<?xml version="1.0"?>
<rss version="2.0"><channel><title>General Features Latest Topics</title><link>https://gamingonsteroids.com/forum/27-general-features/</link><description>General Features Latest Topics</description><language>en</language><item><title>Detailed Explanation of All Features GOS for CS2</title><link>https://gamingonsteroids.com/topic/256-detailed-explanation-of-all-features-gos-for-cs2/</link><description><![CDATA[<h1 style="text-align:center;">
	GOS EXTERNAL FOR CS 2(Will be added on the GOS Store soon)
</h1>

<h1>
	<span style="font-size:18px;">VIDEO IS AT BOTTOM.</span>
</h1>

<h1>
	<span class="ipsEmoji">🎯</span> AIMBOT
</h1>

<h3>
	Enabled
</h3>

<p>
	Turns the aimbot system on or off.
</p>

<h3>
	Key
</h3>

<p>
	Sets the activation key for the aimbot.
</p>

<h3>
	FOV
</h3>

<p>
	Controls the aim detection angle.<br />
	Lower values provide a more legit appearance.
</p>

<h3>
	Smoothing
</h3>

<p>
	Smooths aim movement between targets.<br />
	Higher values create more human-like aiming.
</p>

<h3>
	Head Only
</h3>

<p>
	Targets head hitboxes only.
</p>

<h3>
	Visible Only
</h3>

<p>
	Locks only onto visible enemies.
</p>

<h3>
	Auto Wall
</h3>

<p>
	Allows targeting through penetrable surfaces.
</p>

<h3>
	Predictive
</h3>

<p>
	Predicts enemy movement for improved tracking.
</p>

<h3>
	Draw FOV
</h3>

<p>
	Displays the active aimbot area on screen.
</p>

<h3>
	FOV Color
</h3>

<p>
	Customizes the FOV circle color.
</p>

<hr />
<h1>
	<span class="ipsEmoji">⚡</span> TRIGGERBOT
</h1>

<h3>
	Enabled
</h3>

<p>
	Activates the triggerbot system.
</p>

<h3>
	Key
</h3>

<p>
	Sets the triggerbot activation key.
</p>

<h3>
	Hitchance
</h3>

<p>
	Controls shot probability filtering for accuracy.
</p>

<h3>
	Delay (ms)
</h3>

<p>
	Adds customizable reaction delay for legit behavior.
</p>

<h3>
	Auto Wall
</h3>

<p>
	Detects shootable targets through walls.
</p>

<h3>
	Min Damage
</h3>

<p>
	Defines the minimum required damage to shoot.
</p>

<h3>
	Auto Stop
</h3>

<p>
	Stops player movement before firing for better accuracy.
</p>

<h3>
	Predictive
</h3>

<p>
	Predicts enemy movement before shooting.
</p>

<hr />
<h1>
	<span class="ipsEmoji">👁️</span> ESP / VISUALS
</h1>

<h2>
	Box ESP
</h2>

<h3>
	Enabled
</h3>

<p>
	Displays a box around enemies.
</p>

<h3>
	Style
</h3>

<p>
	Selectable box styles (classic, cornered, etc.).
</p>

<h3>
	Fill
</h3>

<p>
	Adds transparent fill inside the ESP box.
</p>

<h3>
	Outline
</h3>

<p>
	Adds outlines for improved visibility.
</p>

<h3>
	Corner Length
</h3>

<p>
	Adjusts corner box size.
</p>

<h3>
	Visible Color
</h3>

<p>
	Color used for visible enemies.
</p>

<h3>
	Occluded Color
</h3>

<p>
	Color used for hidden enemies.
</p>

<hr />
<h2>
	Skeleton ESP
</h2>

<h3>
	Enabled
</h3>

<p>
	Draws enemy bone structure.
</p>

<h3>
	Thickness
</h3>

<p>
	Adjusts skeleton line thickness.
</p>

<h3>
	Visible / Occluded Colors
</h3>

<p>
	Separate colors for visible and hidden enemies.
</p>

<hr />
<h2>
	Health Bar
</h2>

<h3>
	Enabled
</h3>

<p>
	Displays enemy health bars.
</p>

<h3>
	Outline
</h3>

<p>
	Adds borders to health bars.
</p>

<h3>
	Gradient
</h3>

<p>
	Smooth color transition based on health amount.
</p>

<h3>
	Show Value
</h3>

<p>
	Displays exact HP value.
</p>

<h3>
	Full / Low Colors
</h3>

<p>
	Custom colors for full and low HP.
</p>

<hr />
<h2>
	Item ESP
</h2>

<h3>
	Enabled
</h3>

<p>
	Shows dropped items and weapons.
</p>

<h3>
	Max Distance
</h3>

<p>
	Maximum render distance for items.
</p>

<h3>
	Icon
</h3>

<p>
