roof, it will enter this state, adjusting the car's position in order for the user to manually flick it. The default value is for a basic front flip</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Show Dribble State ( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enables showing text, displaying the current state the Dribble bot is in.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<br />
	<b style="color:#000000;font-size:medium;text-align:left;">Kickoff Bot BETA</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enabling this feature and while holding the hotkey button ONLY ( no other keys must be held ), the Kickoff Bot will try to perform a sequenced fast kickoff ( using an advanced speed flip mechanic ) maneuver towards the ball.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Each kickoff position has its own sequence and its own settings which can be modified, and improved further. The kickoffs settings are saved in a separate config file inside the WSA folder.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">This feature is under development and may not work as expected. More updates will follow. Default hotkey is V.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">[error]Does not work well in offline matches such as, training mode, exhibition match and local match due to an unknown reason. It is recommended to test it in a private online match versus a bot if you wish to modify it further.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">If you experience problems with the beginning of the kickoff, such as the bot doing a speedflip wrong, try increasing this value until it stops happening in all 3 kickoff positions.[/error]</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Position Alter ( 0 - 1400 )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Controls the position in which the kickoff bot will steer towards in the beginning of the whole maneuver. This value controls where the car will land.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">The higher the value, the more the bot will steer to the side of the ball, the least the value, the more the bot will steer to towards the center of the ball.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Time 1 - 2 - 3</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">The Time settings allows you to specify how long it do a particular sequence for, before going onto the next sequence. Menu tool tips will provide some more information for each sequence.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Steer Value</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">The Steer Value setting allows you to specify how quickly should the bot steer the car towards the Position Alter position.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Speed Flip Dodge Time</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">The Speed Flip Dodge Time setting allows you to specify how quickly should the bot do a Speed flip. Having 0, should perform it almost instantly.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Jump and Dodge Into the Ball</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">This settings enables the dodging into the ball part of the kickoff sequence.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Save Boost ( only for some kickoff positions )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">This settings enables a smart boost saving usage which only boosts when it's needed to achieve maximum speed. Recommended to have enabled on the Center position kickoff.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Use Boost ( only for some kickoff positions )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">This settings enables a smart boost usage in order to keep maximum speed when the car is on the ground. Recommended to have enabled on the Center position kickoff.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Time Based Dodge</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">This settings enables a time specified dodge which will execute a dodge when the specified time has passed. Otherwise it will flip as soon as it touches the ball.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Double Jump Time</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">This settings lets you specify how long the bot should hold the jump button for.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br />
	<b style="color:#000000;font-size:medium;text-align:left;">Distance Till Jump</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">This settings lets you specify the distance at which the bot will initiate a jump.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br />
	<b style="color:#000000;font-size:medium;text-align:left;">Forward Dodge Value</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">This settings lets you specify how diagonal a side flip can be.</span><br style="color:#000000;font-size:medium;text-align:left;" />
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	<b style="color:#000000;font-size:medium;text-align:left;">Handbrake Usage</b><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enables the usage of the handbrake while landing.</span><br style="color:#000000;font-size:medium;text-align:left;" />
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	<b style="color:#000000;font-size:medium;text-align:left;">Mini map<span> </span></b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">- Draws a mini map giving you more awareness on what is happening on the field. Showing you - car positions, ball position, boosts and their time remaining, and also player's messages.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Scale ( 1 - 3.5 )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Controls the overall scale of the mini map.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Position X</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Allows you to change the X ( horizontal ) position of the mini map.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Position Y</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Allows you to change the Y ( vertical ) position of the mini map.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Show Boosts ( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enable or disable the showing of the available boosts on the mini map.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Show Boost Timers</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;"><span> </span>( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enable or disable the showing of the remaining time for the boosts on the mini map.</span><br style="color:#000000;font-size:medium;text-align:left;" />
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	<b style="color:#000000;font-size:medium;text-align:left;">Show Chat Messages</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;"><span> </span>( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enable or disable the showing the chat messages on the mini map.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Show Mini map Borders<span> </span></b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Enable or disable drawing the borders of the mini map.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Misc<span> </span></b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Automatic Air Sensitivity ( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">This feature automatically adjusts the air sensitivity control for the Aerial Bot. It is needed if you use air sensitivity of more than 1.0, anything above will cause the aerial bot to make mistakes.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Hide Nameplates<span> </span></b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Allows you to hide the car's nameplates if you wish so.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Set FOV</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Allows you to change your current FOV ( Field of View ) above the limitation of 110. The higher the FOV, the more you are able to see on the field, and the higher advantage you will have.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Draw Hitbox<span> </span></b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Allows you to see the actual in-game hitbox that the current equipped car uses</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Jump Indicator</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;"><span> </span>( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Will make the player's car red color when a jump is available.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Car Vision</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;"><span> </span>( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">Make all cars on the field see-through obstacles, such as the ball and through smoke ( demo explosions )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<b style="color:#000000;font-size:medium;text-align:left;">Boost Management</b><span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;"><span> </span>( enable | disable )</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">By enabling this feature, you allow the tool to assist you when boosting on the ground.</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">When the boost button is held down, the tool will cancel your boosting as soon as you reach supersonic speed of 2200 uu/s</span><br style="color:#000000;font-size:medium;text-align:left;" />
	<br style="color:#000000;font-size:medium;text-align:left;" />
	<span style="background-color:#ededed;color:#000000;font-size:medium;text-align:left;">This feature is useful to save boost</span>
</p>
]]></description><guid isPermaLink="false">48</guid><pubDate>Mon, 04 May 2026 20:45:00 +0000</pubDate></item></channel></rss>
