Champion: Tryndamere
Features: Ult automatically when health is low
Best Answer Zwei , 20 July 2016 - 06:34
if myHero.charName ~= "Tryndamere" then return end require("OpenPredict") if FileExist(COMMON_PATH.."MixLib.lua") then require('MixLib') else PrintChat("MixLib not found. Please wait for download.") DownloadFileAsync("https://raw.githubusercontent.com/VTNEETS/NEET-Scripts/master/MixLib.lua", COMMON_PATH.."MixLib.lua", function() PrintChat("Downloaded MixLib. Please 2x F6!") return end) end local rTime = 0 local EData = {delay = 0.050, range = 660, radius = 225, speed = 1300} local asdf = Menu("T","T") asdf:Boolean("Q","Q",true) asdf:Slider("QH","QPercent",30,0,100,1) asdf:Boolean("W","W",true) asdf:Boolean("E","E",true) asdf:Boolean("R","R",true) asdf:Slider("RH","RPercent",5,0,100,1) OnTick(function() if GetPercentHP(myHero) < asdf.RH:Value() and EnemiesAround(myHero,1000)>0 and asdf.R:Value() then CastSpell(3) end if Ready(0) and rTime - GetGameTimer() < .2 and not myHero.isRecalling and asdf.Q:Value() and asdf.QH:Value() > GetPercentHP(myHero) then CastSpell(0) end if Mix:Mode() == "Combo" then local target = GetCurrentTarget() if Ready(2) and ValidTarget(target,660) and asdf.E:Value() and target.distance > 150 then CastSkillShot(2,GetPrediction(target,EData).castPos) end if Ready(1) and ValidTarget(target,1000) then CastSpell(1) end end end) OnUpdateBuff(function(unit,buffProc) if unit.isMe and buffProc.Name == "UndyingRage" then rTime = buffProc.ExpireTime end end) OnRemoveBuff(function(unit,buffProc) if unit.isMe and buffProc.Name == "UndyingRage" then rTime = buffProc.ExpireTime end end)Go to the full post »
Champion: Tryndamere
Features: Ult automatically when health is low
if myHero.charName ~= "Tryndamere" then return end require("OpenPredict") if FileExist(COMMON_PATH.."MixLib.lua") then require('MixLib') else PrintChat("MixLib not found. Please wait for download.") DownloadFileAsync("https://raw.githubusercontent.com/VTNEETS/NEET-Scripts/master/MixLib.lua", COMMON_PATH.."MixLib.lua", function() PrintChat("Downloaded MixLib. Please 2x F6!") return end) end local rTime = 0 local EData = {delay = 0.050, range = 660, radius = 225, speed = 1300} local asdf = Menu("T","T") asdf:Boolean("Q","Q",true) asdf:Slider("QH","QPercent",30,0,100,1) asdf:Boolean("W","W",true) asdf:Boolean("E","E",true) asdf:Boolean("R","R",true) asdf:Slider("RH","RPercent",5,0,100,1) OnTick(function() if GetPercentHP(myHero) < asdf.RH:Value() and EnemiesAround(myHero,1000)>0 and asdf.R:Value() then CastSpell(3) end if Ready(0) and rTime - GetGameTimer() < .2 and not myHero.isRecalling and asdf.Q:Value() and asdf.QH:Value() > GetPercentHP(myHero) then CastSpell(0) end if Mix:Mode() == "Combo" then local target = GetCurrentTarget() if Ready(2) and ValidTarget(target,660) and asdf.E:Value() and target.distance > 150 then CastSkillShot(2,GetPrediction(target,EData).castPos) end if Ready(1) and ValidTarget(target,1000) then CastSpell(1) end end end) OnUpdateBuff(function(unit,buffProc) if unit.isMe and buffProc.Name == "UndyingRage" then rTime = buffProc.ExpireTime end end) OnRemoveBuff(function(unit,buffProc) if unit.isMe and buffProc.Name == "UndyingRage" then rTime = buffProc.ExpireTime end end)
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Multi-Language →
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Pedido de alteração - Script Klu-TryndamereStarted by SafaGOD , 19 Jan 2016 ![]() |
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