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D3ftland | Blitzcrank


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65 replies to this topic

#1
Deftsu

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#2
albinokayaz

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Finally people wont make fun of me for my grabs Kappa

I'll update this with how it goes if I ever get to test it


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#3
Minion

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wheres my credits? Doge


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#4
Deftsu

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wheres my credits? Doge

you do ? Doge


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#5
KKshi

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hello  :D  I came by to say that Blitz is using the "R" before the "Q" I do not know if this is normal but come to speak it


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#6
Deftsu

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hello  :D  I came by to say that Blitz is using the "R" before the "Q" I do not know if this is normal but come to speak it

yeah if you are in range and minion are blocking it should use R 


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#7
vermidon

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Missed 80% of the hooks on a normal game.. i guess it is the prediction though or enemies too far idk


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#8
Deftsu

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Missed 80% of the hooks on a normal game.. i guess it is the prediction though or enemies too far idk

yes, there is a problem currently with the prediction itself and not the script 


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#9
Deftsu

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Prediction is fixed, Should be back to 99% Q hit chance now


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#10
Laiha

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Amazing script , ty Deftsu (:


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#11
Deftsu

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Reverted Changes


Edited by Deftsu, 26 July 2015 - 05:20 .

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#12
pride_a

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good ! ty


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#13
HandsomeTalos

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Updated to v11?


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#14
zygis7410

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wtf is this? attempt to call global 'AddInfo' (a nil value) i geting this error for all scripts please help me


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#15
Deftsu

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Gonna update to v11


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#16
alexanderioann

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wtf is this? attempt to call global 'AddInfo' (a nil value) i geting this error for all scripts please help me

This happened to me on LeeSin and Yasuo script.  Please help.


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#17
Asserio

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This happened to me on LeeSin and Yasuo script.  Please help.

Wait for the devlopers to update it.


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#18
Deftsu

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it's updated already ^_^


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#19
gaminglifex

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it's updated already ^_^

Can I require more than one champ lua?
sth like below:

require('Inspired')
require('IWalk')
require('Thresh')
require('Blitzcrank')
pcall( require, GetObjectName(GetMyHero()) ) 

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#20
Deftsu

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Can I require more than one champ lua?
sth like below:

require('Inspired')
require('IWalk')
require('Thresh')
require('Blitzcrank')
pcall( require, GetObjectName(GetMyHero()) ) 

 

no, this will bug your script


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