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D3ftland | Blitzcrank
#1
Posted 21 July 2015 - 04:14

#2
Posted 21 July 2015 - 04:16

Finally people wont make fun of me for my grabs
I'll update this with how it goes if I ever get to test it
#3
Posted 21 July 2015 - 05:47

wheres my credits?
#4
Posted 21 July 2015 - 06:04

wheres my credits?
you do ?
#5
Posted 21 July 2015 - 09:29

hello I came by to say that Blitz is using the "R" before the "Q" I do not know if this is normal but come to speak it
#6
Posted 23 July 2015 - 01:10

hello
I came by to say that Blitz is using the "R" before the "Q" I do not know if this is normal but come to speak it
yeah if you are in range and minion are blocking it should use R
#7
Posted 23 July 2015 - 05:54

Missed 80% of the hooks on a normal game.. i guess it is the prediction though or enemies too far idk
#8
Posted 23 July 2015 - 08:31

Missed 80% of the hooks on a normal game.. i guess it is the prediction though or enemies too far idk
yes, there is a problem currently with the prediction itself and not the script
#9
Posted 24 July 2015 - 01:52

Prediction is fixed, Should be back to 99% Q hit chance now
#10
Posted 24 July 2015 - 01:57

Amazing script , ty Deftsu (:
#11
Posted 26 July 2015 - 04:06

Reverted Changes
Edited by Deftsu, 26 July 2015 - 05:20 .
#12
Posted 27 July 2015 - 11:16

good ! ty
#13
Posted 27 July 2015 - 11:24

Updated to v11?
#14
Posted 27 July 2015 - 12:33

wtf is this? attempt to call global 'AddInfo' (a nil value) i geting this error for all scripts please help me
#15
Posted 27 July 2015 - 01:24

Gonna update to v11
#16
Posted 27 July 2015 - 03:28

wtf is this? attempt to call global 'AddInfo' (a nil value) i geting this error for all scripts please help me
This happened to me on LeeSin and Yasuo script. Please help.
#17
Posted 27 July 2015 - 03:38

This happened to me on LeeSin and Yasuo script. Please help.
Wait for the devlopers to update it.
#18
Posted 28 July 2015 - 12:28

it's updated already
#19
Posted 28 July 2015 - 05:24

it's updated already
Can I require more than one champ lua?
sth like below:
#20
Posted 28 July 2015 - 09:46

Can I require more than one champ lua?
sth like below:require('Inspired')require('IWalk')require('Thresh')require('Blitzcrank')pcall( require, GetObjectName(GetMyHero()) )
no, this will bug your script
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