Well actually this Draven script was pretty OK, the problems I noticed were that it had problems with using his ultimate ability
Whirling Death
RANGE: Global
SPEED: 2000
COST: 120 MANA
COOLDOWN: 110 / 100 / 90
ACTIVE:
Draven hurls two massive axes in the target direction, dealing
physical damage to all enemies struck.
「
PHYSICAL DAMAGE:[/size] 175 / 275 / 375
(+ 110% Bonus AD) 」
Upon reaching the edge of the map, striking an enemy
champion, or upon the reactivation of
Whirling Death, the axes slowly come to a stop before changing direction and returning to
Draven, dealing the same
physical damage to every enemy struck on the way back.
Whirling Death deals 8% less
damage for each unit hit, down to a minimum of 40%. This reduction resets when the axes' reverse direction.
was not working as intended. He never used it.
Another problem was that he didn't like to utilize his passive ability with the Orbwalker GoS:Walk
League of Draven
INNATE: When
Draven catches a
Spinning Axe, kills a non-
champion or destroys a
turret, he gains a stack of
Adoration. In addition,
Draven generates 2 bonus
Adoration stacks if he kills 6 non-
champions in a row without dropping an
axe.
When
Draven kills an enemy
champion, he consumes all of his
Adoration stacks and gains 50 + (2 × stacks) .
Draven loses half of his
Adoration stacks upon death.
I would really enjoy if you could take some of you preacios spamming programming time and you probably invested not a lot of work into this script.
Hope to see some improvemnts in the near furture (which is not soonTM)
Your biggest fan (not the fan that makes wind)
Tyler1 Logge
Edit: have some Kleepos for your work