	Displays item icons.
</p>

<h3>
	Name
</h3>

<p>
	Displays item names.
</p>

<h3>
	Ammo
</h3>

<p>
	Displays current ammo amount.
</p>

<h3>
	Ammo Color
</h3>

<p>
	Custom ammo text color.
</p>

<h3>
	Empty Color
</h3>

<p>
	Color shown for empty weapons.
</p>

<hr />
<h1>
	<span class="ipsEmoji">🔫</span> NAME / WEAPON INFO
</h1>

<h3>
	Name
</h3>

<p>
	Displays player names.
</p>

<h3>
	Name Color
</h3>

<p>
	Custom player name color.
</p>

<h3>
	Weapon
</h3>

<p>
	Displays currently equipped weapon.
</p>

<h3>
	Icon Display
</h3>

<p>
	Shows weapon icons.
</p>

<h3>
	Text Color
</h3>

<p>
	Weapon text color customization.
</p>

<h3>
	Icon Color
</h3>

<p>
	Weapon icon color customization.
</p>

<hr />
<h1>
	<span class="ipsEmoji">🔋</span> AMMO BAR
</h1>

<h3>
	Enabled
</h3>

<p>
	Displays ammo bars under enemies.
</p>

<h3>
	Outline
</h3>

<p>
	Adds outlines to ammo bars.
</p>

<h3>
	Gradient
</h3>

<p>
	Gradient-style ammo display.
</p>

<h3>
	Show Value
</h3>

<p>
	Displays exact ammo count.
</p>

<h3>
	Full / Low Colors
</h3>

<p>
	Custom colors for ammo states.
</p>

<hr />
<h1>
	<span class="ipsEmoji">💣</span> PROJECTILE ESP
</h1>

<h3>
	Enabled
</h3>

<p>
	Shows active grenades and utility.
</p>

<h3>
	Icon
</h3>

<p>
	Displays projectile icons.
</p>

<h3>
	Name
</h3>

<p>
	Displays projectile names.
</p>

<h3>
	Timer Bar
</h3>

<p>
	Shows remaining duration timers.
</p>

<h3>
	Inferno Bounds
</h3>

<p>
	Displays molotov/fire area boundaries.
</p>

<h3>
	HE
</h3>

<p>
	High explosive grenade ESP.
</p>

<h3>
	Flash
</h3>

<p>
	Flashbang ESP.
</p>

<h3>
	Smoke
</h3>

<p>
	Smoke grenade ESP.
</p>

<h3>
	Molotov
</h3>

<p>
	Molotov / incendiary ESP.
</p>

<h3>
	Decoy
</h3>

<p>
	Decoy grenade ESP.
</p>

<hr />
<h1>
	<span class="ipsEmoji">🎯</span> ITEM FILTERS
</h1>

<p>
	Filter specific weapon categories:
</p>

<ul>
	<li>
		Rifles
	</li>
	<li>
		SMGs
	</li>
	<li>
		Shotguns
	</li>
	<li>
		Snipers
	</li>
	<li>
		Pistols
	</li>
	<li>
		Heavy
	</li>
	<li>
		Grenades
	</li>
	<li>
		Utility
	</li>
</ul>

<hr />
<h1>
	<span class="ipsEmoji">📍</span> GRENADE PREDICTION
</h1>

<h3>
	Enabled
</h3>

<p>
	Shows grenade trajectory prediction.
</p>

<h3>
	Local Only
</h3>

<p>
	Only displays prediction for local player grenades.
</p>

<h3>
	Line Thickness
</h3>

<p>
	Adjusts trajectory line thickness.
</p>

<h3>
	Gradient Line
</h3>

<p>
	Uses gradient colored trajectory lines.
</p>

<h3>
	Line Color
</h3>

<p>
	Custom grenade path color.
</p>

<h3>
	Show Bounces
</h3>

<p>
	Displays bounce prediction points.
</p>

<h3>
	Bounce Color
</h3>

<p>
	Custom bounce marker color.
</p>

<h3>
	Bounce Size
</h3>

<p>
	Adjusts bounce marker size.
</p>

<h3>
	Detonate Color
</h3>

<p>
	Color shown at explosion point.
</p>

<h3>
	Detonate Size
</h3>

<p>
	Explosion marker size.
</p>

<h3>
	Fade Duration
</h3>

<p>
	Controls trajectory fade animation duration.
</p>

<hr />
<h1>
	<span class="ipsEmoji">🎨</span> PER-TYPE COLORS
</h1>

<h3>
	Enabled
</h3>

<p>
	Allows separate colors for different ESP object types.
</p>

<hr />
<h1>
	<span class="ipsEmoji">⚙️</span> CONFIG SYSTEM
</h1>

<h3>
	Config Name
</h3>

<p>
	Custom configuration naming support.
</p>

<h3>
	Save
</h3>

<p>
	Saves current settings.
</p>

<h3>
	Load
</h3>

<p>
	Loads saved configurations.
</p>

<h3>
	Delete
</h3>

<p>
	Deletes selected configs.
</p>

<p>
	 
</p>

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	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">256</guid><pubDate>Sun, 10 May 2026 13:18:34 +0000</pubDate></item></channel></rss>
